Fallout New Vegas

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FusionPrime

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FusionPrime

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11 comments

  1. FusionPrime
    FusionPrime
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    I have risen from the grave to post a small update to this mod. Still working on the All-In-One pack so don't worry, I just figured I'd post this small update to maybe get some amount of feedback(hopefully) and show off the new model for La Muerte as I felt like it needed a brand new model since the old one was pretty terrible and low effort in my opinion and felt like I wanted to "improve" it more, or just make it look kinda cursed. Hope I achieved either or both.

    and before anyone ask the helmet used in the screenshots is from here
  2. FusionPrime
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    It's me again, been awhile since I post my last mod here. I wanted to continue working on this series I dubbed Wasteland Exotic Arsenal or W.E.A. for short. This one took me awhile as I was having what felt like a mental block on what I wanted to do next, I wanted to do something else but I lost interest in it so I put it on hold and decided to make this instead as I just love the cowboy repeater and it's one my most favorite weapons in this game so of course I had to make something like this. I want to see if I can release a 3rd mod in this series before the year is over hopefully, no promises only thing is I'm not sure what I want to do next.

    Thank you, for anyone that install my mods and for those that enjoy it don't forget to leave an endorsement since that helps me a better idea of y'all enjoy what I share with everyone and motivates me more to put out more mods. I'll be back soon with another mod soon, I should go.
  3. tr0zer0
    tr0zer0
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    I've been trying to use ETJ's cowboy repeater animation for this gun, but I just can't get it to work, any ideas how to do it?
    1. tr0zer0
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      nvm I just fixed it
  4. Spedicey4707
    Spedicey4707
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    whats the spawner id code? due to some unkown reason it won't load/ spawn and i just want to make sure its the location and not that the whole file is missing 
    1. FusionPrime
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      Spoiler:  
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      This is the location of the weapon, and for the spawn code is xx000ADE. (The xx's are for where it is in your load order)
  5. mistrjames
    mistrjames
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    Had a quick question. Is the hammer supposed to be cocked back in first person? Because on my game, it isn't.
    1. FusionPrime
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      I assume you have hitman's brush gun aminations installed, I imagine the hammer is not moving at all since the animations were made for the brush gun and not the cowboy repeater. I only chose hitman's brush gun animations since they were a little more "punchy" than his cowboy repeater animations. If it bother's you that much you can go into the AnimGroupOverride folder and delete the json, or just change "Hit_BrushGun" to "Hit_CowboyRepeater".
    2. mistrjames
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      Oh ok, I didn't know it uses the brush gun animations. I though it was using it's own custom animation.
  6. PaladinDanser
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    Nice nice! Glad to have another weapon to try out. I'm working on a unique lever-action shotgun and some other goodies for Dead Money. Little bit inspired by the survival gear mod but integrated into the story and also to add in some additional lore notes. I didn't want to make it too easy.

    Anyways! Looking forward to the next WEA! Looks good so far. Have you thought of adding a Dummy Effect to it as well to show what other difference there is in the weapon stat? Like "Bonus Crit Chance" or "Bonus Crit Damage" etc.
    1. FusionPrime
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      Great suggestion, I didn't even think of adding that(the Bonus Crit Chance/Damage). Stats of the gun are between La Lounge Carabine and the Hunting Rifle for reference as I didn't want to invalidate either weapon while make it stand out on its own.

      There is some other things I want to improve with the mod so their might be an update soon so I will keep this in mind.