Fallout New Vegas

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Kris Takahashi for the original Tevemaci for the conversion

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Tevemaci

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157 comments

  1. killatopak
    killatopak
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    I can’t progress through ties that bind. audrey just has … as a subtitle when investigating the dead person in a vault suit at the garage in Canterbury. The quest marker points at maury but it just zooms in on him and doesn’t initiate conversation.

    Audrey is supposed to say something along the lines of checking out Springvale but she never does. Do I have to restart or something?
    1. Tevemaci
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      Reload and try again. Maybe Audrey was too far when you interacted with the body. When you interact with it she should start a momologe.
  2. XsidoGamer
    XsidoGamer
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    is this mod safe to install during an already started gameplay?
  3. Fugalism
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    Just wanted to say thanks for these! Currently doing the Little Bo-Beep quest and it's honestly amazing how well this fits the game. The voice actor for the Protectron is especially well done!
  4. Kannibalizer
    Kannibalizer
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    I don't know if this is a glitch, but I am not sure how to progress with Mara during the Grocer scene. She will ask my character the question but I don't see any unique options. I'm wondering of JIP CC&C might be interefering but I made sure she is ignored and I still can't progress this part of the quest.
    1. Tevemaci
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      Thested it with and without the JIP CC&C mod. The scene at the Northwest Seneca works seamlessly, at the Georgetown grocher you might have to push her to the counter if she stuck but the sene will work there too.
    2. Kannibalizer
      Kannibalizer
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      I neglected to mention that I was using True Open World DC which removes the main quest and it might have been interfering with some custom NPCs. About to attempt a new playthrough but without that mode.
    3. Kannibalizer
      Kannibalizer
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      On my playthrough without True Open World DC, Mara's dialogue was fixed.
  5. Spirit2Fire
    Spirit2Fire
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    this mod is NOT compatible with the mod "Rivet city merchants plus" that mod spawns a barrel and some boxes that blocks the way to tzen in rivet city market. disabling that mod fixes that issue.

    fair warning to anyone using that mod
  6. Kutherion
    Kutherion
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    anyone knows a way to make the companions from 3DNPC go to home marked with JIP CC&C?
    They just go to the default 3DNPC locations
    1. Sranger
      Sranger
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      I've had problems with that as well in TTW in general as well.  I don't think that feature works well
  7. NiceBounce2YourChest
    NiceBounce2YourChest
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    am i stupid? does this mod require anything besides ttw? the radio station isn't popping up and i havent run into any new npcs :(
    1. Tevemaci
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      No requirements beside TTW. The radio station supposed to be there in your pip-boy radio section by the name: Pre-War Radio Brodcast. When I was testing it it was there after leaving Vault 101 or after leaving Doc Michael's house.
    2. NiceBounce2YourChest
      NiceBounce2YourChest
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      oh! i do have it, sorry. i thought it was supposed to be called atomic radio haha
  8. soloxdolo
    soloxdolo
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    So far, this mod is amazing. And the radio station? Chefs kiss
  9. pizzafor0dollars
    pizzafor0dollars
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    I was convinced no one would ever be able to make and upload this. I tried porting the mods, myself, but never got permission to upload the quests, and I never did figure out how to rewrite the companions. This was the one thing keeping me playing classic Fallout 3. I actually just built an installation for it and everything, and only now decided to take a look for this. 

    Looks like I'll be reinstalling TTW, today! Thank you!
  10. g00dguyjoey
    g00dguyjoey
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    A couple of things I noticed while playing thru these. One, the only companions that appear in JIP CCC are Audrey, Boop, and Chapel. The rest do not, and also the rest teleport to me after I walk through doors or fast travel even if I've told them to wait. And Mara appears on the map as "Sydney" even if I have fired her and she's gone to the Mall.
    Also, in the quest The Free and The Pure the chem addict never went to Cindy Cantelli, no matter how long I waited and watched. I was able to get around this with a SetStage command.
    Aside from that I had a bugfree playthrough. Thanks for porting these mods to TTW!
    1. Tevemaci
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      Thank you for the lenghty bug report :)
      -I am actively looking into the JIP CCC and followers not waiting normally thing    EDIT:fixed it
      -In the quest The Free and The Pure to the chem addict to go to Cindy Cantelli you have to wait by using the wait function by pressing T. (If a lot of people have a problem with it i could write it in the quest objective to use the wait menu)
      -I don't really know what do mean by the Mara Sydnex thing in my minimap a see her as "Mara"
    2. g00dguyjoey
      g00dguyjoey
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      Thanks for the response and the patch! Guessing my other issues are caused by my messy load order if they're non-reproducible.
    3. JustSomeBypasser
      JustSomeBypasser
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      I can confirm that the Visitors from The Free and The Pure quest don't even arrive at Rivet City at all: two of them reside in a cottage near the Springvale school, where Alicia used to live, and the third one (apparently, the junky in question) just keeps traveling around the southern region of the map. Been waiting for around an in-game week for them to do anything, but in wain.
    4. Tevemaci
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      Just finished testing it, the quest works as inteneded.

      Video showcasing that the quest is wworking.
    5. WarmMilkWrath
      WarmMilkWrath
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      The way I fixed this was by modifying the x3DNPCMQ02residentSandbox AI package to have a wander location inside of rivet city. Specifically, I gave it a wander reference exactly the same as x3DNPCMQ02residentLunch, but to be more realistic it could probably be set to somewhere in the weatherly motel.

      Once the NPCs were forced to be in the local area by the AI package change, the quest worked fine.