Fallout New Vegas

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kvatchcount

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kvatchcount

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26 comments

  1. kvatchcount
    kvatchcount
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    Sticky
    Keep an eye out for the next installment. It's probably gonna be the biggest one I've done so far. But bigger means more development time, so no ETA on when the next one will arrive. But suffice to say, I'm about halfway done with it already.
    1. slaVEI
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      any teaser on what it is?
    2. kvatchcount
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      It's encompasses both an NCR and a Legion location.
    3. Yuganson
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      mods like this are truly refreshing the game! thx for ur work!
  2. LtNumbnuts
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    you ever consider making a EOTM for the nipton area? I always thought it was empty

    also the north area from vegas, that expanse is also empty, always thought it could use some interesting npcs
    1. kvatchcount
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      I left Nipton alone intentionally as its a burned down settlement with rumors of Legion activity in the area. Everyone gonna avoid that.

      Aside from that, I intend to hit every area I can with the series.
    2. LtNumbnuts
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      well maybe you could add some slaves in the booted quest and maybe some powder gangers that somehow managed to hide from the legion, especially that one house that's booby trapped with explosives, bark scorpions, bear traps and shotgun traps

      maybe add some npcs near the nipton theater and some hiding out in nipton town hall
  3. TBGRicky
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    Thank you for this! I am excited to try this out  (I will post a short review here when I try out your mod). 
    I love mods that add more enemy encounters, especially to Black Mountain, as this is an area I like to replay a few times just to blast those mutant baddies.
    I look forward to more updates later on.

    This will also be a nice alternative to Wasteland Encounters.  Sadly, that one was removed a few months ago and I never saw a reason as to why.  : /
    1. kvatchcount
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      Keep in mind it's meant for a new playthrough, as are all of my EOM mods.
    2. TBGRicky
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      Yep, thanks. I am planning on starting a new playthrough this weekend.
  4. slaVEI
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    a thing tho. why did you make the nightkin leader of some of your encounters use the regular nightkin model? (the one with the brown hood) instead of the actual nightkin leader (with the red scarf)? it seems to be the case here given the second screenshot but also in the encounters near hidden valley with the grognak nightkin
    1. kvatchcount
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      Cuz I thought it looked cooler.
  5. B35Patriot
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    I'm loving this series of mods, it adds so much replayability to the early game/areas of New Vegas. Normally I just try to rush through the left bottom corner of the map to get to the more exciting content, but Encounters of the Mojave is making me really enjoy the beginnings of the game.  
  6. Hmuhm
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    Darn, while the encounters work great and are fun for like stealth game banter, adding more character and activities for the group to engage in, they do not seem to be reactive at all. Like the Super Mutants will still be hostile and attacking you even if you pacifist lockpicked your way in and went straight for the peaceful solution, much less changing their tune now that Tabitha's had them drop the whole human hating thing. I like having someone in the shed telling another robot to try and fix Rhonda, but they talk like they are the only one pushing for Rhonda to get fixed. Like losing Rhonda is why Tabitha is stuck angry, and Raul already gave his best shot but just didn't have the technical know-how to turn her back on. The Nightkin also doesn't react if Rhonda is turned on at all even though that's what they're focused on. When it comes to the gate Super Mutant they tell me to back off, but I don't have an option to do that or agree, every single option initiates combat when I'd rather find another way and prevent a fight when all I need to do is stop Tabitha.

    Maybe this is a bug from installing it midgame, but I made sure to not go to Black Mountain before I installed it so it was my first visit and the quest was still open without any objectives done yet. As it is it feels like these encounters are only built for the player to run straight up guns blazing, killing every Super Mutant, and they force you to have that confrontation no matter what if you run into them.
  7. CheyNicole97
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    I love these mods. Whats your ideas for future mods?
  8. SucksAtEverything
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    A small question:

    Once you feel like it, will you merge these mods into a single plugin? Are these series of mods safe to merge on one's own? Thanks.
    1. kvatchcount
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      A few people have already done it, so I don't see why not. I won't personally do it cuz I'll end up breaking things. I always do when I merge s#*! and it's rather demoralizing.
    2. SucksAtEverything
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      Fair enough. Good work between you and the voice actors! I can't wait to see the next in the series.
  9. barfcat
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    I feel kinda dumb as you've probably been asked this hundreds of times, but what exactly is a scripted encounter in this context? You say that theyre not random, so I'm assuming each encounter triggers the first time you enter an area, and then doesn't trigger ever again? 
    1. kvatchcount
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      Pretty much.
  10. AP84
    AP84
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    Thanks
  11. MutantModder
    MutantModder
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    LETS GO!