Fallout New Vegas
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DuncanWasHere

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DuncanWasHere

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72 comments

  1. rndrflotilla
    rndrflotilla
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    damn when you follow the mod author's instructions in the description stuff just works. who could have thought this

    flowchart was very helpful haha
  2. MrLuWu
    MrLuWu
    • member
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    I love it. I wonder if it is possible to make these for some of the fire barrels throughout new vegas. Then it would look like the intro movie.
  3. TheBooher
    TheBooher
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    was looking at these for a way to deactivate smoke through script https://geckwiki.com/index.php?title=RemoveNifBlock 
    https://geckwiki.com/index.php?title=InsertNode

    but I dont think it can work for LOD :'(
    1. DuncanWasHere
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      Nope. We need new functions to be able to do stuff with LOD.
    2. TheBooher
      TheBooher
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      Thats a bit disappointing, but not really to big of a deal. 

      I have a question about the color of the smoke in game...I have two pillars of smoke. one black/dark grey and one white/light grey. Would this just be caused by whatever effect texture Ive got installed?
    3. DuncanWasHere
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      I don't quite understand. All of my smoke meshes use the same texture which is custom. If you're talking about the smoke on the ground then yes, it's because there are multiple smoke textures in the game and some meshes have darker vertex colors.
    4. TheBooher
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      This is also after I pasted my LOD over yours to make a custom version, but I dont see how that could possibly touch the smoke. The texture it shows for the light grey side is fxdustsmoke01.dds
    5. DuncanWasHere
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      Evidently you messed something up when you edited the mesh lmao
    6. TheBooher
      TheBooher
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      so it should be only one pillar with black smoke right?

      Im having a similar issue with the other version and no edits.
    7. DuncanWasHere
      DuncanWasHere
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      It doesn't happen to me. Is the white smoke made of particles?
    8. TheBooher
      TheBooher
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      should be...its tied to NiNode:pSmokePuffs-Emitter
    9. DuncanWasHere
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      That's my fault then. I wasn't seeing the particles anyways and I forgot to rotate them. I will try to figure out if I can get them visible for me before I remove them.
    10. TheBooher
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      it showed up for me when travelling from Yangtze Memorial...loading into a save from near Nipton shows nothing until I get into town or do something to reload the LOD

      not sure if that will work for you or not
    11. DuncanWasHere
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      Lmk if it works now cus I still can't get them to show up for me and particles don't render in NifSkope. Wonder if anyone else can see them...

      I was told that particle systems are working in LOD but it seems there might be a hardware issue? I am using DXVK but it has some complications with Nvidia GPUs, especially alpha rendering.
    12. TheBooher
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      Particles are still working for me with the new version. Amazing job lining it up without being able to even see it. Not perfectly lined up, but it looks great...I'm using Nvidia RTX 3060 ALSO WITH DXVK.
    13. DuncanWasHere
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      Interesting. I have the exact same hardware specs.
    14. TheBooher
      TheBooher
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      little taste of what you're missing lol

      Spoiler:  
      Show
       
      

