This page was last updated on 27 March 2024, 6:55PM
Changelogs
Version 2
Version 2 is a substantially sized updated bringing new additions and changes to existing edits. Changes are as follows: Much of outer Vegas has been added to including billboards, homeless encampments, graffiti, phone booths, and planters for ornamental palms and other desert plants. Changes have been made to bring an aesthetic of urbanism to Vegas, mainly inspired by Cyberpunk 2077's level design. Better palm tree models have been used in Novac and Outer Vegas thanks to PistolPayback. Repconn facility entrance has had some planters and logos added. Stalactites and egg clusters have been added to several cave entrances fitting nearby spawns and giving a foreboding look. This helps the Mojave feel more alive. Lonesome Road's highway overpass signs have been edited and repurposed across the Mojave to make highways and overpasses feel more like the real thing. Several new vehicles from Nuke4Duke's library of assets and the classic games have been scattered across the Mojave, including the coupe and fuel truck seen in Fallout 2. The Northeastern end of the construction zone between Novac and Helios has been cluttered to look less uncannily empty from Route 95. More attention to detail was given to homes in East Vegas, including changes like pipes, meter boxes, solar panels, etc to aesthetically clutter and improve the area. The destroyed neighborhood outside Nellis has had dead palms, broken telephone poles, and smoke added to create a more bleak and destroyed atmosphere. More trash and vehicles added to Jack Rabbit Springs. Highway overpass signs added to highway West of Nellis just outside of bounds. More cholla and rocks added to El Dorado Canyon. As always more rocks and plants in general have been added to several locations map-wide. Lastly, I've gone ahead and added a few Easter Eggs to this version. A reference to one of my top 3 films, "Apocalypse Now", has been added to the gas station by Repconn HQ, and a reference to my favorite animated YouTube series "Staying Positive in the Apocalypse" by Drue Langlois has been added in a destroyed home North of Repconn HQ.
Version 1.2
1.2 consists mainly of bug fixes and improvements. A bad mesh that was causing crashes has been removed, missing textures have been packed into the BSA, select graffiti was repositioned to (hopefully) stop Z-fighting, and the guardrails on the highway north of Wolfhorn Ranch have been removed for aesthetic reasons and to not impede the travel of NPCs in the area. Additions in 1.2 consist of more posed skeletons throughout the Mojave, more car wrecks, and the replacement of a pylon in Black Mountain with a destroyed variant and surrounding rock clutter. You may want to regenerate LOD for the latter change to look best.
Version 1.1
I messed up optimizing a mesh and forgot to fix it. It could have caused crashing. Fixed in 1.1.