Hello, I'm having the navmesh load order which is frustrating. Per request I have this mod, StewieAI's mod, improved AI, and items transformed all installed via MO2. I'm still getting an error. any help would be much obliged
Should MAC - 10 overwrite any animated object mods such as Ashens2014 animated mods or should it be loaded before those mods? I'm also seeing a conflict with Lumen - Ambient Lighting, specifically the Lumen - NV - LLL file. I'm unsure if it should load before or after that one as well.
Any help is greatly appreciated. Thank you for making this mod.
If Mac10 overwrites the animated mods then the animation will be lost because animations like that are stored in the NIF itself though you would get more fixes. For Lumen it's probably best you have Mac10 overwrite it because the vanilla Dead Money sconces are known to cause crashes which Mac10 fixes and I don't think Lumen contains that fix.
So these wont work on windows OS for ttw? Im Confused. I didnt know there was a TTW for Mac OS and One For Windows OS. They dont have separate downloads on The TTW Website.
Thanks. I Asked Because There is a Post here That Asks if it Works On Windows 10 and The Person Answered That it is Only For Mac For right Now. This didnt make since because in the TTW Guide This Mod Is Suggested. LOL
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EDIT: nvm im retarded for not skimming through the description fully
Any help is greatly appreciated. Thank you for making this mod.
though you would get more fixes. For Lumen it's probably best you have Mac10 overwrite it because the vanilla Dead Money
sconces are known to cause crashes which Mac10 fixes and I don't think Lumen contains that fix.
DLCPittRWCornerOutsideStone01A is one of them.
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In the meantime use the mod "Collison Meshes" to get more coverage.