Fallout New Vegas

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Anro

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Anro19

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  1. Anro19
    Anro19
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    To clear some things up about why there is no changelog. For you as user there is nothing from interessting and all the updates Atlas recive are specific request from Preset Makers to add new functionality.  You also have zero to worry about any updating breaking your current preset or author has to update. (this will unlikely happen unless there feature request require changes on basic stuff. But i will inform if needed). However Any Preset make for prior 2.0 are strict incompatible. Anything from 2.0 and above can be used without any problem.


    Compatibility:
    HeliosNVR(Any Version)
    Atlas Iconic Coloring(Any Version)

    Incompatiblity:

    Vibrant Blues Reshade and NVR Presets (INIs needs update base preset will work)

    Will update the list if change are made
  2. SpaeceDog
    SpaeceDog
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    I have been pulling my hair out trying to figure out how to get this to work for hours, Im trying to edit the strip so it doesnt load in the tonemap i set, i tried defining a preset for the strip and no matter what I do the tonemap stays on. I tried loading another strip ini file from another preset to see if that would work and while it worked it seemed to overwrite the default settings I had already. 
  3. Vagent
    Vagent
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    A World of (Less) Pain compatibility?

    As far as vanilla overworld goes, this along with a calibrated config is pure next gen chefs-kiss. If you've arrived here inquiring about this, the answer is basically yes.
    1. Anro19
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      Atlas has nothing like a Conflict or require compatiblity. This Keywords are just for the Interior Overhaul to make a difference between Basement and House etc. So basically just more variation.
  4. NmPsycho
    NmPsycho
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    .
  5. GRUmod
    GRUmod
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    Still no changelog. Nice.
    1. Anro19
      Anro19
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      The changelog is for you as User not from interessting.
    2. GRUmod
      GRUmod
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      Actually, it's for users to debug and understand what they need to change or be aware of so when/if their game breaks they can try to understand why.

      Pretty poor from you, Anro.
  6. HitByBricks
    HitByBricks
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    For some reason all the artificial light sources are turned off, like in Megaton at night for example. Only solution I've found was disabling the .esp, but that defeats the purpose of having Atlas installed so I'm looking for a better option if you have one.
  7. GRUmod
    GRUmod
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    No Changelog, and the mod went from a scriptrunner to a .esp...
  8. Kostaskavourinos1050
    Kostaskavourinos1050
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    Anyway for me to use this and shaders without NVR?
    1. 5al4mand3r
      5al4mand3r
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      The shaders are applied by NVR and this mod does nothing more than control NVR.  Not sure how you are thinking that would work, since it makes exactly zero sense.
    2. Kostaskavourinos1050
      Kostaskavourinos1050
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      Should I remove Yellow Goodbye? NVR doesn't need it, does it?
    3. 5al4mand3r
      5al4mand3r
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      Use a proper weather mod.  They all remove the yellow tint, and almost all NVR presets are built around Desert Natural Weathers or it's derivatives (NW or Realism).
    4. Kostaskavourinos1050
      Kostaskavourinos1050
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      So should I replace Desert Natural Weathers with Neutral Weathers?
    5. 5al4mand3r
      5al4mand3r
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      NW requires DNW, so if you want to use Neutral Weathers, you would use both.  I strongly recommend you read some of the mod pages. 
  9. Bazza0304
    Bazza0304
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    Nvm, pls delete.
  10. DHB00P
    DHB00P
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    Hi I just wanted to point out an issue I narrowed down to this mod, regardless of with/without weather mods my sky has orange colours in the corners of the sky, it might be the latest NVR builds im not sure.
    1. Anro19
      Anro19
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      You need a Preset made for this mod. 
  11. overloadmaa123m
    overloadmaa123m
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    hey can i ask you about your item explorer mod please?