Fallout New Vegas

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VoxelVarmint

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VoxelVarmint

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About this mod

Adds a basic player-owned room with safe storage and wasteland comforts located within the old Bison Steve Hotel.

Now includes The New Bison Steve Hotel and Lucky Casino support.

Requirements
Permissions and credits
Changelogs
[What This Is]

A basic, vanilla-styled player room with a fair amount of safe storage space and some decent wasteland comforts.
What started as a quick exercise in room-building "snowballed" into a decent player "home" that fits in well with vanilla theming.
Some mods go out of their way to make The Bison Steve Hotel and Casino functional again. Pretty cool stuff.
I've now put together this as an alternative to that, and while it's not the fanciest place to rest your head, it does the job.
You can unlock and access this room by completing "My Kind of Town", ensuring no "Powder Gangsters" skulk around after.
Besides that, it's The Bison Steve. Sometimes you have to take what you can get and roll with it.


[What This Does]

+Adds a basic player-owned room with a decent amount of safe storage located within the old Bison Steve Hotel.

+There are switches in it that toggle the lights (per room) on/off.
+There is a bed inside that counts as a "Player Bed" and gives the well-rested bonus upon sleeping in it.
+A radio is placed on top of the western bookshelf. It starts off, but plays the Mojave Music Radio station when powered on.
+There are a few minimal (but still helpful) clutter items on shelves. Maybe one will help you fix the elevator...?
+Safe Storage includes a desk, a wardrobe, a footlocker, a suitcase, a cabinet, and a first-aid kit.
+While the garbage cans are "safe storage", too... You can empty the garbage cans by grabbing and releasing them.
+The compatibility versions have the option to lock the door by grabbing and releasing it.

+It is a properly-navmeshed location, so companions and followers should be able to handle it appropriately.
+It's a separate interior space, and isn't accessible until after completing a side quest for helping Primm find a new sheriff.
+The room is the one to the left of the so-called "Fear and Loathing In Las Vegas" room (locked room at the end of the hall).

+Unlockable after completing the quest "My Kind of Town" in any way (other than failing it).
+The door shows up (and the planks blocking it are removed) soon after successfully finishing up the quest.
+You get the key to this room upon entering the second floor of the Bison Steve after completing aforementioned quest.
+Literally, a scripted event just gives you the key and a friendly message upon entering said floor. After that, the room is yours.
+If you've already completed the quest, don't worry, entering the second floor of the Bison Steve will produce the same results.

+This is a more lore-friendly and vanilla-fitting alternative to mods that attempt to rebuild and/or reopen the Bison Steve.
+There are now compatibility versions for The New Bison Steve Hotel and Lucky Casino.

-Failing the quest for finding the town a sheriff means no room for you, sorry!

-Compatibility for dinosgamez' is put on hold until they fix their plugin to not make any edits to the cell names of interiors.


[Update History]

(3.00)
+Fixed a chair floating in The New Bison Steve Hotel and Lucky Casino version.
+Added new scripting and checking to the door locking script. You can unlock the door in the same way you lock it.
+Fixed the doubled-up sounds found on some containers, namely the suitcase.

-Removed support for dinosgamez' consistency overhaul mod.
-Reason: they edited cell names by appending "0C" onto them, making them incompatible with this and other mods.
-Until they fix this glaring issue with their mod, I have no plans to reimplement support for it in any of my mods.


(2.75)
+Tweaked the lighting in the pre-rebuild room. Now it matches up with the lighting of the room next door properly.
+The lighting fixes apply to all versions of the mod, though post-rebuild versions of the room have no lighting changes.
+Added screenshots of post-rebuild room as well as new screenshots of the pre-rebuild room with lights on.

(2.55)
+Enabled the normally disabled TV in the room(s), and set it and the Radio as Persistent, as they were intended.
+Moved the lightswitch for the main room in all versions to the opposite side of the entry door. Feels more consistent with the bathroom area this way.
+When the room is able to be unlocked, the rubble blocking the hallway that would otherwise allow easier access to the room now gets disabled.
+If the rubble is still there after updating and having unlocked the room, open the console, type prid xx001AF7 (xx being the mod's location in the load order), enable, then disable. The rubble in the hallway will clear.
+If you have NVSE and Improved Console among other things, you could possibly just use prid BisonStevePlayerRoomToggleREF and do the same.

(2.00)
+Added The New Bison Steve Hotel and Lucky Casino / The New Bison Steve Consistent Interior Overhaul support.
+Items left in the room before the rebuild will be placed in relevant containers post-rebuild.
+Other furnishings manage to make the move, too. The typewriter, the radio, that sort of thing.
+Please read the change log for more details.

(1.00)
+Initial Release.


[Credits]

Bethesda Softworks / Obsidian Entertainment, for the original games and tools used to help make this happen.

FNVEdit, used for cleaning up / tweaking the mod in ways needed after editing objects in the second floor interior space.


bRaDdEeRrZ, for their "Apartment With A Window - Freeside Apartment" which I was heavily inspired by in some ways.
https://www.nexusmods.com/newvegas/mods/64455


Mike Hancho, for The New Bison Steve Hotel and Lucky Casino.
https://www.nexusmods.com/newvegas/mods/40433


Some close friends for feedback and various forms of advice and support. You know who you are!

YOU! For finding, downloading, playing, and enjoying this mod!

Thank you all!


[Conclusion]

It's not meant to be anything fancy or over-the-top, but does act as a fair enough place to rest and stash things early-game.

If you like it, or have positively constructive feedback to share, the comments are open on this one.


Thank you for reading! Enjoy, and have fun!


~AirChomp~