Fallout New Vegas

File information

Last updated

Original upload

Created by

TheRighteousFist

Uploaded by

TheRighteousFist

Virus scan

Safe to use

Tags for this mod

21 comments

  1. TheRighteousFist
    TheRighteousFist
    • member
    • 31 kudos
    Locked
    Sticky
    WASTELAND INFLATION! Prices Are Going Up!

    JUNK PRICES
    All Prices are calculated at 100 Barter (90% of the total value) to give an example of the maximum possible profits

    Acoustic Guitar - 150 Caps
    Being able to make music is a rare skill in the Wastelands, much less finding instruments in working condition!

    Android Component - 200 Caps
    Ever get tired of having Victoria Watts's Android Component taking up inventory space for free after completing The Replicated Man? Now, if you don't give the component to Zimmerman, you can at least sell the strange widget for a profit. Commonwealth tech has to be worth something, right?

    Carton Of Cigarettes - 80 Caps
    If you can't roll your own, then someone in the Wasteland has to risk life and limb scavenging them for you. Get more caps for your smokes.

    Chessboard - 100 Caps
    Life in the Wastelands can get mighty boring for NPCs that never leave the safety of town. Just ask Ranger Andy, or Bittercup. Chess is a timeless game of strategy and skill, and will keep Wastelanders occupied for years. The value of a pristine Chessboard cannot be overstated.

    Deathclaw Hand - 100 Caps
    Deathclaw Hands were worth 75 caps in the original NV. TTW reduced the price to an insulting 25 caps! Deathclaws are fearsome, dangerous creatures, and the Courier has to place themselves at considerable risk to obtain this item, which can also be used to craft a powerful weapon! Deathclaw Hands are now worth the fair price of 100 Caps!

    Gecko Hide, Fire Gecko Hide, Golden Gecko Hide - 20, 25, 30 Caps respectively
    TTW reduced the prices of Gecko Hides to insultingly low values. 10, 15, and 9 caps. Get more caps for Gecko Hides. Wastelanders don't put themselves at risk without fair returns.

    Golden Gecko Egg - 75 Caps
    Do Golden Geckos lay Golden Eggs? I don't know, but it sounds like the average Wastelander would pay a few caps more for this one!

    Hammer - 18 Caps
    If WonderGlue is worth 10 Caps, then a good and sturdy Hammer has to be worth at least nearly twice that much, right? Don't underestimate the value of a good Hammer when building walls, fences, and houses in the Wastelands!

    Intact Garden Gnome - 50 Caps
    These are pretty rare. Besides, it's better than a Broken Garden Gnome, so it should be worth more.

    Nuka-Cola Truck - 60 Caps
    This die-cast, rare collectible is easily worth more than 5 caps.

    Pack Of Cigarettes - 9 Caps
    Cigarettes usually come 10 packs to a Carton. Priced at 9 Caps a pack, you can pay 90 Caps for 10 individual Packs, or save 10 Caps on an 80 Cap Carton. It makes sense.

    Plunger - 35 Caps
    Residents of Tenpenny Tower, or other high class locations in the Wastelands that may actually still have working plumbing will tell you to NEVER underestimate the value of a good plunger! If you ever need one, the situation is already dire.

    Pre-War Books - 56 Caps
    If you don't want to haul Pre-War Books all the way to Senior Scribe Yearling over and over again, you can least earn back HALF the value of Pre-War Books now, minus the experience bonus. Either way, it's better than selling them for a single cap, each, right? It just gives you options.

    (56 Caps x .9 [100 Barter] = 50.4 Caps per Pre-War Book)

    Pre-War Money - 34 Caps
    Cash is still king! Pre-War Money is now priced slightly lower than NCR Money. According to Chomps Lewis, the exchange rate of NCR Dollars for Caps is about 40 percent ($100 NCR Dollars = 40 Caps). At 34 Caps each, Pre-War Money is now the next best currency after NCR dollars, at an exchange rate of about 30 percent.

    (34 Caps x 0.9 [100 Barter] = 30.6 Caps at the average vendor)

    RadScorpion Egg / RadScorpion Poison Gland - 10 / 45 Caps Respectively
    RadScorpions are menacing, ruthless creatures that often kill many a Wastelander. Obtaining their poison glands to make pies and poisons alike puts a scavenger at considerable risk, and the value of their glands should reflect that. Earn more caps on the sales of these valuable organs.

    Scissors - 35 Caps
    A sharp pair of scissors are a rare find in the Wastelands, and that may explain why there are so few Barbers and Hair Stylists. Not to mention their practicality for general use!

