Fallout New Vegas

File information

Last updated

Original upload

Created by

anonx1987 pp others

Uploaded by

anonx1987

Virus scan

Safe to use

Tags for this mod

58 comments

  1. 99s0uls
    99s0uls
    • supporter
    • 0 kudos
    Locked
    Sticky
    If your animations for this mod are not working, Try uncheck marking each and every one of your animation mods until you find which one is causing the issue. In my case it was ETJ Animations All Cowboy Repeaters 
    (https://www.nexusmods.com/newvegas/mods/77972 ) and if you have this mod you may be experiencing the same issue.

    Here is the Fix
    Make sure you copy and paste this over the existing code within the .json file. locate it in the /meshes/AnimGroupOverride/ in the mod folder.

    [{
    "mod": "FalloutNV.esm",
    "form": "121148",
    "folder": "ETJ-BrushGun"
    },
    {
    "mod": "FalloutNV.esm",
    "form": "8F21A",
    "folder": "ETJ-CowboyRepeater"
    },
    {
    "mod": "FalloutNV.esm",
    "form": "CD539",
    "folder": "ETJ-TrailCarbine"
    },
    {
    "mod": "GunRunnersArsenal.esm",
    "form": "80E",
    "folder": "ETJ-MedecineStick"
    },
    {
    "mod": "FalloutNV.esm",
    "form": "F56F5",
    "folder": "ETJ-LaLongue"
    }
    ]
    1. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      This isn't a normal situation. The mod author left the "Mod" index as FalloutNV.esm, bypassing the valid check, then kept forms and folder as null indexes forcing a vanilla animation overwrite. I'd be surprised if more kNVSE animations had the same typos. You don't need to tell people to look through every one of their kNVSE animation. Just disable ETJ Animations All Cowboy Repeaters until Eli fixes it.

      99s0yls, you could of probably saved yourself the headache by loading up the game with only hitman's animations, would of been obvious that this was not a bug with our mod(s). Nevertheless, I'm glad you and tiger were able to figure it out.
  2. InputEnd
    InputEnd
    • supporter
    • 2 kudos
    Gun just keeps disappearing from my inventory :/
  3. Hereformods111222333
    Hereformods111222333
    • member
    • 0 kudos
    If I could slap a wood stock on this thing, it'd be %110 perfect but its still pretty primo
  4. Neifer
    Neifer
    • supporter
    • 0 kudos
    Gun disappears from JAM weapon wheel for some reason while using this mod for me, don't have an issue with any other WAP/WWP weapons. Any ideas how I could fix?
    1. anonx1987
      anonx1987
      • premium
      • 1,063 kudos
      not fixable until weaponsmith get updated.
    2. Neifer
      Neifer
      • supporter
      • 0 kudos
      Alright, thank you
  5. Darkman1123
    Darkman1123
    • member
    • 1 kudos
    Port this to Fallout 4 PUH-LEEEEEASE, its gorgeous!!
  6. ReeseConnoly365
    ReeseConnoly365
    • member
    • 0 kudos
    Anybody had an issue when you reload your savegame through Load menu, the gun disappears? I had this issue with Riot Shotgun, 9mm, RD704 and .44 Magnum. After i restart the game, the gun returned to my inventory and usable again. The issue still happens after i reload my savegame. The WAP Year One doesn't disappear tho.
    1. ReeseConnoly365
      ReeseConnoly365
      • member
      • 0 kudos
      [UPDATE]

