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DLpnd

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DLpnd

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11 comments

  1. RadRoachHD
    RadRoachHD
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    Heya, this has already been covered in stewie's tweaks mod.
    1. DLpnd
      DLpnd
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      This is absolutory true and correct, the only difference, in Stewies Tweaks its single hotkey for both operations, and here, its individual key for individual operaiton
  2. DLpnd
    DLpnd
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    If you want the blacklist to act like a whitelist instead, update both if statements on lines 27 and 43 to:

    From:
        if eval (MenuMode || !IsPC1stPerson || Ar_HasKey aW (GetEditorId (player.GetEquippedObject 5)))

    To:
        if eval (MenuMode || !IsPC1stPerson || !(Ar_HasKey aW (GetEditorId (player.GetEquippedObject 5))))
  3. administraightor
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    Would it be possible to have an ini where it enables true iron sights on a per weapon basis?
    1. DLpnd
      DLpnd
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      Yeah, that could be done probably
    2. DLpnd
      DLpnd
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      Added a blacklist, format is:
      [Weapons]
      Weap10mmPistol=Enabled
      WeapHuntingRifle=Enabled 

      You need to add "=Enabled" but it doesn't actually matter what you put there, we just check that there is left side of the "=" sign, and since its an INI file, it also must have a right side of the "=" file
    3. administraightor
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      Awesome, thanks!
  4. aubrii
    aubrii
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    i love u
  5. Sinisterkiller1987
    Sinisterkiller1987
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    What weapon is that in the video?
    1. DLpnd
      DLpnd
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      Its WAP
  6. Radioactivelad
    Radioactivelad
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    This is actually a very interesting mod for the Grenade Rifle, because in Non-True mode you can actually use its sights to properly judge the arc of the shell. (edit: Although in this mod it doesn't look like the weapon gets centered in vanilla.)
  7. SheeleTheMaid
    SheeleTheMaid
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    Huh. Kind of neat actually, since I use Enhanced Camera without first person anims.
    I presume it'll ignore scoped weapons?
  8. Reaxentel
    Reaxentel
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    HABIBI?