Fallout New Vegas
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Stentorious

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Stentorious

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43 comments

  1. Stentorious
    Stentorious
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    WOULD APPRECIATE AN ENDORSEMENT IF YOU ENJOY THE MOD
    IF YOU WANT TO SUPPORT MY WORK CONSIDER DONATING

  2. GalenKnight56
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    I have this mod along with its included Lumen patch loading after the main Lumen mod, but I still don't get hurt by campfires for some reason. Uninstalling Lumen fixes the problem.
  3. Makron8
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    I'm not sure if this is within the scope of the mod, but do you know a way to modify the damage dealt by certain traps like the barbed wire? Bleedout requires a minimum of 5 damage, and I think it'd be interesting if it could potentially cause minor bleeding as that would realistically happen. (And would encourage avoiding running into it).
    1. Stentorious
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      Not without modifying the Bad Touch script.
    2. Makron8
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      Ah, thanks for the heads up. I guess I'll reach out to the author.
  4. Dmettler182
    Dmettler182
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    I notice that this conflicts with the "irradiant muck" mod. How would I go about patching that since this has no esp?
    1. Stentorious
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      I've asked permission to upload a patch but haven't heard back yet. You can look at the original Bad Touch NVSE page for instructions on how to patch the meshes yourself though.
    2. Dmettler182
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      Forsure. I'll give that a go, and track this mod in case your able to upload.

      Alternatively, if your open to private messaging me the patch if you've already made it, I'd be quite appreciative. Though I understand if your not comfortable doing that with the authors permissions in place. 
    3. CloudLamda
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      Hoping to see this come to fruition, I also use Irradiant Muck too for those classic Fallout vibes.
    4. kade59
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      All you have to do is copy the DummyCollision branch from the bad touch extended muck pool nifs and paste them into the corresponding irradiant muck nif main node.  Save each node after pasting and then let irradiant muck override bad touch extended in mo2.
    5. willssi
      willssi
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      f*#@ yeah, thx
  5. FaZebRuTaL
    FaZebRuTaL
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    Do I load this mod before or after lumen?
  6. 2Dimm
    2Dimm
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    a suggestion, Wasteland Flora and Terrain Overhaul adds a bunch of cactus, would be cool if they did damage too
  7. TheMrGreen
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    what mods are you using do you have a modlist or something?
  8. Keleigh3000
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    I just got bitten by a wind brahmin. I love this mod!

    Suggestion - a patch for VFO
  9. TBGRicky
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    Hi Stentorious,  I have not went through theoverseer's quest mods in depth yet, but I plan to.  Would any sludge pools/waste in his mods  (if there are any) also be affected with Bad Touch extended?  I sure hope so.   

    Edit: And now that I mentioned that, I just remembered that The North Road has a cave in it with radscorpions and a ton of radioactive barrels.
    1. Stentorious
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      If they use the same base objects yes, if not you would have to add them to the keywords file.
    2. TBGRicky
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      Nice. Thanks for the reply!  :D
  10. indola
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    Barbed wire does not inflict any damage when touched.
    tested at the north entrance to freeside
    Spoiler:  
    Show

    everything else works normally
    1. Stentorious
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      I accidentally removed a couple of the barbed wire keywords, will fix asap.
      Edit: Fixed
    2. indola
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      now it works - thank you very much
  11. honryu08
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    I think the fomod file on this is broken. meshes folder is empty even if you select the lumen option when installing.
    1. Stentorious
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      The Lumen patch will only install meshes when certain hazards are selected.
    2. honryu08
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      https://imgur.com/JCDcC2r
      These are the ones that I ticked.

      https://imgur.com/kWtfdDK
      These are the installed files. meshes folder is empty.

      https://imgur.com/NG18Y4i
      These are the things that I think are missing files.

      (These sentences can be awkward or weird because they are translated into a translator.)
    3. Stentorious
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      Ah I see the issue, forgot to add a flag for the fire hazard specifically. I'll upload a fix, thanks for letting me know!