    15. DuncanWasHere
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      Lol idk how but it's working for me now. Nice.
    16. DuncanWasHere
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      So I noticed that the alignment was still off because of the gravity nodes, and since it wouldn't be easy to get them to arc properly and they stopped being visible again after I made more edits, I decided to just cut the particles. Don't think they necessarily look worse without them tbh.
    17. TheBooher
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      im keeping the old version forever...it is my precious. they dont line up perfectly, but the particles definitely make the smoke thick like an actual tire fire. maybe leave it as an optional? idk
    18. DuncanWasHere
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      Feel free to keep using the old versions if you want. I won't pull them off the downloads. But I'll probably come back to fix everything once my understanding has matured.
    19. DuncanWasHere
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      The particles have been restored.
    20. TheBooher
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      did you ever get it to consistently work for you? I'm using a custom version of 1.1 so I dont think I'll need to update unless you managed to get the alignment to match like you were wanting.
    21. DuncanWasHere
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      Nah it's still weird for me but the alignment is literally perfect now. I realized you can just copy and paste the coordinates from the geck into nifskope, and the particles being misaligned from the mesh was me being an idiot and not translating the whole ninode. So yeah, good reason to update.
    22. TheBooher
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      yeah definitely updating then. Cant wait to see what else you come up with. The latest two are just as great as this one. Dust bowl is especially nice.
    23. scherfire
      scherfire
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      Thanks for coming here to comment this- I really like the idea of this mod but I don't think I want Nipton smoking all game.
    24. DuncanWasHere
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      you can still just disable the mod at any time if you want the smoke to go away.
  4. Sn4rk
    Sn4rk
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    • 10 kudos
    For some reason, when approaching Nipton from Coyote Den, the rocks and some buildings appear white. I can confirm it's this mod doing it, when I delete the WastelandNV.Level4.X-8.Y-24.nif and WastelandNV.Level4.X-12.Y-24.nif from Fallout New Vegas\Data\Meshes\landscape\lod\wastelandnv\Blocks
    Then it's back to normal, but I don't get to see the smoke from distance.
    Yes, I have the latest version of LOD Fixes and Improvements - NVSE.
    1. DuncanWasHere
      DuncanWasHere
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      Cool story but it couldn't be caused by this mod.
    2. Morinn
      Morinn
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      I was having issues with rocks around Nipton showing weird textures (although not white) and the LOD of Nipton's buildings looking weird (as in shifted/broken textures). I'm using NMC's textures and NMC's Pre Generated LOD Updated (67649). Disabled this mod and reloaded a save, problem was gone. Reloaded the same save with this mod and the problem was there again. Take that as you want.
    3. DuncanWasHere
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      Q) Can you make a patch for [Broken Nipton Overhaul - Immersive Crashing LE] and [Compressed Artifacted 16K AI Upscaled HD
      Texture Pack ] ??
      A) No.

      Don't use NMC.
    4. Morinn
      Morinn
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      NMC's is in the foundation of my load order, build around it. So no, thank you.
    5. DuncanWasHere
      DuncanWasHere
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      Later.
    6. Sn4rk
      Sn4rk
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      I don't use any texture packs or pre-generated LOD mods. But thanks for the heads up!
    7. DuncanWasHere
      DuncanWasHere
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      Sn4rk, based on my understanding of how LOD works, any issues you are experiencing could not be caused by this mod. Even if you were using texture mods, they would still work if you are smart enough to read the description unlike Morinn here. Given that the mod seems to work fine for everyone else, it's probably a bug with LOD Fixes. It might have to do with hardware or any other rendering mods you are using.
    8. TheBooher
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      Sounds like attempting to use the meshes from this mod without using the included textures.  Both the texture and meshes from this mod are required (unless you make a custom patch for your load order).
    9. Morinn
      Morinn
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      Even if you were using texture mods, they would still work if you are smart enough to read the description unlike Morinn here.

      Why the butthurt? Grow up. Later.
    10. DuncanWasHere
      DuncanWasHere
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      Uninstall, unendorse.
  5. Just047
    Just047
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    Oddly this mod is causing my game to crash upon fast travel, the problem ceases to persist once this mod is disabled. I have it under my LODGen output, but above "Strip Performance Fix" I will do more testing tomorrow, probably by first placing it below the strip performance fix mod. Regardless this is a very cool mod and hopefully I can get this to work so I can continue using it. Thanks.
    1. DuncanWasHere
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      I would need to see a crashlog to confirm that. Are you 100% sure your NVSE is up to date? Because the previous release was known to cause crashes on fast travel.
    2. Just047
      Just047
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      I definitely have the most up-to-date NVSE, I believe the problem is one of my LOD resources, I'll have to mess with them later to figure out which is the culprit. Here's the crash log, and thanks for any help you can possibly provide.

      Spoiler:  
      Show
      Project Crashlogger: I Am Crash Man / 80,101,112,101,103,108,97,114,101 fixed bugs version 4.5 beta 3 at 2024-01-30 17:48:10.5529604
      If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
      Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!

      Exception C0000005 caught!

