Fallout New Vegas

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WallSoGB

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WallSoGB

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139 comments

  1. nexusdownld
    nexusdownld
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    Great stuff! But, is it possible to tweak the effect?
  2. weijiesen
    weijiesen
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    • 1,203 kudos
    Absolutely essential mod!
  3. krevso
    krevso
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    does this work if you use weapon retexture mods?, sorry if its a dumb question im not that knowledgable with mods
    1. WallSoGB
      WallSoGB
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      Yes
  4. LuckyNedPepper85
    LuckyNedPepper85
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    Please stop fixing things. I need my New Vegas to be broken, as the good lord intended.
    1. dvmocles
      dvmocles
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      He's bribed by obsi to get people back in the matrix
  5. bocata888
    bocata888
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    Whats the problem with using your eyes just like that? :D
    Spoiler:  
    Show
  6. sodomite9
    sodomite9
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    Wait, going by the description this changes the angle where the correct speculars are applied, not making any new specular effects. In other words, yet another placebo mod.
    1. WallSoGB
      WallSoGB
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      The issue looks like this. Player is moved to the center of world. Lights (except ones attached to the player) are shifted relative to the player to accomodate that centering. Eye position does not get centered. So if you are at (44814, 84328, 4627) then you get (invisibly) moved to (0, 0, 0), your eyes stay at (44814, 84328, 4627).
      Specular is calculated based on eye and light pos. So you end up having lights "shine" into some cosmicly distant position compared to where you are in. This broken specularity still applies to the viewmodel (at low distance deltas, like interiors), just at nonsenical angles and positions.
    2. NoBarkNoBiteNoonan
      NoBarkNoBiteNoonan
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      literal nonsense, i play at 244hz and my ass does not teleport
    3. DracoVampire786
      DracoVampire786
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      The Ability to write does not make you intelligent. Also how is it a placebo when there is a video directly showcasing the fix and how it works. :pepeglare:
    4. RoyBatterian
      RoyBatterian
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      Fake lighting fix.
    5. DracoVampire786
      DracoVampire786
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      WMIM should not have balance changes. The mod is called "Weapon Mesh Improvements Mod" for a reason. :pepesmile:
  7. Buttons2018
    Buttons2018
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    Seems to conflict with Desert Natural Weathers. Makes the clouds brownish and blurry.
  8. Edgrd
    Edgrd
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    is it normal that if i use b42 lean and well, lean, the fix disables itself?
    1. WallSoGB
      WallSoGB
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      For now yes, Xil has an update in progress
  9. moarpretzels4boiz
    moarpretzels4boiz
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    i was NOT expecting how much better the game looks with this on. good s#*!!!!
    1. Bottletopman
      Bottletopman
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      • 37 kudos
      same here, it never ceases to amaze me what long-standing bugs we didn't even know were bugs have been fixed so far.
  10. 54yeg
    54yeg
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    Now if only we could fix the lighting shaders so that things like ahem that couch wasn't so overly bright. (Might be an issue with the game engine being super old anyway, unfixable?)
    1. WallSoGB
      WallSoGB
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      No, that's an issue due to a shitty tonemapper. Beth never was good with color processing (looks at Starfield and FO4...).

      NVR fixes that by using industry standard, configurable tonemappers instead.
    2. 54yeg
      54yeg
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      NVR? New Vegas Reloaded?

      Actually, I'm gonna DL your mod and additionally get this NVR thing you speak of.
    3. FrustratedMoleRat
      FrustratedMoleRat
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      • 3 kudos
      Is NVR actually bypassing the vanilla tonemapper or just delinearizing the image and working from there?
    4. WallSoGB
      WallSoGB
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      neither, it replaces it completely.
    5. 54yeg
      54yeg
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      • 19 kudos
      Looks like NVR has been taken off the Nexus, I can't find it anymore and all links are dead, unless I'm looking at the wrong mod initialed "NVR"
    6. WallSoGB
      WallSoGB
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      It's Discord/ Github only
      https://github.com/mchaptel/TESReloaded10/tree/performance-changes
      https://discord.gg/BD22MseUqU