Fallout New Vegas
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Audixas

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audixas

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144 comments

  1. audixas
    audixas
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    Feedback is greatly appreciated. I hope you all have a Merry Christmas and Happy Holidays!
  2. Nanogod3
    Nanogod3
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    How compatible is this with the recently released "New Vegas Animation Overhaul - Guns" mod?
    1. DEATHSHOCK
      DEATHSHOCK
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      Animation and sound mods generally shouldn't conflict at all.
    2. audixas
      audixas
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      Totally incompatible, your PC will catch fire and explode if you use both.
  3. lordofglasses
    lordofglasses
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    this isnt compatible with MNTLs Energy Weapons Sound Pack even if i put mnlt's esps after aswesomer.
    1. audixas
      audixas
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      I have no idea what that is and have 0 interest in supporting it.
  4. Blackcloud288
    Blackcloud288
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    I took a listen to my favorite sound in the game, the gauss rifle, in the first AWSOME mod you made.  Think I prefer the vanilla one for that.  If I wanted to revert just that gun to its vanilla sound, what scripts would I have to edit?
    1. audixas
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      There is only one script and everything has comments so you can easily find it.
  5. superxy
    superxy
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    How would I go about changing the script for the plasma rifle to use the default sounds from Fallout 3 in TTW? 
    Edit: I figured it out. Just extracted the plasma rifle sounds from the Fallout 3 sounds .bsa, renamed them to the sounds used by this mod and overwrote the files in this mod.
  6. maunten88
    maunten88
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    Great work on these sounds, return back to base and hit the showers snake
  7. GoonPalace
    GoonPalace
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    When I put a silencer on my 9mm submachine gun, it makes 0 noise. but it works without any silencer. Any ideas why?
    1. GoonPalace
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      actually, after some fiddling around I've found that it's because I'm using AWOP '9mm Submachine Gun M' and it may not be compatible. Any body able to help me patch the sounds correctly? I dont want to break anything.
  8. AP84
    AP84
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    Thanks !
    1. audixas
      audixas
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      You're welcome !
  9. 956785412
    956785412
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    The firing delay of the minigun and the audio don't seem to be matched for me. I don't have anything changing that delay to my knowledge. When I try to edit the file to speed it up how much I want, it stops working and plays blank audio
    1. audixas
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      You have minigun animations. For whatever reason custom animations don't work with sound replacers. Rockbiter tried to fix his but couldn't.
    2. 956785412
      956785412
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      Oof. Any way to restore default sounds while using the rest of the mod?
    3. audixas
      audixas
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      You'd need to edit the script.
  10. Weasel124
    Weasel124
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    anyway i can delete the miniguns safely cuz i use ETj miniguns and they dont like each other very well
    1. audixas
      audixas
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      Only by editing the script
  11. huntermane
    huntermane
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    I'm not sure what I'm doing wrong but the weapon sounds for Lily's carbine make my weapon silent. I've confirmed my gr_ script works by using

        SetWeaponSound WeapNVAssaultCarbineRanger 2 AssaultCarbineFire2D
        SetWeaponSound WeapNVAssaultCarbineRanger 0 AssaultCarbineFire3D
        SetWeaponSound WeapNVAssaultCarbineRanger 1 AssaultCarbineFireDIST

    but trying the AssaultCarbineModFire versions makes my weapon silent. Lily's Assault Carbine also seems to be silent at least when fired by the player.

    Edit: It seems to be AssaultCarbineModFire2D that's causing issues. Changing it "2 AssaultCarbineModFire3D" corrects the issue.