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Repzik

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Repzik

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About this mod

Modified fully functional Tunnel Snake and Pompadour hairs for female characters.

Permissions and credits
Summary

This mod adds 2 female hairs, the vanilla Tunnel Snake and Pompadour hairs properly resized for female heads.

Both hairs have EGMs and properly conform to face customization as well as appear correctly with hats.

I am astounded no one has already done this.

Detailed Information

Hairs in Fallout 3 & New Vegas utilize two models within one .nif: A Hat and NoHat version. The NoHat version is the standard hair mesh, while the Hat version is a reduced size mesh to avoid clipping with hats (these Hat versions utilize the same textures as the main hair style). In some cases, these Hat versions actually look fairly good without a hat as an alternative hair style.

I have modified the male vanilla Pompadour and Tunnel Snake hair meshes to better fit the female head. This was done somewhat primitively, but as far as I can tell looks fine.

All EGMs were built from .TRI's based on HeadFixes by ThrottleKitty, which I believe to be the basis of all race mods since. It works on multiple races, and everything works fine on Type4 and Enhanced Vanilla Males. Please let me know if you experience any hairs not moving with head shape changes or bald hair when wearing a hat.

TTW

I use TTW. This is compatible. Please do not ask if this is compatible with TTW.

Requirements

No hard requirements, but to actually use these hairs in game they must be assigned to the race you wish to use. Rather I strongly recommend using Hair Patcher Two ESPless. 

Permissions And Credits

Permissions: You only need my permission to utilize these assets in any way you see fit (except to make money off my work), I would just appreciate a heads up so I can see what you do with them! Credit would be appreciated as well but is not required. Be aware that EGMs MUST be packed in a .BSA file to function properly - otherwise the hair will not scale or animate with the head, and will not function properly with a hat.

Credits: All files are created by me based on vanilla hair meshes. 

Thanks to the following tools, without which this would not be possible. Included here to provide a loose explanation of how this was made.
  • Outfit Studio: Resizing of the hair was done here.
  • The Conformulator: .EGM generated from .OBJ files exported from NifScope. This is far easier than the lack of documentation makes it seem, but it is arcane.
  • Head Fixes: .TRI files used to generate the .EGMs for this hair. Not included in this download, only referenced in the generation process. Permissions are not clear for this mod but as I do not actually include the files, I don't think they are relevant. If you use vanilla heads and have trouble with scaling, try installing this mod. You should not need to download this in general.
  • xEdit: Plugin implementation, because doing this inside the GECK would be ten times more work.