I wouldn't say it's very little gain, it is pretty immersion breaking to hear a long tail from a gunshot fired indoors. In any case I might take a crack at making some interior versions for these sounds at some point, since I have a preset and workflow from needing to edit stock gunfire sounds for a friend's film project many years ago.
I took a listen to my favorite sound in the game, the gauss rifle, in the first AWSOME mod you made. Think I prefer the vanilla one for that. If I wanted to revert just that gun to its vanilla sound, what scripts would I have to edit?
How would I go about changing the script for the plasma rifle to use the default sounds from Fallout 3 in TTW? Edit: I figured it out. Just extracted the plasma rifle sounds from the Fallout 3 sounds .bsa, renamed them to the sounds used by this mod and overwrote the files in this mod.
actually, after some fiddling around I've found that it's because I'm using AWOP '9mm Submachine Gun M' and it may not be compatible. Any body able to help me patch the sounds correctly? I dont want to break anything.
The firing delay of the minigun and the audio don't seem to be matched for me. I don't have anything changing that delay to my knowledge. When I try to edit the file to speed it up how much I want, it stops working and plays blank audio
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Gonna give your sound mod a go - a little bummed DLC Ballistic weapons aren't covered though as the K9000's sound is total barf
In any case I might take a crack at making some interior versions for these sounds at some point, since I have a preset and workflow from needing to edit stock gunfire sounds for a friend's film project many years ago.
Edit: I figured it out. Just extracted the plasma rifle sounds from the Fallout 3 sounds .bsa, renamed them to the sounds used by this mod and overwrote the files in this mod.