I made a slight tweak to the file. I made each NPC ref an enable parent for their respective setups so it looks like they packed up in the post game with FPGE.
I was going to add this to my mod collection list, but one of your Q&A simply dropped me to my knees.
" Should be compatible with almost everything, unless a mod drops a building on the exact locations of the NPCs. "
You know how modders like to drop item boxes everywhere and anywhere, let alone whatever else they could potentially come up with XD. But I did , thanks to you, get that sarsapiralla bottle drinkiing animation (I always wanted that) AND Anti-Material Rifle animation. Both look so good.
I , however, decided not to add to my mod collection your water drinking animation, because I didn't want to stand around all day looking at my own screen always showing animations drinking all day XD
I am still browsing thru your long list of beautiful work and trying to decide which ones I truly want (both as a matter of just looks better in gameplay and also won't cost me too much time going thru watching animations, etc)
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https://mega.nz/file/d6kmlaZa#bLFJ9PVJjXN1jBdljnzV5Pzef8AW2KjGWMK5HiWusJk
" Should be compatible with almost everything, unless a mod drops a building on the exact locations of the NPCs. "
You know how modders like to drop item boxes everywhere and anywhere, let alone whatever else they could potentially come up with XD.
But I did , thanks to you, get that sarsapiralla bottle drinkiing animation (I always wanted that) AND Anti-Material Rifle animation. Both look so good.
I , however, decided not to add to my mod collection your water drinking animation, because I didn't want to stand around all day looking at my own screen always showing animations drinking all day XD
I am still browsing thru your long list of beautiful work and trying to decide which ones I truly want (both as a matter of just looks better in gameplay and also won't cost me too much time going thru watching animations, etc)