    Sierra Madre Gold Bars - 2500 Caps
    I cannot figure out, for the life of me, why the TTW modding team would devalue the price of the Sierra Madre Gold Bars from 10,547 Caps to a measly 1001 Caps. This shocking change at the end of the Dead Money DLC was the primary inspiration for this mod, as I couldn't believe that after all of that toil, struggling, fighting through waves of Ghost People, surviving the Cloud and the accursed Radios, dodging killer Holograms and putting up with Elder Elijah's senior tomfoolery, my precious pot of Gold inside the Vault was worth LESS THAN 90% of it's original value! Unacceptable! Madness. Insanity.

    However, I believe setting the price back to 2500 is a fair compromise, because at this price even the wealthiest Vendors begin to have trouble affording the Bars IF the Player so chooses to sell them.

    As a little bonus, in my Personalized Deluxe Version, the weight of the Gold Bars has also been reduced to 25 lbs each, so that they are now, "Worth their weight in Gold!"

    Sporting Goods - 20 Caps
    (Baseballs, Basketballs, Catcher's Mitts, etc.)
    A little recreation every now and then is surely worth more than 2 Caps each for these items!

    Tanned, Tanned Fire, and Tanned Golden Gecko Hides - 40,50, and 70 Caps, respectively
    If you put in the extra effort to bother tanning your hides before selling them, you should expect higher profits for your work and time. All tanned versions of Gecko Hides are now worth considerably more Caps than their untanned counterparts! Earn more Caps for your time and energy!

    Teddy Bear - 23 Caps
    In The Pitt DLC, either Sandra or Midea will reward the Player with 30 Caps and 10 XP for bringing baby Marie Teddy Bears. If the Player doesn't wish to haul stuffed animals ALL THE WAY BACK to the Pitt for a paltry 30 Caps a bear, they now at least have the convenient option to sell the Bears for 2/3rds the profit, minus any experience.

    (23 caps x .9 [100 barter] = 20.7 caps per Teddy Bear)

    Version 1.2 Change Log

    • Pool balls are rare to find in the Wastelands, and you need one of each to complete a set! Now, Pool balls will be worth ten times their ball number in caps! As an Easter Egg, the rare Cue Ball is worth the total amount of all other Pool balls, combined.
    • Repackaged the Mod for easier install with MO2


    Most of these items can be scavenged for free while exploring the Wastelands, and can now be traded for higher profits, giving the Player an opportunity to earn more Caps for trading Junk, while not completely breaking the game or it's economy. Generally speaking, most Junk Items that are used for crafting Weapons and Repair Kits have been left alone, so that the Player isn't negatively affected by undue price increases when buying common crafting materials from Vendors. It's all about turning higher profits!
  2. TheRighteousFist
    TheRighteousFist
    • member
    • 31 kudos
    Locked
    Sticky
    WASTELAND INFLATION! Prices Are Going Up!

    FOOD PRICES

    Common Foods
    Generally speaking, the prices of food items have been rebalanced to reflect their levels of preparation. It made no sense whatsoever that in TTW, the prices of raw foods and their cooked counterparts were exactly the same. For instance, both Gecko Meat and Gecko Steak were both worth 4 Caps, and BigHorner Meat and BigHorner Steak were both worth 5 Caps.

    Now, cooked foods are worth double the value in Caps compared to raw foods.

    Ant Bits - 8 Caps
    BigHorner Steak  - 10 Caps
    BloatFly Slider - 8 Caps
    Brahmin Steak - 10 Caps
    Coyote Steak - 8 Caps
    Dog Steak - 8 Caps
    Fire Ant Bits - 8 Caps
    Gecko Steak - 8 Caps
    MoleRat Steak - 8 Caps
    Nukalurk Sushi - 14 Caps


    Healthier Foods
    In addition to balanced prices for raw and cooked foods, healthier foods are now worth even more Caps than their similar counterparts.

    For example, why should Iguana Bits and Iguana On A Stick both be worth 5 Caps, when Iguana On A Stick is clearly the healthier choice, healing more Hit Points and reducing 50% more starvation on Hardcore mode? It makes no sense whatsoever for both of these foods to be worth the same price, because it creates a situation where choosing Iguana Bits is completely pointless. This mod balances those food prices so that healthier foods are now more valuable, as they should be.

    Iguana On A Stick - 10 Caps
    Squirrel On A Stick - 10 Caps

    Prepared Foods
    Prepared and Combined Foods, which are the most nutritious food items in the Wastelands, are now worth considerably more Caps to reflect the values of the ingredients used to make them, with respect to the time and effort needed to acquire the ingredients in the first place.