      Thread: [FNV] Main

      Calltrace:
      Cannot create a copy of DbgHelp.dll, error: 0x00000005
      0x0167FA80 ==>            lod fixes (0x10001DC0) : EntryPoint+0xFFFFFFFF
      0x0167FA8C ==>            lod fixes (0x10001E12) : EntryPoint+0xFFFFFFFF
      0x0167FAC4 ==>             nvse_1_4 (0x10078193) : EntryPoint+0xFFFFFFFF
      0x0167FAFC ==>             nvse_1_4 (0x1006D691) : EntryPoint+0xFFFFFFFF
      0x0167FE80 ==>             nvse_1_4 (0x1006BFB5) : EntryPoint+0xFFFFFFFF
      0x0167FEA0 ==>    nvse_steam_loader (0x100021E4) : EntryPoint+0xFFFFFFFF
      0x0167FF30 ==>            falloutnv (0x00ECC470) : EntryPoint+0xFFFFFFFF
      0x0167FF48 ==>             kernel32 (0x1002AFD0) : EntryPoint+0xFFFFFFFF
      0x0167FF5C ==>                ntdll (0x1005F8B7) : EntryPoint+0xFFFFFFFF
      0x0167FFEC ==>                ntdll (0x100601D0) : RtlCreateUserThread+0x0

      Registry:
      REG |    VALUE   | DEREFERENCE INFO
      eax | 0x00000000 |
      ebp | 0x0167FA80 |
      ebx | 0x82F56250 |
      ecx | 0x3F0B2D80 |
      edi | 0x82F56250 |
      edx | 0x0736D904 |
      eip | 0x0DEE1DC0 |
      esi | 0x82F5624C |
      esp | 0x0167FA38 |

      Stack:
       # |    VALUE   | DEREFERENCE INFO
       0 | 0x24F5F6F8 |
       1 | 0xFFFFFFFF |
       2 | 0x0E4FF280 |
       3 | 0x0E40E110 |
       4 | 0x82F56220 |
       5 | 0x83A84CC8 |
       6 | 0x00000008 |
       7 | 0x00000000 |
       8 | 0x00000001 |
       B | 0x0E48E900 | 0x73656C69 ==> String: "iles=C:\Program Files (x86)"
      1B | 0x0D80C968 | 0x4553564E ==> String: "NVSE"
      1E | 0x0D80C968 | 0x4553564E ==> String: "NVSE"
      3D | 0x0E000CB0 | 0x010472D0 ==> Unhandled: BSSimpleArray<char const *,1024>
      4A | 0x0E000CB0 | 0x010472D0 ==> Unhandled: BSSimpleArray<char const *,1024>
      4B | 0x0E000CB0 | 0x010472D0 ==> Unhandled: BSSimpleArray<char const *,1024>
      B6 | 0x01082860 | 0x6C6C6146 ==> String: "Fallout: New Vegas"
      C3 | 0x0167FD5C | 0x73756D61 ==> String: "amuser\Documents\My Games\FalloutNV\FalloutPrefs.ini"
      C4 | 0x0167FD60 | 0x445C7265 ==> String: "er\Documents\My Games\FalloutNV\FalloutPrefs.ini"
      D7 | 0x017F7EA8 | 0x6C6C610A ==> String: " alling winmain= 1372l sizeslocal\share\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini"

      Memory:
      MinimumWorkingSetSize:       32.00 MB
      MaximumWorkingSetSize:       32.00 MB
      PeakWorkingSetSize:           1.76 GB
      WorkingSetSize:               1.64 GB
      QuotaPeakPagedPoolUsage:         0 B
      QuotaPagedPoolUsage:             0 B
      QuotaPeakNonPagedPoolUsage:      0 B
      QuotaNonPagedPoolUsage:          0 B
      PageFaultCount:                  0 B
      PagefileUsage:                1.43 GB
      PeakPagefileUsage:            1.43 GB

