Fallout New Vegas
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S6S

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Sweet6Shooter

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9 comments

  1. GoldenBoy17
    GoldenBoy17
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    Would it be possible for the mod to include the marksman rifle as an optional file? 
    1. Sweet6Shooter
      Sweet6Shooter
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      If the marksman carbine can use service rifle animations out of the box, it's totally doable. The instructions on how to alter it to work for another weapon are on the main page.
  2. ZedraxStereo
    ZedraxStereo
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    I don't know if I'm doing something wrong but it doesn't work for me. I have JIP and JohnnyGuitar installed, I tried several keys, also the number "5" as the script says (I clarify that I do not have a numeric keyboard, press the 5 that is above the letters and I don't know if that works). Do I have to uninstall any of the Hitman mods?
    1. Sweet6Shooter
      Sweet6Shooter
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      It's just the activate key, same one you press to open doors and pick stuff up. I spose you may have to wait until the iron sight state is "complete", i.e. the gun has been brought all the way up, but I'm not sure.
      I think having the Hit service rifle anims in a Season might interfere, but I'm not sure. I think having this file load later than other Hit anims should fix it if they are indeed interfering.
    2. ZedraxStereo
      ZedraxStereo
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      I found the problem: Some mod changed the animation type of the service rifle to 2haattackleft, I just had to rename the kf file.
      Question: could I use this script for a mod I have?
    3. Sweet6Shooter
      Sweet6Shooter
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      Permissions:
      Do whatever you want with my scripting, but please ensure that you follow Hitman's permissions for the animations as detailed on his original page for these animations.
  3. SAdams8782
    SAdams8782
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    • 25 kudos
  4. hitman47101
    hitman47101
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    Congrats on the release! that was fast. =D
  5. andy050289
    andy050289
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    • 1 kudos
    Very good!