Fallout New Vegas

File information

Last updated

Original upload

Created by

mojavesuave

Uploaded by

mojavesuave

Virus scan

Safe to use

10 comments

  1. GRUmod
    GRUmod
    • premium
    • 192 kudos
    I had a thought just now..

    If you created a copy of the objects, as a container and then just used BaseObjectSwapper to swap the static for the container, you could do-away entirely with swapping these in the cells, giving a lot of compatibility and no cell/world edits. Moreso, you could probably add a %Chance through the BOS to make some of them be rarer-loot than others, just by making a copy of the original with the additional loot pool, and making that have a smaller chance to be base-swapped with the others.

    (Swaps all x for y)
    [Forms]
    Ventbox|yourcontainerID


    (10% chance to swap a y for z)
    yourcontainerID|yourrarecontainerID|NONE|chanceS(10)

    Something like that.
    1. mojavesuave
      mojavesuave
      • premium
      • 157 kudos
      I had thought of something similar to that. And surely having my mods be as compatible as possible with other mods would be awesome. I plan on eventually having BOS versions of my loot mods once I become familiar with BOS. It seems pretty simple but I've just been reluctant to learn something new (at the moment) as I'm working on several mods and kinda busy at home. However, my loot mods have open permissions if anyone reads this and is interested in doing that before I get around to it.

      Appreciate you taking the time to give some advice on the mod though!
    2. mojavesuave
      mojavesuave
      • premium
      • 157 kudos
      This has pretty much been added in the newer versions. I forgot the chance though; I'll try to remember to check and comment back.
  2. Kill4Trinity
    Kill4Trinity
    • member
    • 0 kudos
    What a brilliant little idea! Anything that makes me look at a room, I've been in 100x, differently is always appreciated. I hope you can find other inanimate scenery to add a bit of interaction/life to.

    Would be nice if you could rarely find alcohol, chems, pre-war money & caps in the AC units just because scrap isn't something I ever use. Feel like these are things people would hide in AC units before and after the war and would give me more reason to search them - just in case I find that sweet whisky.
    But honestly, you've given us something we didn't know we needed. Bravo
    1. mojavesuave
      mojavesuave
      • premium
      • 157 kudos
      Thanks for leaving a comment, glad you like the mod. Adding a version with other items like chems and money is very simple, no problem.

      I have many more plans for objects such as electrical boxes, speakers, security cameras, televisions etc. so look out for those in the near future!
    2. mojavesuave
      mojavesuave
      • premium
      • 157 kudos
      The rare version with alcohol, chems, and money is now released.
  3. mojavesuave
    mojavesuave
    • premium
    • 157 kudos
    Versions for TTW users along with a script runner that adds liquid nitrogen to ac units is being worked on released in the latest updates.
  4. GRUmod
    GRUmod
    • premium
    • 192 kudos
    This is excellent. I always love mods that increase interactivity and make the world more interactable. Great stuff!!!
    On a separate note - Where is the location in the 7th screenshot?
    Thanks very much
    1. mojavesuave
      mojavesuave
      • premium
      • 157 kudos
      Thanks for the kind words, and yes-always looking for more ways for making static objects functional. The 7th screenshot seems to be an interior room in the Ultra-Luxe. I'm not sure which one exactly, unfortunately.
    2. GRUmod
      GRUmod
      • premium
      • 192 kudos
      Great thanks, i've found it - ULKitchen.