    For example, in the original FNV, a Wasteland Omelet was worth 100 Caps! In TTW, it made NO SENSE WHATSOEVER that one of the most nutritious, and difficult to cook foods in the Wastelands would only be worth an insulting 10 CAPS!!!

    To remedy this, most, but not all, prepared foods will now be priced so that if the Player CHOOSES to sell them, at 100 Barter they will earn back double the value of the ingredients used to prepare them.

    For example, to prepare a Caravan Lunch, the Players needs 4 ingredients, valued at a total of 18 Caps.

    Cram - 5 Caps
    InstaMash - 5 Caps
    Pork And Beans - 5 Caps
    Lunchbox - 3 Caps


    Since creating a Caravan Lunch costs 18 Caps upfront, if it were to be sold at cost, the Player would break even.
    -18 Caps for the Ingredients + 18 Caps upon Sale = 0 Caps net profit.

    By pricing the Caravan Lunch at 40 Caps, the Player will now recoup the cost of Ingredients, plus a profit equal to the cost of Ingredients at the average Vendor.

    (40 x .9 [100 Barter] = 36 Caps) - minus costs (36 Caps - 18 Caps for Ingredients) = 18 Caps Net Profit per Caravan Lunch!

    These changes also reflect the NEW Prices for Cooked Foods!

    For example, the Desert Salad has been priced the same way! Creating a Desert Salad requires an investment of 20 Caps.

    Barrel Cactus Fruit - 5 Caps
    Brahmin Steak - Now worth 10 Caps
    Pinyon Nuts - 5 Caps

    It made NO SENSE WHATSOEVER that a Desert Salad should only be worth a measly 5 Caps, when the ingredients required to prepare it in the first place require a 20 Cap investment, effectively robbing the Player of 15 Caps when and IF they choose to sell excess foods.

    By pricing the Desert Salad at 45 Caps, the Player can now recoup the cost of ingredients, plus turn a profit equal to the value of the ingredients used, even with the new prices for cooked foods!

    (45 Caps x .9 [100 Barter] = 40.5 Caps) - minus costs (40.5 Caps - 20 Caps for Ingredients) = Net profit of 20.5 Caps at the average Vendor

    This way, Players will no longer be getting completely ripped off on the sales of Food items, IF they ever choose to sell food the purposes of cutting weight, de-cluttering their inventory of a long list of Aid items, and/or simply wanting to earn profits from selling off excess Foods that they no longer need.

    Now, taking the time to gather the Ingredients, and increasing the Survival Skill high enough to prepare your own foods will earn the Player Caps instead of losing Caps.

    "But RighteousFist, won't raising the price of foods make it harder for the Player to afford them in the first place?"

    The answer is yes and no. Just like in real life, these changes will give the Player an immersive incentive to learn how to cook their own foods at home, and the more they eat out, the more money they will spend. On the other hand, since most of the ingredients are usually scavenged for FREE during any playthrough, these translate into even greater profits for the Player, as the Player typically won't have to invest many Caps in purchasing the ingredients up front. It simply provides an avenue for the Player to reap the financial benefits of selling off excess foods, without incurring unfair losses on the exchange.

    In addition, keep in mind that the most nutritious and healthy foods aren't commonly purchased from Vendors, but rather, only available through self-preparation using the Survival Skill.

    Brahmin Wellington - 40 Caps
    Caravan Lunch - 40 Caps
    Centaur Sangria - 62 Caps
    Ant Nog / Fire Ant Nog - 45 Caps
    Grilled Mantis - 36 Caps
    Mirelurk Special - 45 Caps
    Mirelurk Thermador - 54 Caps
    Mutfruit Maranade - 89 Caps
    Nukalurk Sushi - 14 Caps
    Out Of This World Pie - 27 Caps
    Ruby's Casserole - 50 Caps
    Steamed Mirelurk - 61 Caps
    Steamed Radroach - 25 Caps
    Wasteland Omelet - 102 Caps
    Yao Guai Medallions - 57 Caps

    Also, bear in mind that there are some food items that are considered "Loss Leaders", because the ingredients contained therein are so costly, that pricing them for profits would make them prohibitively expensive. In the real life business world, "Loss Leaders" are products that are sold at a loss, where the company actually doesn't turn a profit on the sales of these items because of how much they cost to make, but they draw in customers to purchase other goods while on site.

    The Spicy Nukalurk Roll is a prime example of this. In TTW, the Spicy Nukalurk Roll is priced at a RIDICULOUS 5 CAPS!!! But making just ONE of the ingredients is a 38 Cap investment by itself!

