About this mod
Makes most Terminals in the game destructible. No world or cell edits, all scripted for compatibility. (TTW)
- Requirements
- Permissions and credits
- Changelogs
- Donations
What does this mod do?:
Makes most Terminals in the game explode upon taking damage, leaving a broken-looking version in-place of the once-usable Terminal.
Features:
Exploding Terminals can deal damage to things around it.
Compatibility:
Compatible with everything.
- Won't affect mod-created Terminals (Unless they use a terminal from the base game with the same FormID)
- No Cell Edits or World Edits
- Works only for Tale of Two Wastelands (I can't be bothered with modding base FNV anymore) but if someone wants to fix it I can upload here if desired.
Cons:
Many Quest Terminals aren't marked as such in GECK, so this could theoretically cause important terminals to be destroyed.
- Through feedback from users, and people testing, i hope to cover off more Terminals and remove them from the list so they can't be destroyed.
Future:
I really would like to implement this more efficiently, ideally through a scriptrunner using arrays so as to be able to ditch the .esp and have it work more universally, while being able to have a toggleable .ini for turning off/on quest Terminals, and more.
- If anyone has experience with this or thinks they could help, i'd be more than happy to send the DP your way for your contribution and credit you.
Credits:
ItsMeJesusHChrist for the icons in the image.
Fate6 for BillyShotTheTerminal of which this mod is inspired.