      Module bases:
      0x0CF00000 - 0x0CF17000 ==> actorcausesavebloatfix,                                actorcausesavebloatfix
      0x69840000 - 0x69885000 ==> advapi32,                                              advapi32
      0x0BFF0000 - 0x0BFF9000 ==> alpha fixes,                                           alpha fixes
      0x0CF20000 - 0x0CF4F000 ==> anhnvse,                                               anhnvse
      0x6C900000 - 0x6C934000 ==> atl100,                                                atl100
      0x0F770000 - 0x0F77B000 ==> avicap32,                                              avicap32
      0x0CF50000 - 0x0CFF3000 ==> baseobjectswapper,                                     baseobjectswapper
      0x18000000 - 0x18068000 ==> binkw32,                                               binkw32
      0x0D850000 - 0x0D86A000 ==> climatecontrol,                                        climatecontrol
      0x0D870000 - 0x0D890000 ==> cloudupgrade,                                          cloudupgrade
      0x684C0000 - 0x68523000 ==> combase,                                               combase
      0x67BC0000 - 0x67D29000 ==> comctl32,                                              comctl32
      0x69040000 - 0x6914F000 ==> comdlg32,                                              comdlg32
      0x66FC0000 - 0x66FD6000 ==> compstui,                                              compstui
      0x62C40000 - 0x62C69000 ==> concrt140,                                             concrt140
      0x0D890000 - 0x0D908000 ==> crashlogger,                                           crashlogger
      0x0D910000 - 0x0D930000 ==> cum,                                                   cum
      0x10000000 - 0x101C2000 ==> d3d9,                                                  d3d9
      0x001E0000 - 0x001EE000 ==> d3dx9_38,                                              d3dx9_38
      0x0D9D0000 - 0x0DBCF000 ==> d3dx9_43,                                              d3dx9_43
      0x70000000 - 0x7006A000 ==> dbghelp,                                               dbghelp
      0x6A940000 - 0x6A977000 ==> devenum,                                               devenum
      0x61FC0000 - 0x62015000 ==> dinput8,                                               dinput8
      0x6ECC0000 - 0x6ECD6000 ==> dnsapi,                                                dnsapi
      0x0D930000 - 0x0D947000 ==> dof-fix,                                               dof-fix
      0x01D70000 - 0x01DD7000 ==> dsound,                                                dsound
      0x0D950000 - 0x0D974000 ==> dynamicpipboylight,                                    dynamicpipboylight
      0x0D980000 - 0x0D9C1000 ==> dynamicreflections,                                    dynamicreflections
      0x0DBD0000 - 0x0DBE9000 ==> engineoptimizations,                                   engineoptimizations
      0x0DBF0000 - 0x0DC14000 ==> externalemittancefix,                                  externalemittancefix
      0x00400000 - 0x0147B000 ==> falloutnv,                                             falloutnv
      0x0DC20000 - 0x0DC3B000 ==> fogculling,                                            fogculling
      0x6DA80000 - 0x6DB0A000 ==> gdi32,                                                 gdi32
      0x0EDE0000 - 0x0EE77000 ==> gdiplus,                                               gdiplus
      0x0DC40000 - 0x0DC56000 ==> hdpipboy,                                              hdpipboy
      0x0DC60000 - 0x0DC78000 ==> hdr-patch,                                             hdr-patch
      0x71080000 - 0x7108F000 ==> hid,                                                   hid
      0x0DC80000 - 0x0DC99000 ==> highresbloom,                                          highresbloom
      0x0DCA0000 - 0x0DCB6000 ==> highreslocalmaps,                                      highreslocalmaps
      0x0DCC0000 - 0x0DCD8000 ==> highreswaterdepth,                                     highreswaterdepth
      0x67500000 - 0x6751F000 ==> imm32,                                                 imm32
      0x0DCE0000 - 0x0DD49000 ==> improved_console,           NVSE plugin version:    3, improved_console
      0x0DD50000 - 0x0DD76000 ==> improvedlightingshaders,                               improvedlightingshaders
      0x646C0000 - 0x646F6000 ==> iphlpapi,                                              iphlpapi
      0x0DD80000 - 0x0DDFF000 ==> jip_nvse,                   NVSE plugin version: 5725, jip_nvse
      0x0DE00000 - 0x0DE54000 ==> johnnyguitar,               NVSE plugin version:  498, johnnyguitar
      0x7B600000 - 0x7B663000 ==> kernel32,                                              kernel32
      0x7B000000 - 0x7B2AE000 ==> kernelbase,                                            kernelbase
      0x0DE60000 - 0x0DED9000 ==> knvse,                                                 knvse
      0x01E00000 - 0x01F33000 ==> libvorbis,                                             libvorbis
      0x01DE0000 - 0x01DFE000 ==> libvorbisfile,                                         libvorbisfile
      0x0DEE0000 - 0x0DEEB000 ==> lod fixes,                                             lod fixes
      0xF5F80000 - 0xF6230000 ==> lsteamclient,                                          lsteamclient
      0x0DEF0000 - 0x0DF22000 ==> mcm,                                                   mcm
      0x6A500000 - 0x6A570000 ==> mfplat,                                                mfplat
      0x66280000 - 0x6628C000 ==> midimap,                                               midimap
      0x0DF60000 - 0x0DF67000 ==> mlf,                                                   mlf
      0x6ACC0000 - 0x6ACEC000 ==> mmdevapi,                                              mmdevapi