    It requires Spicy Quantum Sauce + Nukalurk Sushi.

    Spicy Quantum Sauce = 1 Nuka-Cola Quantum (30 Caps) + 1 Jalapeno Pepper (5 Caps) + 1 Nevada Agave Fruit (3 Caps)
    (38 Caps for ingredient number 1)

    Raw Nukalurk Meat by itself was originally worth 7 Caps, so it makes no sense whatsoever that Nukalurk Sushi would be worth LESS, at 5 Caps!

    Following the formula that cooked and healthier foods are now worth more than their raw counterparts (I know that traditional Sushi is served raw, but preparing Nukalurk Sushi requires using the Survival Skill and a Hot Plate, which implies it is cooked food) NukaLurk Sushi is now worth 14 Caps.

    Combining Spicy Quantum Sauce and Nukalurk Sushi to create one Spicy Nukalurk Roll is a 52 Cap investment, to create a Food Item priced at 5 Caps! Insulting, and ridiculous! If you're the kind of Player like me, whom sells off food I never expect to use because I have an abundance, then the Spicy Nukalurk roll is never worth the caps to even bother. High level Players will usually have an abundance of Aid items available, meaning the Spicy Nukalurk roll serves no purpose in the long game except to cost you caps for making one. Pointless.

    Therefore, the Spicy Nukalurk Roll has been priced at 75 Caps, which is admittedly steep, but this allows the Player to recoup at least a very modest 15 Cap return IF they so choose to sell off excess foods such as Spicy Nuka Lurk Rolls, without incurring absurd losses.

    (75 x .9 [100 Barter] = 67.5 Caps) - minus costs (67.5 Caps - 52 Caps for Ingredients) = 15.5 Caps net profit.

    Many of the TTW recipes were severely underpriced in this same way, meaning that the Player would incur steep losses on the sales of combined foods. Now, the new pricing will instead allow Players to turn at least a very small profit on the sales of these expensive and cost prohibitive food items.

    Misc. Food Items
    Certain Food Items that previously had no value are now worth at least some caps, such as Alien Squid and Worm food. I mean, I wouldn't eat it, but to a hungry Wastelander, food is food! It made no sense whatsoever that any food item should be worth 0 Caps, if it can be eaten at all.

    Alien Worm Food and Alien Squid Food are now worth at least 10 Caps, with Startencle being worth 20 Caps.

    With the new pricing of Foods, higher level Players that tend to acquire massive food stores will now have the option to sell their excess foods for fair profits, if they so choose to do so. No longer will the Player be getting absolutely ripped off due to undervalued food prices!
  3. TheRighteousFist
    TheRighteousFist
    • member
    • 31 kudos
    Locked
    Sticky
    WASTELAND INFLATION!

    Prices Are Going Up!

    CLOTHING PRICES

    Common Headwear - 20 Caps
    (Includes Ballcaps With Glasses, Pre-War Bonnets, Baseball Caps, Gambler Headwear etc.)
    6 to 8 Caps for a good set of Pre-War Clothes is insulting. Clean Pre-War Headwear has doubled in price, and then some.

    Wasteland Wanderer Outfit - 25 Caps
    The Wasteland Wanderer Outfit is higher quality clothing compared to it's Wasteland Settler and Brahmin Skin Outfit counterparts. It comes with a hoodie, side pockets, and a decent pair of boots! The Wasteland Wanderer Outfit reflects the best quality of Wastelander clothing, and as such, is now worth more Caps than it's less flattering counterparts.

    Be sure to pay attention when repairing Wasteland clothes, to get the maximum value for your trades!

    Clean Pre-War Clothes In Good Condition - 56 Caps
    (Includes Pre-War Casual Outfits, Park Stroller Outfits, Spring Outfits, etc.)
    It made absolutely no sense, in my humble opinion, that clean Pre-War Clothes would be worth the same Caps as Dirty and Grimy Pre-War Clothes. As Crow always says, "If the clothes make the man, then here are the means to remake yourself."

    Clean Pre-War Clothing in perfect condition is now worth 56 Caps, so the Player can expect to collect an average of around 50 Caps per sale of clean clothes, which would admittedly be hard to find in the Wastelands!

    (56 Caps x .9 [100 Barter] = 50.4 Caps per set of clean clothes)

    This also takes into consideration the losses involved in using Dirty or Grimy Pre-War Clothing to Repair clean Pre-War Clothes to good condition, so that the Player will still see modest profits even when using sets of dirty clothes to bring good clothes back to full condition.

