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Inthegrave

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Inthegrave

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161 comments

  1. Inthegrave
    Inthegrave
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    A new version of NVMIM has come out (1.12.8). Even with the new update as always load Mac10 AFTER (below) NVMIM for additional fixes.
    Mac10 already contains these fixes where relevant. The same goes for the new 3.3.3 TTW release.
  2. LipSheZ88
    LipSheZ88
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    Is it easy to use this mod with YUP, Vanilla Placement Fixes, NVMIM, ITEM or compatible patches are necessary?
    1. Inthegrave
      Inthegrave
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      There is no ESP or ESM.
    2. CrestFallen223
      CrestFallen223
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      This
    3. LipSheZ88
      LipSheZ88
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      What?? 
  3. KostasGangstar
    KostasGangstar
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    Mac and Tick Fix got updated in a small time span, we're eating good VNVbros...
  4. HeWhomHastFallen
    HeWhomHastFallen
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    Is the functionality of Raider Corpse Dressing Fix included?
    1. Inthegrave
      Inthegrave
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      Yes and more
    2. HeWhomHastFallen
      HeWhomHastFallen
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      Ok, just wanted to check since while it's a small change it wasn't mentioned in the description
    3. Inthegrave
      Inthegrave
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      Yeah I just forgot
    4. HeWhomHastFallen
      HeWhomHastFallen
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      Fair, btw greatly appreciate this and your other mods to improve the game.
  5. SONofSHEO
    SONofSHEO
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    I had the first version and I am finally upgrading. This mod has been great since October 2023
    1. Inthegrave
      Inthegrave
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      Oh wow then you are in a for a big treat.
  6. Gunzerker111
    Gunzerker111
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    Mod makes the 'update Collision Meshes FNV 1.6.3 to 1.6.4" redundant when loaded before MAC-TEN. Should I still load it that way?
    1. Inthegrave
      Inthegrave
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      No there is no need for it.
  7. rjd1922
    rjd1922
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    Including nv_firetruck01_hopeville.dds is useless without an ESP to tell the game to use it for the fire trucks in Hopeville.
    1. Inthegrave
      Inthegrave
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      That is completely wrong. NIF in Mac10 is set to call for the texture. please actually check in-game instead of spreading BS.
    2. rjd1922
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      I did check, and the fire truck in the collapsed overpass tunnel still says "SEARCHLIGHT". Though after my first comment, I downloaded the original mod and enabled the ESP, and it still doesn't work.
    3. Inthegrave
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      alright well then you have some mod overwriting the NIF
    4. rjd1922
      rjd1922
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      What .nif is used for the fire truck? I just downloaded MAC-TEN, so nothing could have overwritten it.
    5. Inthegrave
      Inthegrave
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      nvdlc04_firetruck.nif. If you use Collision Meshes or some other retexture or mesh replacer mod
      and it overwrites that NIF then the texture won't work.

      If you do use Collision Meshes, then make sure Mac10 overwrites it.
  8. Kavou1
    Kavou1
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    Is it safe to update mid game?
    1. Inthegrave
      Inthegrave
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      Yes most mesh mods are safe to update mid game.
  9. Hartmann31915
    Hartmann31915
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    Thank you for your work on the cave pieces~ :)
    1. Inthegrave
      Inthegrave
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      Glad to be of service! Feel free to make requests.
  10. Calmnen
    Calmnen
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    Can i pack those files into BSA?

    Or does it still works as intended after i pack them into BSA?not overwrited by other files
    1. Inthegrave
      Inthegrave
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      Yes packing into BSA is recommended, only reason I don't ship a BSA for this mod is because mods like NVMIM and YUP do not
      pack the assets into BSA and loose files always overwrite BSAs which would mean the average user would loose out on a lot of fixes.
      But yeah if you are going to pack this mod into BSA you must also pack YUP and NVMIM.

      But yeah I been wanting to update the description to mention it's recommended to pack this mod in BSA.
  11. TwelveYO
    TwelveYO
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    Why is the URL wrong when I do “Access Nexus” in MO2?
    It jumps to nexusmods.com/newvegas/mods/10 . modid in meta.ini is wrong. It's set to “10.”
    1. Inthegrave
      Inthegrave
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      No idea. I don't control the meta.ini.
    2. TwelveYO
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      For example, another mod by you, “Navmesh Overhaul”, is correctly 81003.
      Is it not the case that there is some kind of id written inside the mod itself?
    3. Inthegrave
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      No MO2 generates the meta I believe. All I do here is upload a zip with meshes and textures.

      I wouldn't worry about it being wrong though. it doesn't effect the game in any way.