How to patch NV Animated Vending Machines Nuka-Cola Vending Machine Meshes (Until AmaccurzerO give me a permission to include them). 1. Download the patch, extract it in to a folder (I will call it "folder A"). There should be 3 files in Folder A. If you got 1 folder instead, you extract it wrong. 2. Download xdelta, extract it to folder A and rename to xdelta.exe. 3. Copy vendingmachine.nif and nukavendingmachineclean01.nif from NV Animated Vending Machines and put them in folder A. 4. There should be 6 files in Folder A, If it's not match, you did the step wrong.
apatch.bat
nukavendingmachineclean01 Patch file.vcdiff
nukavendingmachineclean01.nif
vendingmachine Patch file.vcdiff
vendingmachine.nif
xdelta3.exe
5. Run apatch.bat 6. Copy new vendingmachine.nif and nukavendingmachineclean01.nif files back to "Meshes\AnimatedVendingMachines". 7. Profit
Awesome stuff, tracking! I've always felt like I needed to pick between all these mods, hopefully with permissions this can achieve its potential and finally make this the ultimate nuka-themed patch.
Hmm I know working vending machines by itself is compatible with loot mods. Does the working vending machines version use its own UI/menu for buying the sodas or does it revert to Animated vending machine's menu style?
It uses working vending machines UI as show in the screenshot. Which I don't think it support Loot Menu also. I use JAM and it don't show a loot menu, which it should be like that since we want to buy the items, not pick it up from the container.
Oh then it sounds like it works! I didn't mean that it would treat the machine like a container. In the original animated vending machines if you use just loot the menu opens up as soon as your cursor glides over the machine without clicking anything making it completely incompatible.
Working Vending Machines Version - Working Vending Machines mechanic will determine which Vending Machines use which currency. Unowned will use pre-war money, while owned one will work depend on the owners (caps/NCR/Legion). Which, I think it's made sense. The owners would modify their machines to sell the drinks to their people with their expected currency instead of pre-war paper. The one in Screenshot is owned by Vikki and Vance Casino, so yeah it asks for caps.
NV Animated Vending Machines Version - This version can be config in ini file which currency to use between caps and pre-war money.
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1. Download the patch, extract it in to a folder (I will call it "folder A"). There should be 3 files in Folder A. If you got 1 folder instead, you extract it wrong.
2. Download xdelta, extract it to folder A and rename to xdelta.exe.
3. Copy vendingmachine.nif and nukavendingmachineclean01.nif from NV Animated Vending Machines and put them in folder A.
4. There should be 6 files in Folder A, If it's not match, you did the step wrong.
- apatch.bat
- nukavendingmachineclean01 Patch file.vcdiff
- nukavendingmachineclean01.nif
- vendingmachine Patch file.vcdiff
- vendingmachine.nif
- xdelta3.exe
5. Run apatch.bat6. Copy new vendingmachine.nif and nukavendingmachineclean01.nif files back to "Meshes\AnimatedVendingMachines".
7. Profit
NV Animated Vending Machines Version - This version can be config in ini file which currency to use between caps and pre-war money.