Fallout New Vegas
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root

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root1

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40 comments

  1. AniHVX
    AniHVX
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    does this take into consideration ownership?
  2. jedp15
    jedp15
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    BOS is awesome, thanks for this! Just wondering what the loot tables are like and what it all covers compared to other mods. This has been done before manually by these mods: Loot All Cars Trucks Golf Carts VehiclesMore Containers - More LootRoot 'n Loot FNV. The first listed includes car door opening sounds with customized loot for each type of vehicle, which is pretty immersive.
  3. sriniboss
    sriniboss
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    This is nice! Could you also expand it to include rubble piles, motorcycles, etc? 
  4. whithebunny
    whithebunny
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    Thank you very much for your mod my friend, but I have a problem in my case I use a mod called Fallout 3 Rebirth - TTW Port.
    But I noticed that some vehicles that become lootable with this mod crash, causing fps drop and jerks.
    So I wanted to know if it is possible if you can create a patch to use it simultaneously please.
  5. seysoph
    seysoph
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    Hi, great mod.  Quick question: is this compatible with TTW? I couldn't find it on their wasteland survival guide so I thought Id ask the mod author.
    1. root1
      root1
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      yep, compatible
  6. TPFradeN
    TPFradeN
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    You should add some other lootable statics like different electrical/mechanical looking statics that can give scrap metal and electronics such as destroyed terminals or those big generators that you can blow up, and whole bunch of others.
  7. AlistairRodryk
    AlistairRodryk
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    Quick question, what was the issue that caused stuck LOD?

    You seem to have fixed it, so I'd like to know for my own personal mudding.
    1. root1
      root1
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      Setting "Visible when distant" flag on containers.
      If some mod set this flag on the item you're replacing and your custom item doesn't have this flag it leads to the LOD problem. Like was with Much Needed LOD. 
    2. AlistairRodryk
      AlistairRodryk
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      Gotcha, probably could've figured that out without pestering you about it just by looking at the records. Thanks for the quick reply in any case!
    3. AlistairRodryk
      AlistairRodryk
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      On that note, it looks like LS_Container_truckarmy02Static needs a VWD flag for compatibility with Much Needed LOD. Was causing stuck LOD around Nellis for me.

      Also, I think Car02HulkBodyStatic|LS_Container_Car02HulkBodyStatic is meant to be Car03HulkBodyStatic|LS_Container_Car03HulkBodyStatic in the INI. There aren't any objects with the original IDs.
    4. root1
      root1
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      yea, thx for heads up. fixed.
  8. lessThanDan0
    lessThanDan0
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    An unintended consequence of this mod is that when there is food in a vent (https://i.imgur.com/hIdk29w.png) Doc Mitchell will walk into the walls trying to get it out to eat (https://i.imgur.com/3qFMHXk.png). Personally, I just went ahead and removed the "Prewar Snacks" from the loot lists of vents in FNVEdit as I imagine this could also happen with other NPCs at some point during a playthrough, but perhaps there are other solutions to this little quirk as well. Other than that I've no complaints, so thank you for implementing this.
    1. root1
      root1
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      I think about removing vents entirely along with trees at least from the main file. Illogical plus too much loot in some places.
    2. GRUmod
      GRUmod
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      With BOS there's a way to set stuff to only be replaced a % of the time - Perhaps this could be done so that not *every* vent or tree has loot, and is just static or an empty container?

      This might help alleviate some of the issue with an over-abundance and balance things out more.
      a 1/3 chance seems ok imo
    3. root1
      root1
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      Yeah, sounds good
    4. GRUmod
      GRUmod
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      If anyone wants to do the reduce chances for some containers to be replaced with lootable variants.
      In the Base Object Swapper .ini

      Add this to the end of what ever you want to have  chance to be replaced with a container version:

      |NONE|chanceS(50)

      at the end of each line, so example:

      Truck05|LS_Container_Truck05|NONE|chanceS(50)

      you can adjust the (50) to whatever % you want, and 10 means each instance has a 10% chance to spawn, and 50 is a 50% chance.

      I use 50 so a half-half chance of a container being a lootable variant - But only for select ones like containers that are overly abundant.
  9. kuddlesworth9419
    kuddlesworth9419
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    Thanks, I will probably replace RootNLoot with this to save on my load order a little.
  10. DracoVampire786
    DracoVampire786
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    The new file seems to have the Names of the new containers in a different language?
    1. root1
      root1
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      whoops, should be fixed