Fallout New Vegas
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Etherial1

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  1. Etherial1
    Etherial1
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    Remember to look through the ini to change some options!
  2. WallSoGB
    WallSoGB
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    ; Default's 0. Let's the game handle AI processing a little easier.
    ; The other "bUseThreaded" lines are either not read by the game at all, or don't make noticeable difference.
    bUseThreadedAI=1
    Does nothing. There's a reason it's not in the guide. 

    ; Default's 2. Tells the game the number of CPU threads it can use for things.
    ; Setting it to 2 or 3 generally helps stability and performance. The game engine can only handle 2 threads at a time.
    Has nothing to do with core count, and game has way more threads than 2. I literally wrote that in the description ffs.

    ; Default's 3. Memory used for loading interior cells.
    ; Anymore than 9 would be excessive, even with interior expanding and/or NPC adding mods.
    ;uInterior Cell Buffer=6

    ; Default's 32. Memory used for loading exterior cells.
    ;This setting can easily waste RAM, so don't raise it over 64.
    ;uExterior Cell Buffer=48
    Don't change those. It's not for loading either. It's how many cells are stored in memory once you *leave* them + current loaded. 

    ; Default's 0. Whether the game stores cache on the drive instead of RAM.
    ; Usually causes stutter on hard drives. No idea if it'll hurt or help. Don't enable it unless you've installed the game on a SSD.
    ;bUseHardDriveCache=0
    This one will never not be funny to me. This setting is for loading shader files outside of SDP packages, nothing to do with this old made up claim. (It also doesn't do anything since we don't have those files.)

    ; Default's 1. Vertical Sync, also known as V-Sync, along with a built in 60 FPS cap.
    Game has no FPS cap.

    ; Default's 1. Gives windows a reflection.
    ; Disabling helps performance on older GPUs.
    ; Commented out since you probably want the launcher settings or BethINI to handle it.
    ;bDynamicWindowReflections=1
    Does nothing, we don't use Oblivion's window cubemaps.

    ; Default's 0. Puts shadows on grass.
    ; Looks nicer having grass with shadows, but has FPS hit in grassy areas.
    ; Commented out due to afforementioned lag risk.
    ;bShadowsOnGrass=1
    Does not work. Just spawns a second draw call for no reason.

    ; Default's 0.
    ; Whether NPCs can cast shadows on themselves, i.e. arms and nose. Improved the look of NPCs in Oblivion.
    ; May or may not work on New Vegas. Haven't made comparisons yet.
    ; Commented out since you probably want the launcher settings or BethINI to handle it.
    ;bActorSelfShadowing=1
    Does not work.

    ; Used to try avoid pop-in when using Real Time Reflections.
    fEnvMapLOD1=16000
    fEnvMapLOD2=24000
    I fixed the pop-in already.

    ; Needs to be 1 for ENB. High definition rendering.
    ; If you don't use ENB, feel free to turn it off for an FPS boost.
    ; Commented out since not everyone uses ENBs.
    ;bDoHighDynamicRange=0 
    Game is not designed to render in SDR so the "feel free" comment is stupid considering it will break lighting by (hehe) rendering most lights nonexistent. Also, it's High Dynamic Range, not High-Definition Rendering.

    ; Default's 0. Makes light render differently on grass.
    ; Commented out, as it's up to personal taste and if you use a grass mod that needs it.
    ;bGrassPointLighting=1
    Broken, do not use. Shaders are not being selected properly.

    ; Default's 0. Makes explosion effects get reflected too.
    ; Will probably hurt performance around the Hoover Dam and Lake Mead.
    ; Commented out since you probably want the launcher settings or BethINI to handle it.
    ;bReflectExplosions=1
    It's for interiors only. Exteriors use different code.

    ; The next commented tweak is set up assuming you used FNV BSA Decompressor.
    ; It only takes 5 or 10 minutes to run, and makes a huge difference on how much stutter you get.
    ; https://www.nexusmods.com/newvegas/mods/65854
    ; Only uncomment it if you've used it. It repackages the BSA's assets a bit differently than Obsidian did.
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
    Decompressor no longer splits BSAs - Fallout - Meshes2.bsa does not exist anymore.


    These INI dogmas will kill me one day.
    1. Etherial1
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      Thanks for this, I will make sure to update the ini with the new info
  3. Warrior250
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    Endorsed! This is splendid--- I like the descriptions for the most part!
  4. kazbar37
    kazbar37
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    Thanks! my game smooth again!
    1. Etherial1
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      NP, Enjoy!
  5. LucyTheSuccubus
    LucyTheSuccubus
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    I am pretty sure multithread audio can cause crashes unless things changed?
    1. Etherial1
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      It's in the current Viva guide so I added it.
  6. Meddikk
    Meddikk
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    What does it do? Why would anyone use this over the VNV one?
    1. Chaz2006
      Chaz2006
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      i went from a stutter and framedrops when i looked around, to a regular 55-60 fps. youll probably get even better results considering im running around 900 or so mods. if your game doesnt work after making the edits, remove the mipmap part, it wouldnt work unless i removed that line
    2. demitrix
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      He included the vnv config settings and their comments into his, so you can have both and be confused at the references to stuff in the guide that related to nothing in this config.
    3. Etherial1
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      I added all of the VNV ini edits including more such as the archive edits for the bsa decompressor and some other misc ones.