      0x0DF70000 - 0x0DF96000 ==> moonlightnvse,                                         moonlightnvse
      0x01D40000 - 0x01D62000 ==> msacm32,                                               msacm32
      0x6C540000 - 0x6C568000 ==> msdmo,                                                 msdmo
      0x6C980000 - 0x6CA6F000 ==> msvcp140,                                              msvcp140
      0x65680000 - 0x65733000 ==> msvcrt,                                                msvcrt
      0x0FF70000 - 0x0FF95000 ==> msvfw32,                                               msvfw32
      0x0DFA0000 - 0x0DFB7000 ==> muzzleflashfix,                                        muzzleflashfix
      0x6F6C0000 - 0x6F6CC000 ==> nsi,                                                   nsi
      0x7BC00000 - 0x7BCAF000 ==> ntdll,                                                 ntdll
      0x0D700000 - 0x0D850000 ==> nvse_1_4,                                              nvse_1_4
      0x0DFC0000 - 0x0DFC6000 ==> nvse_console_autocomplete,                              nvse_console_autocomplete
      0x0EC00000 - 0x0EC68000 ==> nvse_console_clipboard,     NVSE plugin version:    2, nvse_console_clipboard
      0x0DFD0000 - 0x0DFEC000 ==> nvse_enhanced_camera_sink_fix,                              nvse_enhanced_camera_sink_fix
      0x0EC90000 - 0x0ECB5000 ==> nvse_enhancedcamera,                                   nvse_enhancedcamera
      0x07300000 - 0x0732D000 ==> nvse_steam_loader,                                     nvse_steam_loader
      0x0ECF0000 - 0x0EDE0000 ==> nvse_stewie_tweaks,         NVSE plugin version:  895, nvse_stewie_tweaks
      0x0EE80000 - 0x0EEAF000 ==> nvtf,                                                  nvtf
      0x66380000 - 0x664BE000 ==> ole32,                                                 ole32
      0x62500000 - 0x62639000 ==> oleaut32,                                              oleaut32
      0x0EEB0000 - 0x0EEE0000 ==> onetweak,                                              onetweak
      0x0EEE0000 - 0x0EEF8000 ==> pipboyshadingfix,                                      pipboyshadingfix
      0x0EF00000 - 0x0EF1B000 ==> preferredpathingcombatfix,                              preferredpathingcombatfix
      0x0FFA0000 - 0x0FFD3000 ==> propsys,                                               propsys
      0x63900000 - 0x6390A000 ==> psapi,                                                 psapi
      0x64900000 - 0x649E7000 ==> quartz,                                                quartz
      0x65480000 - 0x65513000 ==> rpcrt4,                                                rpcrt4
      0x6B140000 - 0x6B151000 ==> rtworkq,                                               rtworkq
      0x6BBC0000 - 0x6BBEE000 ==> sechost,                                               sechost
      0x6AEC0000 - 0x6AF48000 ==> setupapi,                                              setupapi
      0x667C0000 - 0x667DA000 ==> shcore,                                                shcore
      0x71400000 - 0x71D61000 ==> shell32,                                               shell32
      0x66080000 - 0x660DD000 ==> shlwapi,                                               shlwapi
      0x0F400000 - 0x0F53A000 ==> showoffnvse,                                           showoffnvse
      0x0EF20000 - 0x0EF70000 ==> sound_extender,                                        sound_extender
      0x0FA30000 - 0x0FB6D000 ==> steam,                                                 steam
      0x3B400000 - 0x3B41D000 ==> steam_api,                                             steam_api
      0x4B100000 - 0x4C3F7000 ==> steamclient,                                           steamclient
      0x6AAC0000 - 0x6ABA0000 ==> ucrtbase,                                              ucrtbase
      0x0EF70000 - 0x0EF7B000 ==> ui_organizer,               NVSE plugin version:  230, ui_organizer
      0x68880000 - 0x68A3E000 ==> user32,                                                user32
      0x02F10000 - 0x03063000 ==> usvfs_x86,                                             usvfs_x86
      0x70D80000 - 0x70DB7000 ==> uxtheme,                                               uxtheme
      0x643C0000 - 0x643CC000 ==> vcruntime140,                                          vcruntime140
      0x66640000 - 0x6664D000 ==> version,                                               version
      0x0EF80000 - 0x0EF89000 ==> viewmodelshakefix,                                     viewmodelshakefix
      0x0EF90000 - 0x0EF96000 ==> weapon_lag_fix,                                        weapon_lag_fix
      0x64A80000 - 0x64ABC000 ==> win32u,                                                win32u
      0x62300000 - 0x62332000 ==> winealsa,                                              winealsa
      0x6BFC0000 - 0x6C04A000 ==> winegstreamer,                                         winegstreamer
      0x63E40000 - 0x63E70000 ==> winepulse,                                             winepulse
      0x6FA80000 - 0x6FABE000 ==> winevulkan,                                            winevulkan
      0x6BB40000 - 0x6BB6A000 ==> winex11,                                               winex11
      0x6F240000 - 0x6F308000 ==> winmm,                                                 winmm
      0x64180000 - 0x641B2000 ==> winspool,                                              winspool
      0x01940000 - 0x0196A000 ==> ws2_32,                                                ws2_32
      0x69BC0000 - 0x69BD0000 ==> wsock32,                                               wsock32
      0x6CD40000 - 0x6CD52000 ==> xinput1_3,                                             xinput1_3
      0x0F5D0000 - 0x0F638000 ==> yui,                                                   yui

