If you created a copy of the objects, as a container and then just used BaseObjectSwapper to swap the static for the container, you could do-away entirely with swapping these in the cells, giving a lot of compatibility and no cell/world edits. Moreso, you could probably add a %Chance through the BOS to make some of them be rarer-loot than others, just by making a copy of the original with the additional loot pool, and making that have a smaller chance to be base-swapped with the others.
(Swaps all x for y) [Forms] Ventbox|yourcontainerID
(10% chance to swap a y for z) yourcontainerID|yourrarecontainerID|NONE|chanceS(10)
I had thought of something similar to that. And surely having my mods be as compatible as possible with other mods would be awesome. I plan on eventually having BOS versions of my loot mods once I become familiar with BOS. It seems pretty simple but I've just been reluctant to learn something new (at the moment) as I'm working on several mods and kinda busy at home. However, my loot mods have open permissions if anyone reads this and is interested in doing that before I get around to it.
Appreciate you taking the time to give some advice on the mod though!
What a brilliant little idea! Anything that makes me look at a room, I've been in 100x, differently is always appreciated. I hope you can find other inanimate scenery to add a bit of interaction/life to.
Would be nice if you could rarely find alcohol, chems, pre-war money & caps in the AC units just because scrap isn't something I ever use. Feel like these are things people would hide in AC units before and after the war and would give me more reason to search them - just in case I find that sweet whisky. But honestly, you've given us something we didn't know we needed. Bravo
This is excellent. I always love mods that increase interactivity and make the world more interactable. Great stuff!!! On a separate note - Where is the location in the 7th screenshot? Thanks very much
Thanks for the kind words, and yes-always looking for more ways for making static objects functional. The 7th screenshot seems to be an interior room in the Ultra-Luxe. I'm not sure which one exactly, unfortunately.
10 comments
If you created a copy of the objects, as a container and then just used BaseObjectSwapper to swap the static for the container, you could do-away entirely with swapping these in the cells, giving a lot of compatibility and no cell/world edits. Moreso, you could probably add a %Chance through the BOS to make some of them be rarer-loot than others, just by making a copy of the original with the additional loot pool, and making that have a smaller chance to be base-swapped with the others.
(Swaps all x for y)
[Forms]
Ventbox|yourcontainerID
(10% chance to swap a y for z)
yourcontainerID|yourrarecontainerID|NONE|chanceS(10)
Something like that.
Appreciate you taking the time to give some advice on the mod though!
Would be nice if you could rarely find alcohol, chems, pre-war money & caps in the AC units just because scrap isn't something I ever use. Feel like these are things people would hide in AC units before and after the war and would give me more reason to search them - just in case I find that sweet whisky.
But honestly, you've given us something we didn't know we needed. Bravo
I have many more plans for objects such as electrical boxes, speakers, security cameras, televisions etc. so look out for those in the near future!
is being worked onreleased in the latest updates.On a separate note - Where is the location in the 7th screenshot?
Thanks very much