I made most of them into scols to save on performance there is a few guns in HQ not in scols still using vanilla models but it seems like WAPs weapon replacers don’t work on static guns. I’m not really sweating it tho I can’t imagine what FPS would be like with high poly guns.
Awesome mod! I haven't seen anyone propose this, but do you think you'll ever make a 'building only' version? The kiosk's awesome, but I have to let it go because of the culmination of landscape overhaul mods have/test seem to buckle when it's around. If not, I can probably try it myself. Though I'd ask you first, since you're more familiar with it than I am. Once again, great work, as always. 👍
I've been trying to patch the mod to recognize WAP assets and while I managed to get a lot of them working, im having lots of trouble when it comes to your static collections as they don't seem to show any change in assets even tho they should be reflecting them since they reference statics in xedit, does it mean that i need to patch the static collection nif too?
Has a bit of strange issues where the turrets float and the security camera is off the wall, looking to investigate why. It might be GRARG but not sure.
that happened to me with another mod to fix it i disabled all the mods and reenabled them one by one, the modding process is what takes the most time in my opinion
It may just be a skill issue on my part, but using weapon retexture mods causes only some of the guns on display (notably Bozar) to have messed up textures for the world models used. Idk if there's anything on my end that I could do, or I should just move over to WAP for newer models.
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Quick question, are the static / display weapons compatible with things like WAP that also replaces static models of weapons?
creamed
Fantastic mod. 11/10creamedCant wait for more great mos like this !
really weird