    For example, let's say you used three sets of Dirty clothes to Repair one set of Clean Pre-War clothes. At an average cost of 8 caps each, the Player would only receive 7.2 Caps on the sale of each set of Dirty clothes, resulting in a net profit of 21.6 Caps.

    (8 x .9 [100 Barter] = 7.2 Caps) x 3 Sets of Dirty / Grimy Clothes = 21.6 Caps

    By investing those clothes back into one set of Clean clothes using Repair, at 100 Barter, the Player would still see a net profit of 28.8 Caps, rounded up to 29 Caps!

    (56 x .9 [100 Barter] = 50.4 Caps) - minus costs (21.6 Caps investment of 3 sets of Dirty / Grimy Clothes) = 28.8. which the game will round up to 29 Caps!

    (50.4 - 21.6 = 28.8 (29 rounded up) Cap Net Profit from the average Vendor)

    29 Caps for a set of Pre-War Clothes ain't bad, especially when they were only worth 6 to 8 Caps before! This inflation benefits the Player!

    In some circumstances, it may be more profitable to sell your clothes individually than to invest in Repairing them, IF they are scavenged in very poor condition. Generally speaking, the better the condition of the clothing up front, the less Repairs you have to invest to turn a higher profit on the sale. Just like in real life, the Player will need to decide whether the final price is worth the cap investment after costs are considered!

    Mercenary Clothing - 89 Caps
    (Mercenary Veteran, Cruiser, Charmer, Troublemaker outfits, etc.)
    It made no sense whatsoever that Mercenary Clothing, which is typically worn by the toughest Wasteland Survivors, and grants small bonuses to stats, would be worth the same Caps as Wasteland and Pre-War Clothing. Honestly, should a Mercenary VETERAN'S outfit be as cheap as a Brahmin Skin outfit!? I don't think so.

    Now, at 100 Barter, the Player can expect to see handsome profits of at least 80 Caps on the sales of high quality Mercenary Clothing!

    (89 x .9 [100 Barter] = 80.1 Caps)

    Roving Trader Outfit / Roving Trader Hat - 111 Caps / 25 Caps, respectively
    The price of the rare Roving Trader Outfit and matching hat now reflects the values of the items they come with! Canteens, utensils, watches, small tools, a sturdy set of boots, goggles, and best of all, a bonus to Barter, which in time pays for itself! One can easily see why a Roving Trader Outfit and a Roving Trader Hat would be worth FAR more Caps to the average Wastelander than the standard set of clothes. Trading gear is a long term investment! Now, a Player can expect to earn a cool 100 Caps return on the sale of a Roving Trader Outfit!

    (111 x .9 = 99.9 Caps, rounded up to 100 Caps even!)

    New Vegas Wear - Gambling Suits/Prospector Outfits, etc. - 30 Caps
    Gambling and Prospector outfits fall somewhere in between clean Pre-War Clothes and Dirty and Grimy Pre-War Clothes. Everyone wants to look good on the Strip, but if you look closely, the clothes are often soiled and dusty. As such, they've been appropriately priced as mid-ranged clothing; not as fancy as Pre-War or Mercenary clothing, but better than anything else. The exception is the "Shabby" Gambler Suit. Come on, a Shabby suit is only worth half the price as a Dapper or Well-Heeled Suit!

    Sleepwear - 111 Caps
    (Includes Sleepwear, Sexy Sleepwear, etc)
    For obvious reasons, Wastelanders are willing to pay top Caps for these rare, hard to find, tantalizing late-night garments! Just ask Ronald Laren in Girdershade!

    Wasteland Doctor and Surgeon Fatigues - 20 Caps
    Doctors and Surgeons are valuable personnel in the Wastelands, but their clothes are pillaged and worn by Freeside Thugs, Viper Gang Members and other unsavory types for their useful side pockets, carrying packs and boots. As a result, Doctor and Surgeon's fatigues are now priced higher than typical Wasteland clothing, but not nearly as high as Mercenary Clothing.

    VIP Outfits - 120 to 500 Caps!
    (Easter Egg)
    As you travel throughout the Wastelands, you will come into contact with various VIPs and important NPCs. Depending on your allegiances, some of these people will become your allies, and some of these people will meet their ultimate fates at the palms of your hands. As such, obtaining their unique sets of Clothing will yield considerable rewards!
    (For example, in the game's files, President Kimball's Suit was originally worth 6 Caps! Do you really think the President of the NCR would wear a suit worth less than a Pack Of Cigarettes!?)

