Fallout New Vegas

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169 comments

  1. Stormtempter
    Stormtempter
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    Where do potential companions go after you've done their quest?  Specifically, I did the 404 and once we got to the surface Mara started walking off towards a ruined building.  Thinking she'd be there, I quick traveled back to megaton to drop off loot and when I got back she doesn't seem to be around.  Where does she hang out once out of 404 sewers?
  2. killbaoy1537
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    Had to endorse this mod, even if it’s still getting worked on I have loved every little interaction I’ve had with the new NPC’s.

    I just got to Rivet City and met Slasher and I didn’t realize I wanted a Chris Tucker type companion till I got one. 
  3. BearGerhardt
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    Great mod from what I've seen and played so far. However, for anyone following "The Wasteland Survival Guide", the newest version of this mod seems to be completely broken. Most new NPCs won't speak to me (no audio) after an our first interaction, and it ends up completely crashing the game. It also seems to affect base game NPCs when this happens (Megaton settlers in the saloon are a good example, once I speak to either of them, everyone else's voice lines go muted before crashing). I've disabled any mods outside of the guide and it still happens. Doesn't seem to be the case with version 2.4 however, but I will post here again if I encounter any more issues. 
    1. Tevemaci
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      If you following the wasteland survival guide you should have an up to date craslogger so please post the crashlog.
    2. BearGerhardt
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      I hate to seem unhelpful but it's either completely crashing my PC (having to actually hard shut down), or I'm having to alt tab out of it. I was checking the crash log whilst trying to find the cause of the issue but it was always empty. I've since installed 2.4 and it's working fine now. 
    3. Calmnen
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      didn't seem any crash for me,you have mod conflic maybe
    4. BearGerhardt
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      I disabled anything not included in the WSG and the issue persisted, so I'm confident it's not a conflict issue. Version 2.4 works without any issue, so something in the new version is potentially conflicting with WSG's recommended mods.

      I doubt I'm going to be the only person complaining about it, so I guess we'll wait for someone a bit more helpful to post here about it. 
    5. Tevemaci
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      Hey, I made a video in the 2.6 version presenting that is working as intended:

      In the bugreports secion people also made claims of CTD at differents parts of the mods, I also posted videos there presenting that it is not crashing for me, and I couldn't recieve any craslogs there either.
    6. BearGerhardt
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      I was referring to the two megaton settlers in the saloon with dialogue that chat about the alcohol being watered down.

      in the end of the day, I'm no modding expert, but I am confident this is not caused by a conflict with any mods I have downloaded outside of the guide, or load order. It's working miraciously fine once I downgraded to 2.4. 

      If I'm right, I won't be the only one posting here about it, so time will tell. Thank you for being so responsive though, i really appreciate it. 
  4. Eduardo480
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    It's a great mod, maybe even more than it's new vegas counterpart
  5. killatopak
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    I can’t progress through ties that bind. audrey just has … as a subtitle when investigating the dead person in a vault suit at the garage in Canterbury. The quest marker points at maury but it just zooms in on him and doesn’t initiate conversation.

    Audrey is supposed to say something along the lines of checking out Springvale but she never does. Do I have to restart or something?
    1. Tevemaci
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      Reload and try again. Maybe Audrey was too far when you interacted with the body. When you interact with it she should start a momologe.
    2. killatopak
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      Managed to get through it but bugged the conversation again with alice’s husband after the encounter with freemen. I dunno if it’s my load order which is fucking things up but it’s frustrating trying to redo things all over again.

      Is there some kind of logging tool I can use so I can show you what is causing the problem?

      edit: finished the quest line. So far those two are the only instances where it bugged out on me. Hopefully, that’s it for the rest of the mod. As side question, where does audrey and the rest of the followers in the mod stay if they leave your party?
    3. Tevemaci
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      I think the convo stuck "with alice’s husband after the encounter with freemen" could be caused by not letting Audrey greet you when you go back in the house could be something else I don't know exactly.
      Usually the followers go back where you recruited them when you dissmiss them. There are to exceptions that I can think of. On is Boop, she is dismissed to a different location to proggres her questline. Audrey has a bunch of dissmissing location depending where you are in her questline progression.
  6. XsidoGamer
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    is this mod safe to install during an already started gameplay?
  7. Fugalism
    Fugalism
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    Just wanted to say thanks for these! Currently doing the Little Bo-Beep quest and it's honestly amazing how well this fits the game. The voice actor for the Protectron is especially well done!
  8. Kannibalizer
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    I don't know if this is a glitch, but I am not sure how to progress with Mara during the Grocer scene. She will ask my character the question but I don't see any unique options. I'm wondering of JIP CC&C might be interefering but I made sure she is ignored and I still can't progress this part of the quest.
    1. Tevemaci
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      Thested it with and without the JIP CC&C mod. The scene at the Northwest Seneca works seamlessly, at the Georgetown grocher you might have to push her to the counter if she stuck but the sene will work there too.
    2. Kannibalizer
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      I neglected to mention that I was using True Open World DC which removes the main quest and it might have been interfering with some custom NPCs. About to attempt a new playthrough but without that mode.
    3. Kannibalizer
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      On my playthrough without True Open World DC, Mara's dialogue was fixed.
  9. Spirit2Fire
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    this mod is NOT compatible with the mod "Rivet city merchants plus" that mod spawns a barrel and some boxes that blocks the way to tzen in rivet city market. disabling that mod fixes that issue.

    fair warning to anyone using that mod
  10. Kutherion
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    anyone knows a way to make the companions from 3DNPC go to home marked with JIP CC&C?
    They just go to the default 3DNPC locations
    1. Sranger
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      I've had problems with that as well in TTW in general as well.  I don't think that feature works well