kind of defeats the purpose of using the swapper. it's fine for your mod since there are not that many entries, but if you want to do something on a larger scale, you'd have to do everything manually. in the end it's only to save the esp slot
Hi, Can you clarify "11002B83~Enhanced Landscapes for NVLO.esm|00120F3B~FalloutNV.esm" There are two of these in this .ini, is this mod a requirement or something? I didn't see it listed or mentioned in the mod?
Based on how Based Object Swapper works, I'm pretty sure this means that the mod conveniently has out of the box support for some rocks added by Enhanced Landscapes for NVLO, but does not require it.
not required they're just included because I use that mod and I wanted them changed as well. if you use that mod it will apply fixes to those rocks too. if you don't use it then it shouldn't matter. If an .esp or .esm isn't loaded then that specific swap will not apply.
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Can you clarify
"11002B83~Enhanced Landscapes for NVLO.esm|00120F3B~FalloutNV.esm"
There are two of these in this .ini, is this mod a requirement or something? I didn't see it listed or mentioned in the mod?
not required they're just included because I use that mod and I wanted them changed as well. if you use that mod it will apply fixes to those rocks too. if you don't use it then it shouldn't matter. If an .esp or .esm isn't loaded then that specific swap will not apply.
Adding an empty textures folder lets MO2 install it correctly automatically with the BaseObjectSwapper folder.