    Version 1.2 Change Log

    • Sexy Sleepwear is rarely found in good condition, and can only be repaired with other Sexy Sleepwear, creating a situation where Players are rarely able to turn a profit on this clothing item. Now, Sexy Sleepwear's repair list has been changed to RepairClothing, so that these rare Clothing items can now be repaired with common Pre-War clothing, giving the Player more opportunities to turn a profit when finding these rare items.
    • Increased the price of Sexy Sleepwear to 111 Caps, so that the item will sell for a solid 100 Caps at 100 Barter, to the average Vendor, to reflect rarity. (111 x .9 [100 Barter] = 99.9 Caps) (Rounded up to 100 in game)
    • Wasteland Doctor / Surgeon's Fatigues rounded up from 18 to 20 Caps at full condition.
    • Added previously omitted Gambler Hats, Dresses and Suits to the proper pricing.
    • Added White Glove Attire (Suits and Dresses) to Pre-War Clothing pricing
    • Added RepairClothing to White Glove Attire repair list. Previously, White Glove Attire had no Player repair options, and could only be repaired at Vendors. Now, Players can use Pre-War clothing to repair White Glove attire, and sell these for the same profits as Clean Pre-War Clothing!


    This mod does not change the prices of any Armor, as most sets of Armor seem to have been reasonably priced, allowing the Player to collect considerable profits on the sales of Armor Outfits. Now, the prices of clothing have been rebalanced to reflect their value and rarity in the Wastelands, so that the Player actually has a reason to bother collecting and selling Pre-War Clothing, if they so choose to!
  4. TheRighteousFist
    TheRighteousFist
    • member
    • 31 kudos
    Locked
    Sticky
    WASTELAND INFLATION!

    Prices Are Going Up!

    TheRighteousFist's Personalized Deluxe Version - suited to my personal style of gameplay
    This version of the mod is simply my own, private, personalized version of the mod that includes various flavor changes for increased immersion, just in case anyone would like to try it to share my TTW experience.

    The changes are as follows:

    Even higher prices for Purified Water - 60 Caps
    All of the water in the Capital Wasteland is irradiated and unsafe to drink, while the Mojave is literally a desert. As such, bottles of Purified Water would be precious commodoties, and would fetch higher prices in trade, as having enough water to drink would literally mean the difference between life and death!

    Higher Prices for Alcohol and Chems
    In my personal life I'm not a drinker, so I'm not very familiar with the actual prices of various types of alcohol in relation to each other. However, I did try to do some research, and it would seem that Beer tends to be the cheapest kind of alcohol, while Vodka, Wine and Whiskey fall squarely in the middle, and a good bottle of decent Scotch gets rather expensive. Ergo, alcohol in my personal version is priced as follows:

    Beer - 9 Caps
    Whiskey - 30 Caps
    Wine - 30 Caps
    Vodka - 35 Caps (Rarer to find)
    Scotch - 40 Caps


    In addition, special variants of Chems, such as Berry, Orange, and Party-Time Mentats, will now fetch more Caps than their standard counterpart, as it made no sense for these alternate flavors of Mentats to be priced the same as regular Mentats.

    Juicy And Brothy Foods Restore Small Amounts Of Hydration In Hardcore Mode
    Certain "juicy" Food Items, namely those that would be soups, broths, stews or juicy meats, now restore small amounts of Hydration in addition to restoring Health. This also applies to Health restoring drinks, such as Bitter Drink, and select Nuka Colas.

    Bitter Drink, Squirrel Stew, Cook Cook's Fiend Stew, Mole Rat Stew, Noodles, Mirelurk Meat, Lakelurk Meat, and any otherwise drinkable, juicy, or brothy foods now restore small amounts of Hydration in addition to Health!

    Pre-War Money has been renamed to "Cash Money", as I simply like reaching for that cash money!

    Pre-War Books have been renamed to make them more immersive and descriptive.
    Instead of just plain old "Pre-War Books", now you will find Pre-War:

    Science Fiction
    Fantasy Fiction
    Dramatic Fiction
    Technical Manual
    Text Book
    Encyclopedia
    Epic Novel
    Cook Book


    Fiend Helmets are now worth the Caps to haul around.
    As a general rule, I tried not to make any modifications to Armor, but I've always felt that Fiend Helmets were too cheap to even bother with. Now the value of Fiend Helmets doubles with rank to make them actually worth taking.

    Fiend Helmet - 6 Caps
    Fiend Battle Helmet - 12 Caps
    Fiend Warrior Helmet - 24 Caps


    Sierra Madre Gold Bars Are Priced Higher!
    This was a change I originally reserved for my personalized version, but something tells me Players of the regular versions will come to appreciate this change, so it has been carried over the regular Junk mods as well!

