I took a listen to my favorite sound in the game, the gauss rifle, in the first AWSOME mod you made. Think I prefer the vanilla one for that. If I wanted to revert just that gun to its vanilla sound, what scripts would I have to edit?
How would I go about changing the script for the plasma rifle to use the default sounds from Fallout 3 in TTW? Edit: I figured it out. Just extracted the plasma rifle sounds from the Fallout 3 sounds .bsa, renamed them to the sounds used by this mod and overwrote the files in this mod.
actually, after some fiddling around I've found that it's because I'm using AWOP '9mm Submachine Gun M' and it may not be compatible. Any body able to help me patch the sounds correctly? I dont want to break anything.
The firing delay of the minigun and the audio don't seem to be matched for me. I don't have anything changing that delay to my knowledge. When I try to edit the file to speed it up how much I want, it stops working and plays blank audio
but trying the AssaultCarbineModFire versions makes my weapon silent. Lily's Assault Carbine also seems to be silent at least when fired by the player.
Edit: It seems to be AssaultCarbineModFire2D that's causing issues. Changing it "2 AssaultCarbineModFire3D" corrects the issue.
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Edit: I figured it out. Just extracted the plasma rifle sounds from the Fallout 3 sounds .bsa, renamed them to the sounds used by this mod and overwrote the files in this mod.
SetWeaponSound WeapNVAssaultCarbineRanger 2 AssaultCarbineFire2D
SetWeaponSound WeapNVAssaultCarbineRanger 0 AssaultCarbineFire3D
SetWeaponSound WeapNVAssaultCarbineRanger 1 AssaultCarbineFireDIST
but trying the AssaultCarbineModFire versions makes my weapon silent. Lily's Assault Carbine also seems to be silent at least when fired by the player.
Edit: It seems to be AssaultCarbineModFire2D that's causing issues. Changing it "2 AssaultCarbineModFire3D" corrects the issue.