      Apparently, I need to save the game while holding the Riot Shotgun to make it not disappear if I reload the savegame. If I save the game while holding another weapon, the gun disappears. It also disappeared when I gave the Riot Shotgun to my companion. But other gun mods (except for RD704 and other separate WAP mods) is not affected with this odd bug at all. Only that the Riot Shotgun that i have before still has this bug. I think maybe it's because the Shotgun came from one of the White Legs NPC. Another odd thing is when i bought a new Riot Shotgun and put the mods through NVWO workbench, the accessories like Steiner DBAL and other "RailLeft/RailRight/RailBottom" was misaligned.
  7. CommieChief
    CommieChief
    • supporter
    • 0 kudos
    Quick question, for the mods from the EFT rifle mod, do I need the esp for that mod active or can I just have the assets loaded?
    1. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      I think you just need the assets. Because the attachment are created dynamically through weapon smith, based on the assets and config files.
    2. CommieChief
      CommieChief
      • supporter
      • 0 kudos
      Bit late, but cool, didn't want to manage another esp in my load order.
  8. ScoutIsDead
    ScoutIsDead
    • member
    • 0 kudos
    I just wasted 4 hours of my time just trying to get the gun runners to sell me a damn EXPS3.
    10/10 mod, would recommend.
  9. Noon98
    Noon98
    • member
    • 1 kudos
    Any plans to add a Vanilla variant? I don't really like NVWO.
    Just the Optic Sight, Stock and Silencer alone would be amazing, honestly.
    1. anonx1987
      anonx1987
      • premium
      • 1,063 kudos
      no
    2. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      Is the same as vanilla, excluding the vanilla menu that I never implemented. If you wanted to compress the weapon to 3 mods, you can do it pretty easily in the config. Just delete all the other attachments.
    3. Noon98
      Noon98
      • member
      • 1 kudos
      I'll do it, I would even release the modified config as a mod with Anox's permission if he wants, can you tell me what I need to delete? I've played this game for years, but I'm an absolute newbie when it comes to modding.
    4. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      You don't need permissions to create a config file fork, as long as it doesn't include any of the assets. If you need any help with the config files, you can check the Wiki
      Or if you have any questions, you can ask on the NVWO Discord
    5. wasdwasd12
      wasdwasd12
      • member
      • 2 kudos
      Please do I would really like this as a standalone/ ish vanilla replacer without the neeed for the weaponsmith thingy just because I am playing TTW and idk if Weaponsmith might work with TTW?
    6. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      It works fine for TTW. It's just a framework that uncaps weapon mods.
  10. Matthehusky
    Matthehusky
    • member
    • 2 kudos
    For some reason the mods dont show up on the shotgun even when i equip them to it :c
    1. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      Make sure all your requirements for Weapon Smith are up to date.
    2. Matthehusky
      Matthehusky
      • member
      • 2 kudos
      i have it all updated..but strangely enough the only thing that seems to work is the RD-704
    3. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      Have you tried only installing the base edition of the riot shotgun? tbh, I haven't personally tested this mod with the addon, or the "Ultimate Addition" as it's called.

      I've played up until vegas with the base edition installed, and I really haven't had any issues, running the Steam version with mostly vanilla playthrough on 7th gen intel cpu. All hit animations installed.
  11. EggTheKing
    EggTheKing
    • premium
    • 1 kudos
    KNVSE isn't working for me for this idk why.
    1. TwitTwatTit
      TwitTwatTit
      • premium
      • 8 kudos
      Same. Even have Hitman's season 3 installed. 
    2. anonx1987
      anonx1987
      • premium
      • 1,063 kudos
      post your knvse log please.
    3. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      You can try kNVSE v24. It has perfect WS integration, it's just not on nexus.

      Edit: Not the public kNVSE v24 beta from a few months ago. -This one will not work, as it's too old.
      We have to wait till they release it publicly.
    4. TwitTwatTit
      TwitTwatTit
      • premium
      • 8 kudos
      That didn't work either. So later I'll do a fresh game reinstall to see if that ends up working and I'll report back within a week or so. And Hitman's riot shotgun knvse set is my only knvse set for the riot shotgun since I already sent my log to Anonx through discord.
    5. TwitTwatTit
      TwitTwatTit
      • premium
      • 8 kudos
      Also I did download the newest update for this mod so now the middle part of the riot shotgun is visible which is the receiver and drum mag while the entire barrel and shotgun grip is invisible. I probably did install something wrong there so let me know if I did and how I can correct my mistake.
    6. Aminleandoer
      Aminleandoer
      • member
      • 0 kudos
      It's the same for me, also the Picatinny rails are invisible for me, sights float on the gun.
    7. anonx1987
      anonx1987
      • premium
      • 1,063 kudos
      I've tested both the v24 or knvse and v20 (the one on nexus) and it's working just fine.

      also make sure all the required mods for Weaponsmith are up to date (jip, showoff, etc.)
    8. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      Fixed in the Weapon Smith 1.7 re-upload. The old kNVSE converter was commented out in the original upload of 1.7

      Disclaimer: Do not use kNVSE 24 beta that was posted 4/27/2023 in xNVSE. It's much older than the version 24 that WS is built on.
    9. 99s0uls
      99s0uls
      • supporter
      • 0 kudos
      Not to say you guys are wrong or anything, but I also can't get Hitman season 3 animations to work. I've tried everything you guys suggested and it still does not work.
    10. PH03N1X643
      PH03N1X643
      • member
      • 0 kudos
      Where can we find kNVSE v24? Was it released somewhere else other than Nexus?
    11. PistolPayback
      PistolPayback
      • premium
      • 126 kudos
      The working version of v24 is private. You'll have to wait for them to release either a beta in xNVSE discord, or to nexus.

      They do have an older v24 beta from a few months ago, but don't use this. It might break Weapon Smith, because it satisfies the v24 version check, but lacks any of the features WS requires.