Fallout New Vegas
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doodlez

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doodlum

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26 comments

  1. xAzurrr
    xAzurrr
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    the DOF works only when i ADS and then go close to something,, but shouldnt it work even without being ADS and extremly close i saw someone even had DOF when talking to a NPC
    1. ensssss
      ensssss
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      Vanilla has DoF in dialogue........
  2. Kostaskavourinos1050
    Kostaskavourinos1050
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    Wanted to ask, this works only for first person right?
  3. Jesse6669
    Jesse6669
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    Doesn't seem to be working for me, is it not compatible with enhanced camera?
    1. jedp15
      jedp15
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      Must be only for first-person anims
  4. Maqtfrank
    Maqtfrank
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    so i'm having trouble. i'm using Fallout Mod Manager. 
    Extracted file into my fallout mods folder
    Create from folder from the mods folder
    activated mod
    archived on and off
    and its not working?
    pretty sure the script extender mods that are required i already have installed from previous mods. *edit* yup i do. is there something i missed?

    they did ask me i have copies with same names tho not sure if i messed up there or not. but all my other mods still work. or idk. maybe someone can hmu and help me out with a disc link if they know how to use Fallout mod manager with this
    1. doodlum
      doodlum
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      not supporting fomm, lol
    2. Maqtfrank
      Maqtfrank
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      oh ok ty
    3. LinkIsEpic101
      LinkIsEpic101
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      trust me dude, you should try MO2
    4. mralpaca333
      mralpaca333
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      yes, mo2 dosent really store anything in the games directory so it minimizes the potential of you breaking something and having to start over, can also use mo2s features to delete individual files from specific mods if you wanted to. 
  5. Stentorious
    Stentorious
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    Could I use a modified version of this script in a DoF mod I'm working on?  Your code accomplishes some of what I want to implement (smooth DoF transition) and I can't see myself finding a more efficient way to add it.
    1. doodlum
      doodlum
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      sure, do whatever just give credit :D
  6. Kostaskavourinos1050
    Kostaskavourinos1050
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    Hello sir, I use Gopher's Dinavision that has an DoF option, if I disable that from Gopher's mod I could use this instead right?
  7. Dillylynx
    Dillylynx
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    Should this load before or after Blurry Distance?
  8. 956785412
    956785412
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    For some reason does not apply depth of field immediately upon reload- it's like there's some kind of delay. I'm using a lot of KNVSE animation mods as well. 
  9. NukaRex
    NukaRex
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    sexy
  10. djhert
    djhert
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    I always love little visual "tweaks" like this.  Been using DoF mods that accomplishes similar, but will definitely be switching to this as I think the strength of the blur here is the most balanced I've seen (maybe its just me). Plus, no ESP, and a clever usage of unused assets is always a bonus. Well done, and thank you!

    I do have a suggestion and a request, if I may:

    • For the Reload DoF effect, I would suggest that the "Reticle Range" be ignored and instead a fixed lower value (or something else) for distance be used.  Its a bit weird to be "focused" on an object far away when performing a reload, instead of focusing on the weapon.
    • Now to be greedy: Any chance for the DoF effect to happen on B42 Inspect too? :D
    1. doodlum
      doodlum
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      i kept the reload that way because otherwise there's too much of a disconnect between what the player may want to focus on vs the character.

      you can always use https://www.nexusmods.com/newvegas/mods/81360