Fallout New Vegas
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TheBooher

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TheBooher

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12 comments

  1. goshko
    goshko
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    How do you deal with the LOD? Does it just use regular rocks LOD and when you get close it switches to the black rocks?
    1. TheBooher
      TheBooher
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      it will use the LOD model of the new rocks.
    2. goshko
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      how does that work? i thought the change happens dynamically once the game is loaded while the lod is pregenerated?
    3. TheBooher
      TheBooher
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      excuse me while I regenerate LOD and check some things
    4. TheBooher
      TheBooher
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      ok yeah...thats definitely a problem.
    5. TheBooher
      TheBooher
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      ESPs added for lod generation...I disabled mine after regenerating LOD.
    6. goshko
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      kind of defeats the purpose of using the swapper. it's fine for your mod since there are not that many entries, but if you want to do something on a larger scale, you'd have to do everything manually. in the end it's only to save the esp slot
  2. GRUmod
    GRUmod
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    Hi,
    Can you clarify
    "11002B83~Enhanced Landscapes for NVLO.esm|00120F3B~FalloutNV.esm"
    There are two of these in this .ini, is this mod a requirement or something? I didn't see it listed or mentioned in the mod?
    1. ARavenOfManyHats
      ARavenOfManyHats
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      Based on how Based Object Swapper works, I'm pretty sure this means that the mod conveniently has out of the box support for some rocks added by Enhanced Landscapes for NVLO, but does not require it.
    2. TheBooher
      TheBooher
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      yes exactly that.


      not required they're just included because I use that mod and I wanted them changed as well. if you use that mod it will apply fixes to those rocks too. if you don't use it then it shouldn't matter. If an .esp or .esm isn't loaded then that specific swap will not apply.
  3. HajimeSaito
    HajimeSaito
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    Automatic install issue with MO2: it assumes the INI needs to be in Data and pulls it out of the BaseObjectSwapper folder.

    Adding an empty textures folder lets MO2 install it correctly automatically with the BaseObjectSwapper folder.
    1. TheBooher
      TheBooher
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      should be fixed now