There was a version for 3.3.2 already, Is there much difference between the two besides this one including the assets instead of downloading them from the Fo3 Nexus?
As I was looking a bit closer, I realized the original mod had a pretty recent update after 10+ years of being inactive, and this one probably includes the new fixes lol.
Hey, I'm the author of the old Vault 101 Revisited port and I'm seeing that you want this mod adopted. May I have permission to continue this mod since you've fixed the problems I had before regarding deleted navmeshes. I was hoping mostly to merge some 11Labs voices in the coming months to create a more fully voiced experience and add on some additional minor features that I've sort of neglected prior.
You have full permission. If you wish I will give you full permissions to edit the mod page, or I'll redirect my port to yours. I don't see the point in keeping up an abandonned port up. Thank you for your interest, and I am glad my work can help a fellow mod author. :)
Im completely stuck at the water chip quest. Apparently im supposed to talk to the robot, but he doesnt give me any dialogue options, just repeats the same line.
Does anyone have any ideas how to fix this? Or even the quest codes so I can console command to the next stage?
This is a base game bug that was forwarded to Vault 101 revisited when it added a NPC to craterside supply. I'm currently working on a patch for fallout 3 that I'll send to the author forwarding every UUFO3P changes I can, but in the meantime I recommend making a bashed patch where 'Tale of Two Wastelands.esm' has the tag 'C.Owner' and 'C.Light'. Thank you for the bug report :)
Saw a wild edit when checking it in xEdit and I couldn't help myself. It's now fixed in the new main file (I accidentally archived the old one and there's no way to unarchive...)
i would like to help you voice some of the characters(male) got a few hours every weekend to voice and the only problelm i think is i have an accent that sounds danish but ill try my very best, you have a good day duperflyboneson and thanks for updating my favorite mod from fallout 3, thank you so much c:
So i just want to make sure I am understanding right, So I can just install THIS version of the mod and uninstall the original +the the patch from the other mod found here? Or do I still keep the patch?
16 comments
There was a version for 3.3.2 already, Is there much difference between the two besides this one including the assets instead of downloading them from the Fo3 Nexus?As I was looking a bit closer, I realized the original mod had a pretty recent update after 10+ years of being inactive, and this one probably includes the new fixes lol.
Does anyone have any ideas how to fix this? Or even the quest codes so I can console command to the next stage?
It's a bug present in the original mod and this port is discontinued as I don't have the interest to maintain it.
Removing it from my LO fixes this issue.
Could you look into the issue? Thank you.
This is a base game bug that was forwarded to Vault 101 revisited when it added a NPC to craterside supply. I'm currently working on a patch for fallout 3 that I'll send to the author forwarding every UUFO3P changes I can, but in the meantime I recommend making a bashed patch where 'Tale of Two Wastelands.esm' has the tag 'C.Owner' and 'C.Light'. Thank you for the bug report :)
Saw a wild edit when checking it in xEdit and I couldn't help myself. It's now fixed in the new main file (I accidentally archived the old one and there's no way to unarchive...)If you are interested would you mind sending me a private message on the nexus containing a url to a short voice recording?
Thank you!