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This page was last updated on 22 January 2024, 9:03PM
- Changelogs
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Version 1.6
- Set Abolitionists to use dialogue from the WastelanderFaction, and made escaped slaves silent. Also removed their "hey" greetings.
Fixed an encounter zone in MegatonWorld that was accidentally removed.
- Set Abolitionists to use dialogue from the WastelanderFaction, and made escaped slaves silent. Also removed their "hey" greetings.
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Version 1.5
- Removed two leftover turrets that weren't supposed to be there from the Flooded Metro Brotherhood camp.
Fixed issue with refactored timers.
- Removed two leftover turrets that weren't supposed to be there from the Flooded Metro Brotherhood camp.
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Version 1.4
- Removed a leftover AI package.
Fixed a Brotherhood member at Lincoln Memorial using idle markers for slaves.
Removed checks that broke timer.
Timer now uses JIP GetGameDaysPassed function for better reliability.
- Removed a leftover AI package.
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Version 1.3
- Connected a few remaining super mutant related statics I've missed to the proper enable parent so that they can be disabled if the Brotherhood reoccupies part of the Mall (might not work retroactively).
- Helping the Slavers during Head of State will cause Super mutants to occupy the Lincoln Memorial after 3 days. If the Mobile Base Crawler is destroyed at the end of Broken Steel, the Brotherhood will clear the place. Note that completing the quest this way after Who Dares Wins won't trigger the super mutant takeover, essentially leaving the Monument abandoned.
- If the player clears it, the unmarked Raider camp near the Flooded Metro will become a Brotherhood checkpoint after 2 days.
- Wheaton Armory wil be controlled by the Outcast after 2 days if the player clears it from the Raiders occupying it. If the player isn't a friend of the Outcasts yet, the area will be off-limits.
- If the Citadel is destroyed at the end of Broken Steel, Super mutants will overrun the Brotherhood at the Mall and Pennsylvania Avenue after 3 days. If the Brotherhood had occupied part of the Mall, they will be disabled and its former Super mutants inhabitants will be back (might not work retroactively if you already completed Broken Steel).
- Fixed some dead NPCs that were lacking the "No Low Level Processing" flag.
- Marked several dead NPCs as quest item.
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Version 1.2
- Fixed a minor script issue. Thanks to AVeryUncreativeUsername for pointing it out.
- Completing Wasteland Survival Guide will spawn some copies of the book in a few settlements in the wasteland.
- A few Talon banners have been placed inside Fort Bannister.
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Version 1.1
- Removed some unused records.
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- Author's activity
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January 2024
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28 Jan 2024, 1:49PM | Action by: ledzepiv
Permission change
'Users can modify this file.
Users can use assets from this file with or without permission.'
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27 Jan 2024, 4:35PM | Action by: ledzepiv
Mod image added
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23 Jan 2024, 2:55PM | Action by: ledzepiv
Permission change
'Mod owner changed from AVeryUncreativeUsername to ledzepiv by Pickysaurus'
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22 Jan 2024, 9:03PM | Action by: ledzepiv
Attribute change
'Mod version changed to 1.6.'
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22 Jan 2024, 9:03PM | Action by: ledzepiv
File added
'D.C NPCs [version 1.6]'
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22 Jan 2024, 9:02PM | Action by: ledzepiv
Changelog added
'Change log added for version 1.6'
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22 Jan 2024, 8:46PM | Action by: ledzepiv
Changelog added
'Change log added for version 1.5'
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22 Jan 2024, 8:46PM | Action by: ledzepiv
Changelog added
'Change log added for version 1.4'
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22 Jan 2024, 8:45PM | Action by: ledzepiv
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05 Jan 2024, 3:52PM | Action by: ledzepiv
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05 Jan 2024, 3:52PM | Action by: ledzepiv
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05 Jan 2024, 3:50PM | Action by: ledzepiv
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December 2023
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29 Dec 2023, 6:14PM | Action by: AVeryUncreativeUsername
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'file hidden from public viewing'
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28 Dec 2023, 3:09PM | Action by: ledzepiv
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28 Dec 2023, 3:08PM | Action by: ledzepiv
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28 Dec 2023, 11:12AM | Action by: ledzepiv
Mod image added
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28 Dec 2023, 11:12AM | Action by: ledzepiv
Mod image added
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28 Dec 2023, 11:12AM | Action by: ledzepiv
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28 Dec 2023, 11:12AM | Action by: ledzepiv
Mod image added
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28 Dec 2023, 11:12AM | Action by: ledzepiv
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