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25 comments

  1. ShawnAdam8276
    ShawnAdam8276
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    Thanks
  2. STMsystem801
    STMsystem801
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    in theory love this, in practice too many sapient modded enemies are creatures like behemoths, aliens, and even ghost people are tool users. these are evil for the same reason legion is evil, their conscious intent.
    though yes I do think animals and insects should be considered neutral, it's not the dogs fault they're hungry, or the cazadores fault that they need to defend their eggs.
  3. BonesJV
    BonesJV
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    Is there an equivalent mod for consistent karma on all evil NPC factions like Powder Gangers, Raiders, Legion? Some of them do not have evil karma.
  4. IServeTheMoon
    IServeTheMoon
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    Idk dude I feel like the creature karma is more a representation of the threat they pose to people and you gaining karma is due to preventing harm to humans by eliminating the threat. We hear from Sunny that Doc Mitchell has to patch up gecko wounds all the time and we see a settler get killed (or nearly if you help her) right at the start of the game so it's clear they're a threat. Rats are vectors of disease and the bigger critters are an obvious danger. You can even sometimes find dead prospectors around the wastes who were killed by radscorpions or deathclaws or stuff. I feel like from that perspective Karma gain is balanced although I do agree that high karma from just that is unbalanced.

    Not hating on the mod though, you do you. Just wanted to argue for my point of view.
    1. Y'know what these creatures would think of other creatures killing humans? "Nice, good job. You just killed one of those awful human pests."

      In the end its just a matter of perspective. 
    2. SpaeceDog
      SpaeceDog
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      IMO its more about the balance rather than the logic. That being said, theres a huge difference between killing something to prevent it from hurting other people and killing it in self defense so it doesn't kill you.
  5. EnclaveOverlord1
    EnclaveOverlord1
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    Would be nice to see all the NPCs Karma redone too, it's a little busted in vanilla imo.
    1. kidflash
      kidflash
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      You can turn off/on NPC karma effects with lStewieAl's Tweaks .
    2. DamageHero
      DamageHero
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      @kidflash you can't, you can only turn off Karma notifications, not the karma itself.
  6. DamageHero
    DamageHero
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    Does this include fiends/raiders/powder gangers?

    They're evil, especially fiends.. it would make sense for you to gain karma upon killing them.

    NVM, just tried for myself, it doesn't. I like it, makes sense.
  7. Kaldwing
    Kaldwing
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    "Marshal has no moral compass, he is a rat!"
  8. ItsMeJesusHChrist
    ItsMeJesusHChrist
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    Glad I'm not the only one that found it strange 
    1. killafornia
      killafornia
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      well...the people of the Mojave consider them evil since they are killing humans. That's why they are marked as evil, not because they are evil in nature. When you kill a creature and gain karma, that's because people see you do good since you killed something that used to kill people. That's Fallout's Karma system. It is not what you are, its just what you do and how it's viewed by others.
  9. DracoVampire786
    DracoVampire786
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    Creatures aren’t evil, Creatures are our Friends. :PepeHappy:
    1. Psydeffexclone
      Psydeffexclone
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      famous last words. before you got your head cleaved off by a pissed off Deathclaw.
  10. STMsystem801
    STMsystem801
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    thanks, very much agree over rats being considered evil, they're critters trying to live and deathclaws are to some degree a people.
    the only creatures I'd consider evil are Bloatflies since they reproduce by sexually assaulting a creature and having them eaten alive from the inside.
    Aliens since Mothership Zeta shows that they are a sapient group that is actively colonizing and torturing.
    And Cazadores assuming I'm correct in remembering they also lay eggs in people.