Fallout New Vegas
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AVeryUncreativeUsername - carxt

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15 comments

  1. AVeryUncreativeUsername
    AVeryUncreativeUsername
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    Note that version 2.0 requires updating to JohnnyGuitar 5.04c or newer. The mod now uses a function to hide items in the barter menu as opposed to applying the quest flag. 

    May be incompatible with lStewieAl Tweaks menu search.
  2. TheBoozeCruise
    TheBoozeCruise
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    This has a conflict with Pipboy Holo Panel ESPless, where it makes the pipboy screen not show up, and instead only an animation effect with no interface. I know this mod wasn't made to be compatible, but I don't fully understand why they can't be. If you could help solve that I would really appreciate it, this mod is great.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Does that mod even do anything with the barter menu? 
    2. TheBoozeCruise
      TheBoozeCruise
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      It doesn't, Wombat talked about it in the post section of his mod why it's an issue, honestly just ignore unless curious. Thanks!
  3. kidflash
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    It seems the Alien Blaster, the Tesla Cannon, and Nellis Artillary are not protected? Along with unique armors?

    *I may be misremembering those as uniques, so correct me if I am wrong*
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Any items affected by this mod come from this ini file I have here. 
      https://www.nexusmods.com/newvegas/mods/83963
  4. deathdealer32
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    FYI this prevents DM/MZ/Pitt from taking unique items off you.  I just started Dead Money and kept Bozar, Sydney's SMG, Paulson's Revolver, and the Lucky Shades on me.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      The mod works by applying the quest flag to the items in the list when the barter menu is open and then removed when the menu is closed. But I guess this approach isn't entirely reliable. But unfortunately I don't think there's much I can do to fix this aside from having a new command made to hide specified items in the barter menu.
  5. Noon98
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    I'll imagine that this mod doesn't support TTW?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      What gave you that idea? It works fine with TTW. The required list even has all unique TTW items in it. 
  6. amokrun1
    amokrun1
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    I wonder if something like this exists for Skyrim. That's where this would truly be a godsend.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Probably. Though not from me. 
  7. Keleigh3000
    Keleigh3000
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    Good idea. I wonder if this sort of thing could be made to work with Jury Rigging too.
    EDIT: Never mind. That mod already exists. This will compliment it nicely.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      I also have a similar mod to prevent NPCs with unique items from despawning too. 
    2. Keleigh3000
      Keleigh3000
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      That one I already got. And I just realized that you made the Jury Rigging mod too. Nice.