      GAME CRASHED AT INSTRUCTION Base+0x00001DC0 IN MODULE: lod fixes
      Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
      program state as the result of an issue in the base game or a different DLL.
    3. DuncanWasHere
      DuncanWasHere
      • premium
      • 176 kudos
      I'm pretty sure the problem is with LOD Fixes. You have the latest update?
    4. Just047
      Just047
      • member
      • 0 kudos
      I do, I even reinstalled but it still crashed, honestly it's not a huge problem if this problem is only happening with me I can live without the mod. I guess if other people have the same issue it can be addressed. Thanks for all the help.
    5. DuncanWasHere
      DuncanWasHere
      • premium
      • 176 kudos
      You're a linux user, correct? Yeah go report it to wallsogb.
  6. Redixes
    Redixes
    • premium
    • 4 kudos
    This overrides WastelandNV.Level4.X-12.Y-24 and WastelandNV.Level4.X-8.Y-24 from Lucky 38 Lights Redone and it's patch for Better Strip View, I assume I let this mod win these conflicts to see their changes?
    1. DuncanWasHere
      DuncanWasHere
      • premium
      • 176 kudos
      ofc. they probably generated LOD for the entire worldspace and didn't take out the unnecessary blocks.
  7. yazfam7
    yazfam7
    • member
    • 1 kudos
    Any idea when you will release your Uncut Collection AIO part 2? Love these little but very immersive changes you are making to the game.
    1. DuncanWasHere
      DuncanWasHere
      • premium
      • 176 kudos
      First I'm gonna remaster everything in P1 and bundle it with everything else I've released, plus extras & total configurability. Could not give you a release date for that though bc it's not a priority for me. Then P2 will include a lot of what I haven't released yet. And hopefully P3 will finish the series. But no guarantees.
    2. yazfam7
      yazfam7
      • member
      • 1 kudos
      I'll be looking forward to it! Wish there were more dedicated modders like you! Do not burn yourself out, Duncan :)
  8. AdidasCheems
    AdidasCheems
    • member
    • 1 kudos
    0-3-5 reference???!!!
    1. Trapclap3f
      Trapclap3f
      • member
      • 0 kudos
      noske don whe tater 
    2. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
      • member
      • 12 kudos
      Um... what?
    3. Trapclap3f
      Trapclap3f
      • member
      • 0 kudos
      stronk
  9. B4llsAndB4y0n3ts
    B4llsAndB4y0n3ts
    • member
    • 12 kudos
    Nerdy question for ya:

    For those of us who use Claim The Mojave, after we 'claim' Nipton for our faction of choice, does the smoke from this file persist? Or does it deactivate when the smoke in (non-LOD) Nipton is gone?
    1. DuncanWasHere
      DuncanWasHere
      • premium
      • 176 kudos
      Nope, there isn't any way to do that yet. You can disable the mod whenever you want though. It's just meshes and textures and has nothing to do with your save.
  10. wellden
    wellden
    • premium
    • 187 kudos
    Very nice indeed! Thanks for this