Fallout New Vegas

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Inthegrave

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Inthegrave

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87 comments

  1. jon4n4tor
    jon4n4tor
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    Hello, I'm having the navmesh load order which is frustrating. Per request I have this mod, StewieAI's mod, improved AI, and items transformed all installed via MO2. I'm still getting an error. any help would be much obliged
  2. Osip1
    Osip1
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    Can I ask you to take a look to Ultra Luxe glass dome "ul_dome.nif" this mesh has wrong face orientation on some part of mesh.
    1. Inthegrave
      Inthegrave
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      hello! thanks for your request! I added it to my list and I will look into fixing it for the next version.
  3. spoonsandvich
    spoonsandvich
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    MAC and Cheese
  4. GRUmod
    GRUmod
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    Damn, that's a hell of an update. Thanks for your efforts on this, you're doing awesome stuff.
  5. esonoesmyfault
    esonoesmyfault
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    is this compatible alongside NVMIM? if so, then should i load this mod below/above it?

    EDIT: nvm im retarded for not skimming through the description fully
  6. Dillylynx
    Dillylynx
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    Should MAC - 10 overwrite any animated object mods such as Ashens2014 animated mods or should it be loaded before those mods? I'm also seeing a conflict with Lumen - Ambient Lighting, specifically the Lumen - NV - LLL file. I'm unsure if it should load before or after that one as well.

    Any help is greatly appreciated. Thank you for making this mod.
    1. Inthegrave
      Inthegrave
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      If Mac10 overwrites the animated mods then the animation will be lost because animations like that are stored in the NIF itself
      though you would get more fixes. For Lumen it's probably best you have Mac10 overwrite it because the vanilla Dead Money
      sconces are known to cause crashes which Mac10 fixes and I don't think Lumen contains that fix.
  7. Soulbringer1
    Soulbringer1
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    So these wont work on windows OS for ttw? Im Confused. I didnt know there was a TTW for Mac OS and One For Windows OS. They dont have separate downloads on The TTW Website.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      MAC-TEN is just the mod's acronym. It has nothing to do with operating systems. 
    2. Inthegrave
      Inthegrave
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      MAC-TEN is in reference to the real world gun, it is only a fun name nothing more.
    3. b0nker
      b0nker
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      No offense intended, and I'm not trying to undermine you, but this is the funniest thing I've ever seen on this site since 2015 :D
    4. Soulbringer1
      Soulbringer1
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      Thanks. I Asked Because There is a Post here That Asks if it Works On Windows 10 and The Person Answered That it is Only For Mac For right Now. This didnt make since because in the TTW Guide This Mod Is Suggested. LOL
  8. CluelessCourier
    CluelessCourier
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    In case you're interested, the Pitt has some nasty collision. 
    DLCPittRWCornerOutsideStone01A is one of them.
  9. Thedudeman1985
    Thedudeman1985
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    Do you recommend updating while in a current playthrough? And if so, do we "merge" or "replace" in MO2?
    1. Inthegrave
      Inthegrave
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      Yeah it's safe to update mid game. Also you should almost never merge when updating mods. Replace.
    2. Thedudeman1985
      Thedudeman1985
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      Thank you for the prompt response
  10. LtNumbnuts
    LtNumbnuts
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    does this also effect meshes like towers that you can think you can shoot through the holes, but can't?
    t
    1. Inthegrave
      Inthegrave
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      Yes but it doesn't do them all yet. Since the game has like thousands of meshes that need fixed.

      In the meantime use the mod "Collison Meshes" to get more coverage.