New Year and a new W.E.A. release within the first month of the year. I'd personally say this has to be my favorite one I've worked on yet, I upped the effort with this release as I need to keep improving myself in order to be better, and this was a great exercise for me to try nif-bashing weapons and learn more functions with the geck, and most importantly the next mod I release will be an all-in-one merge of W.E.A. so stay tuned for that when it eventually comes out.
Edit: I came here to say I am currently putting the All-In-One pack on hold for now, since I have realized there's not enough to add to justify it's existence for now, it will still come out. For now I will still upload a few more of these before resuming the work on it, thank you to everyone that has been enjoying my mods and being patient with me and my releases and for the next weapon to feature in W.E.A. will be a shotgun that's lacking a unique that deserves one, so stay tuned for that.
So far I've liked using the laser defender, though there's one visual issue I've noticed. I'm using Alternate Holographic Panel with Titans of the New West, and every time I open up the "Pip-boy" the laser defender seems to have a revolver cylinder appear inside it. https://imgur.com/a/N6HHtJl
It seems to disappear after unequipping and equipping it. I'm not sure if the bug only happens when using ToTNW and the related pip-boy mods or not, but still wanted to show it.
Thanks for clearing it up, I haven't used revolvers a lot lately so I haven't seen it before. Also I got a question, I have the quest telling me to find more info about the prototype, and i found the 3 quest items but idk how to progress
I'm not sure if I may have just knocked it out of place by accident, but for the life of me I haven't been able to find the barrel part for the Blazing Star. Has anyone else had this issue? I've tried following the hints in the mod description but I haven't been able to find it.
Hey love the mod so far. I am having a bit of trouble though. The quest log states it needs 3 parts but the recipe needs four. I see no mention of a fourth part needed for the quest. Am I just missing something.
Right about that, I forgot I made one of the mods for the Laser Defender apart of the recipe and didn't include that in any of the notes, the improved internals' can be bought from the Sink CIU or rarely found off any lobotomite. I'll be looking into fixing that in a potential update thanks for bringing that up, somethings just slip my mind
That would be the dream, sadly I'm not much of an animator myself so if there's the want for some quality kNVSE set it'll have to come from someone better than me currently. Maybe I could practice animating and return to this one day.
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Edit: I came here to say I am currently putting the All-In-One pack on hold for now, since I have realized there's not enough to add to justify it's existence for now, it will still come out. For now I will still upload a few more of these before resuming the work on it, thank you to everyone that has been enjoying my mods and being patient with me and my releases and for the next weapon to feature in W.E.A. will be a shotgun that's lacking a unique that deserves one, so stay tuned for that.
It seems to disappear after unequipping and equipping it. I'm not sure if the bug only happens when using ToTNW and the related pip-boy mods or not, but still wanted to show it.
The case can be found immediate to the left soon as you go up the ramp on a table with ammo box... like the 2nd image shows