    In the original Dead Money DLC, Sierra Madre Gold Bars were priced at 10,547 Caps each!!! For reasons that completely escape me, the TTW team decided to reduce the value of the Gold Bars to an insulting and insanely ridiculous 1001 Caps! This was simply unacceptable!

    However, the overwhelming majority of Vendors in both Wastelands NEVER had enough Caps to make Gold Bars even worth trading, without incurring massive losses in the original NV. For that reason I usually end up using the Gold Bars as decorations around my various homes, which, in a way, also makes them virtually worthless.

    To compromise on this, the Price of Gold Bars has been increased to at least 2500 Caps, meaning the Player now has the option to actually trade them for Weapons, Armor, Ammo, or other goods in a balanced way that actually allows the wealthiest Vendors to complete the exchange.

    As a small bonus, the weight of the Gold Bars in the Deluxe version is also reduced to 25 lbs, so that they are now "worth their weight in Gold", and less burdensome to haul away.

    If you know how to mod and would like to make any adjustments or changes to prices to suit your own play style, feel free to make those changes, as long as I remain credited as the original author of the mod. Enjoy the concept of Wasteland Inflation, and have fun earning those extra Caps and turning profits on the sales of your extra, unwanted or unneeded items.

    I've play tested with this version for about a month, between two different characters, and found it to be balanced and FAR more immersive than the standard vanilla TTW prices, which often make no sense whatsoever (again, see the prices of TTW recipes, which require considerable Cap investments to make, but then are priced insanely cheap at a measly 5 caps). If you are like me, and enjoy playing rich characters, or simply don't like being ripped off on the sales of your goods, then I hope this mod serves you well.

    TheRighteousFist

    Visit me at my YouTube channel, YouTube.com/TheRighteousFist
  5. TheRighteousFist
    TheRighteousFist
    • member
    • 31 kudos
    Locked
    Sticky
    Tips for making fast caps using this mod!


    • Obviously, the best tip is to invest in your Barter Skill early on. All prices are calculated from the value of Barter being at 100, to illustrate the maximum possible profits you could earn from sales.

    • Hunt Radscorpions with And Stay Back - The Perk, And Stay Back, will knock down Radscorpions with a Critical Hit, making them super easy to finish off. Giant Radscorpions usually carry as many as 3 Poison Glands. At 45 Caps each, that's 121.5 Caps per Giant Radscorpion! (45 x .9 [100 Barter] = 40.5) x 3 = 121.5

    • Buy Dirty and Grimy Pre-War Clothes from Bannon, Anthony Ling or Lydia Montenegro, and use them to fix up Clean Pre-War Clothes, then resell on the spot!

    • Always take Chessboards. 1 weight gain for 90 Caps profit can't be beat.

    • Sell at places where you have positive reputation. You can earn anywhere from an extra 10 to 20% on sales at Vendors that like you!
  6. Anklelite
    Anklelite
    • member
    • 0 kudos
    Is there anyway to be able to revert the changes entirely that were made from ttw?
    1. TheRighteousFist
      TheRighteousFist
      • member
      • 31 kudos
      Its possible, but it would take an entirely separate mod. By "revert the changes", I'm assuming you mean ALL of the changes to prices, weapon stats, armor stats, and everything? It would be a huge and painstaking mod, because they worked on the update for years and made changes that they thought would bring the game better balance between the two Wastelands. Some things I think they got right, and a lot of things I think they got dead wrong. Problem is, the changes reflect the personal tastes and preferences of the TTW modders, and do not necessarily reflect those of every other Player. Hence this very mod. But while this mod reverts many of the price changes, reverting everything would have to be an all-encompassing mod that would take a long time to complete, but it is possible.
  7. Ribboz
    Ribboz
    • premium
    • 1 kudos
    Hello, great mod thank you! But it seems the crimson caravan vendor is missing from Rivet City. The actual person. Everything else seems to be working great. Any ideas? Thank you!!
    1. TheRighteousFist
      TheRighteousFist
      • member
      • 31 kudos
      Odd. You didn't kill Blake while back in the Mojave Wasteland, did you? Because that IS the same Blake in Rivet City, and not his twin brother. If something happened to Blake in the Mojave, he wouldn't show up in Rivet City. But honestly, your issue is a mystery to me otherwise, because I've never had him go missing. Is the Gun Runners Vendortron still there, on the other side of the market?
    2. Cinnaspice
      Cinnaspice
      • supporter
      • 26 kudos
      This mod sounds great and I will definitely be using the price changes part. I would also like to use the new vendor addon, but I'm concerned about using the same Blake in both locations. Will having the same NPC break anything? If you start in DC and then go to NV later, will Blake be there? Thank you for the price changes (and your Dead Money Survival Gear, TTW The Lone Courier's Dialogue, Companions Assemble, and Scrap Metal by Weight mods. I'm looking forward to using all of them in my game.) 
    3. TheRighteousFist
      TheRighteousFist
      • member
      • 31 kudos
      Nah, it won't break anything. The way it works is that Rivet City Blake is essentially a copy of the original. A clone, if you will. Now, I haven't tested to find out if killing one Blake would actually kill the other - only because I never kill Blake. But I do know that if you become hostile to one Blake, it will make them both hostile because they're both still NCR / Crimson Caravan faction, so be advised that your reputation with the Crimson Caravan / NCR will carry over into Rivet City! Just treat both Blakes the same, like they're twin brothers who keep in touch, and everything should work out fine. I've played an entire TTW play through with the mod with no issues.

