Fallout New Vegas
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Qolore7

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Qolore7

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26 comments

  1. RadRoachHD
    RadRoachHD
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    • 22 kudos
    Amazing, I'm with you that the original mod felt the best for recoil, mainly due to the fact that it doesn't move your camera back down and mess with the players mouse input after shooting like other mods; it's nice to compensate for your own recoil and adds an extra skill to master in the game. That being said I would always have to make my own ini tweaks for each ammo value and add new lines for added ammo types, so this mod is a huge plus for me especially since recoil has some sort of game balance being tied to damage now.
    1. golivie
      golivie
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      • 51 kudos
      But the original mod does have the issue with recoil going down, this mod doesn't fix it either.
  2. Morinn
    Morinn
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    • 9 kudos
    I like the mod but I think energy based weapons should have their own settings. That lasers have so much recoil doesn't seem right to me.
    1. 2Dimm
      2Dimm
      • member
      • 16 kudos
      right, i just got pew pew and the recoil makes the camera get stuck looking up for 2 seconds with how strong the recoil is
      edit: posted a tweak of this mod with a cap to the recoil to fix this issue https://www.nexusmods.com/newvegas/mods/86406
  3. idaa
    idaa
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    • 1 kudos
    says configurable but i dont see it in MCM? where do you configure it from
    1. CalmDragon
      CalmDragon
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      • 2 kudos
      Ini files "RecoilTweaks.ini"
  4. A1ienAtomz
    A1ienAtomz
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    • 51 kudos
    Is there any way to exclude weapons? For example the M.I.R.V.? I assume any mod that restores it, like this one will have the same problem due to the damage being so high. When you fire the weapon your character does a 180, as if they can't bear to watch the forthcoming destruction. 
  5. CanyonRunner69
    CanyonRunner69
    • supporter
    • 12 kudos
    does this mean that hollow point rounds will have more recoil for example, as they deal more damage?
  6. tethersever7
    tethersever7
    • member
    • 4 kudos
    Aside from giving the token health and adjusting the ini, is there anything else that needs to be done to bug-fix the original mod? This is a cool solution, but I like being able to adjust by caliber.
  7. DragonSlayer667
    DragonSlayer667
    • supporter
    • 28 kudos
    Such a small change, but it made the mod that much better.
    Now even the weird-ass unnamed never-released ammo types i cooked up while half-asleep will have recoil without hassle.
  8. chrisprp
    chrisprp
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    • 1 kudos
    YESSSSSSSSSSSSSSSSSSSSSS A good alternative to immersive recoil. I felt like the game was great with immersive but just not quite there. This one is excellent. Good job!
  9. FaithXo
    FaithXo
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    • 4 kudos
    4k TTW lore friendly parallax enb compatible version (with BnB support) when?
    1. mrhamerbush
      mrhamerbush
      • member
      • 0 kudos
      fr
  10. LightArmorEnjoyer
    LightArmorEnjoyer
    • member
    • 0 kudos
    damn now the Gauss and Anti-Materiel rifle kicks really good. Thanks.