Fallout New Vegas
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dhert

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djhert

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  1. djhert
    djhert
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    Version 1.2.0
    Added a new "iGraveToUse" option to control which grave to use!  Has 5 different configurations:
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    ;;; -1 - Only use the "mound"
    ;;; 0  - Randomly pick one of the 3
    ;;; 1  - Always use Cross at "Good" karma, use mound otherwise.
    ;;; 2  - Always use Cross at "Very Good" karma, use mound otherwise.
    ;;; 3  - Always use a cross
    ;; Default: 1 - "Good" karma


    NOTE: In the config it says that this option requires Dead Money, but this is not actually true. It was at one point, but then I found containers with crosses in the base game that I could use.  I just forgot to remove that comment in the config file.

    S/O to Jayombie for the idea!
  2. Soulbringer1
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    This is Sweet. I use Grave digger in every play thru. Now I wont need that mod anymore. Thank You So Much. Always have problems with having to many plugins. This really helps a lot.
  3. NightmareGats
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    Whats the differnce between this mod and this one Shovels Bury People?
    1. sh0eStr1ng
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      it doesn't take up a plugin slot
    2. djhert
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      Like sh0eStr1ng mentioned, most important difference is no plugin slot is used.  But also, this has no menu when performing the action, no fade to black when doing the burial, and a few extra goodies you can find in the config file.
    3. Jayombie
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      I can see that this mod would be great for role play gaming...

      Does it display a cross etc on the grave ?

      Going to keep tabs on this and add it into my next game, great idea plus no ESP which I dig a lot... ;)
    4. djhert
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      There is no cross on the grave, its just a mound.  However, there is a grave container in the game that has a cross attached (2 of them, actually) that I didn't think about using before.  I'll add it so when you have "Good"+ karma that you use the graves with a cross (or an option to just always use those).  Good idea!
    5. Jayombie
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      Immersion metre just levelled up...
    6. djhert
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      Crosses on the grave is now an option in the latest 1.2.0 update!
    7. Jayombie
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      I was wondering, now your chief burial director could this be adapted and used in a way to also bury valuable items for later recovery ?

      Be useful if we (like  I do often) run out of inventory space and we need to store things for later...

  4. lnsomniac
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    Got a few questions. Will the grave last forever? Can a grave be affected by the "disable" command? And if a grave is already present on a save file, then I delete the mod, what will happen to the grave?
    1. djhert
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      • Will the grave last forever?
      Yes.


      • Can a grave be affected by the "disable" command?
      Yes. (FYI you don't need the console for this, just hold Shift and Power-attack a grave with your shovel to delete it.)


      • And if a grave is already present on a save file, then I delete the mod, what will happen to the grave?
      Nothing. This uses objects that already exists in the base game. You just won't be able to make NEW graves.
    2. lnsomniac
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      Excellent. That's all I needed to know. Thanks a lot.
  5. STMsystem801
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    thanks, this is great for roleplay, and for just reducing lag in some areas.
  6. mrhousesbodydouble
    mrhousesbodydouble
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    Can you make it so burying the dead gives you positive karma too
    1. djhert
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      It already does. The amount is also configurable via the INI.
  7. CorporalLeader
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