      Also, thanks for trying out my other mods! Stop back by and let me know what you think!
  8. demonicmyst
    demonicmyst
    • premium
    • 1 kudos
    love delux version acept one thing about it is un immersive the water value i get the idieaof water being valuable but well the cap on the west coast its value is locked to the value of water the water merchants have a law that states they will trade any one bottle cap for a whole bottle of purified water thats why the cap has value  so making the water worth 60 caps means where is the caps value coming from the cap reemerged in newe vegas because the brotherhood of steel blew up ncr gold mines  causing the cap which was still locked to water merchants to regain its use
    1. TheRighteousFist
      TheRighteousFist
      • member
      • 31 kudos
      I see what you're saying regarding Fallout lore, but for gameplay purposes, that would completely break the game. Making Purified Water worth 1 Cap is essentially giving the Player infinite health, and it would negate the H2O requirements in Hardcore mode completely. The thing about mods is that you always need to find a balance that preserves the gameplay, and doesn't change things so much that they become way too difficult or way too easy. I'm glad you're enjoying the Deluxe version, though, and thanks for the feedback.

      I left permissions in this mod pretty open, so long as it remains credited to the original author. If you know how to use the GECK and would like to change the price of Purified Water to 1 Cap for your own private download of this mod, feel free! I think that breaks the game because water is then too cheap and easy to obtain, but every Player reserves the right to play their own game however they want. That's what modding is about, right?
  9. zayvenu
    zayvenu
    • member
    • 0 kudos
    i downloade the vendor patch but it says on mod org 2 that theres no texture files and doesnt look valid do i need to download the file at the top also 
    1. TheRighteousFist
      TheRighteousFist
      • member
      • 31 kudos
      Please accept my apologies! When I packaged the 1.1 version of the mod, I packaged the files one layer too deep. I had each mod separated into it's own folder for organization (since there are five versions plus the add on), and packaged the folders along with the mod. -_-*

      Coincidentally, I'm about to upload version 1.2 today, with some additional changes that assist the Player in making extra caps with regards to Clothing and Junk Items, and this one will be packaged correctly the first time!
  10. Swedishmafia101
    Swedishmafia101
    • member
    • 2 kudos
    Bottlecap press go brrrrrr
  11. josh605
    josh605
    • member
    • 5 kudos
    Thanks for this. I have been waiting a long time for someone to revert most of the prices from ttw but I couldn't figure out how to do it myself. Thanks for taking the time and effort to do this!
    1. TheRighteousFist
      TheRighteousFist
      • member
      • 31 kudos
      Well, this mod actually only hikes up about 30% of the prices, as I deliberately tried to stay away from Weapons, Armor, and any Crafting Materials like Scrap Metal or Turpentine. But while you're out scavenging and collecting random loot, you should rake in a lot more Caps for it than usual, so I hope it helps take the edge off! Thanks for trying the mod.
  12. emperiumon
    emperiumon
    • premium
    • 5 kudos
    sounds like a good mod def installing this,kinda sucks that ttw changed prices so  much that if i want to stock up or buy modded guns and ammo I'm literally going broke, like i got 4k caps to my name after doing almost everything in f3 but if i wanna grab a anti material rifle I'm going to have to live in a cardboard box
    1. TheRighteousFist
      TheRighteousFist
      • member
      • 31 kudos
      I'm in the same boat. When I got to New Vegas, everything seemed so much cheaper than I remembered, so I started looking around, and found out about the deliberate price reductions on the TTW forums. While I understand why they did it, I just think they went way overboard, and some of the prices of certain items are too undervalued! Thanks for trying the mod.
  13. Couriier1911
    Couriier1911
    • BANNED
    • 22 kudos
    oh hell naw the enclave done elected president biden