Fallout New Vegas
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Created by

Grumod - Grulag

Uploaded by

GRUmod

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About this mod

Makes most Terminals in the game destructible. No world or cell edits, all scripted for compatibility. (TTW)

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Maybe there's something in the materials, or that's used to power these Terminals that make them volatile?


What does this mod do?:
Makes most Terminals in the game explode upon taking damage, leaving a broken-looking version in-place of the once-usable Terminal.



Features:
Exploding Terminals can deal damage to things around it.


Compatibility:
Compatible with everything.
  • Won't affect mod-created Terminals (Unless they use a terminal from the base game with the same FormID)
  • No Cell Edits or World Edits
  • Works only for Tale of Two Wastelands (I can't be bothered with modding base FNV anymore) but if someone wants to fix it I can upload here if desired.


Cons:
Many Quest Terminals aren't marked as such in GECK, so this could theoretically cause important terminals to be destroyed.
  • Through feedback from users, and people testing, i hope to cover off more Terminals and remove them from the list so they can't be destroyed.


Future:
I really would like to implement this more efficiently, ideally through a scriptrunner using arrays so as to be able to ditch the .esp and have it work more universally, while being able to have a toggleable .ini for turning off/on quest Terminals, and more.
  • If anyone has experience with this or thinks they could help, i'd be more than happy to send the DP your way for your contribution and credit you.




Credits:

ItsMeJesusHChrist for the icons in the image.
Fate6 for BillyShotTheTerminal of which this mod is inspired.