Fallout New Vegas

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ZedraxStereo

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ZedraxStereo

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203 comments

  1. DriftyPlague1000
    DriftyPlague1000
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    I can't get the Helmet Overlay Patch to work with Mo2, it says the data in the patch's folder isn't valid
    EDIT: Also the Gun Runners guards seem to be using some of the Talon Company and Riley's Rangers Combat Armors?
    1. ZedraxStereo
      ZedraxStereo
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      Ignore the MO2 message, install it.
      Sometimes those npc will have those armors, but the chance is lower than the base armors.
  2. Anakin1773
    Anakin1773
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    Does this use scripts to modify leveled lists?
    1. ZedraxStereo
      ZedraxStereo
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      Yep
  3. McGillix96
    McGillix96
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    Has anyone else experienced texture glitches when using this mod? I've disabled any mod(s) that would interact with or overwrite the textures of this replacer and I'm getting insane texture issues. Any ideas?

    Edit: I'm using the New Vegas version of the mod, not TTW.
    1. ZedraxStereo
      ZedraxStereo
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      Is it with any specific armor?
    2. McGillix96
      McGillix96
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      It is with all of your combat armors and helmets. Some textures are either just black voids or they are rotating through random textures from the game. I feel like I've tried all the fixes I can think of. 
    3. ZedraxStereo
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      Reinstall the mod and put it in front of any other mods.
      The latest version of this mod is from September 2023, if there was a bug with the mod someone would have already commented on it.
    4. McGillix96
      McGillix96
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      I appreciate your help, my friend. I still can't get the mod to work, so it might be something to do with the game itself. Perhaps a bad install or a missing file. But even with this mod as the only mod that is active in my load order, I can't get it working. I still endorsed your mod though because I love the way it looks and the effort it took to get it to where it is today. 
    5. ZedraxStereo
      ZedraxStereo
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      I'm very glad that it's your only mod in your games of New Vegas and I really don't know what the problem could be. Since the textures are there and the meshes within the plugin are configured to use the specific textures according to the armor
    6. qjaehdhQk
      qjaehdhQk
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      I experienced so too. It seemed intact in most situations, but when i got into Tenpenny Tower, some temporary texture glitches occurred at certain angles.
    7. ZedraxStereo
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      Can you share some screenshots to see the problem?
    8. qjaehdhQk
      qjaehdhQk
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      I checked off firmly as much as i could, the mod found intact. It's been my mistake during transplanting your assets to my custom armors. Sorry for disinformation; making your time waste.. :<
  4. DarkPopulous
    DarkPopulous
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    Is there any plans to make a version that blends better with Bornagain's retexture? I love the look of these Armors, but I am not a fan of using the AI upscale mods recommended in the description.

    I might try myself to utilise book of steel's textures for the t-45 meshes on the mk1 and mk2 armors, but the face cover i'm not too sure how i would do.

    https://imgur.com/a/82yJChU
    1. ZedraxStereo
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      Hi Dark!
      Yes, there are plans to do so. They've been asking me to do it for a while now.
      I just have to have some time to do it, but since they are recolors of the armor from the same mods I don't think it will be that complicated.
  5. Quesant
    Quesant
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    For those that are using the TTW version and using Helmet overlays, the patch to add overlays to the new armour sets is referencing the normal esp, called "Combat Armors Replacer.esp" and will not work with the TTW version, you can go into the txt file called "Combat Armors Replacer - HO Patch" and change every line that has "@Combat Armors Replacer.esp" with "@Combat Armors Replacer TTW 1.3.esp" it should fix it and make it work
    Is fixed now
    1. ZedraxStereo
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      Are you sure about that? Could do it
    2. Quesant
      Quesant
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      ive tested it myself, US combat army helmet reinforced wasnt getting an overlay, i was trying to figure out why, then i saw it was pointing to the wrong ESP since the TTW version ESP has a different name, for ease of use you could upload a different patch for TTW if you wanted, or rename the TTW version ESP to the original no ttw esp name and it would work
    3. ZedraxStereo
      ZedraxStereo
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      D O N E
      I would appreciate it if you could try it and tell me if it works.
    4. Quesant
      Quesant
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      Yup! it works, nice one boss! il change my post now i guess since its working
  6. ForTheHonor
    ForTheHonor
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    Hey the mk2 armors (20DT) are the same price as the mk1 armors (DT17) at 8000 caps base price
    if you want to make the changes the following armors need to be changed:
    ArmorCombatReinforced
    carArmorCombatRangerMKI
    carArmorCombatTalonMKI
    carArmorCombatWinterMKI
    carArmorCombatDesertMKI
    carArmorCombatWMedicMKI
    carArmorCombatBlackMKI
    carArmorCombatArmyMKI
    carArmorCombatVGraffMKI
    The Price of Normal Combat armor (DT15) is 6500
    The Price of mk2 armor (DT20) is 8000
    so i set reinforced or mk1 armor at (DT17) 7250

    1. ZedraxStereo
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      What version are you talking about? so I can fix it
  7. ReddThatBefore
    ReddThatBefore
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    how come the winterized combat armour helmet no longer has a mask? been tryna get it to have a mask but i cant (ttw btw)
  8. 1SHOT2KILL
    1SHOT2KILL
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    Does this mod also change Lag-Bolt's combat armor and the security uniforms used by the guards in Tenpenny Tower and Rivet City?
    1. ZedraxStereo
      ZedraxStereo
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      Unfortunately I didn't make the TTW version and I can't see it either because I don't have TTW.
    2. Lightsauroral
      Lightsauroral
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      Hi!
      I made the TTW patched version and it covers both of those armor variants.
    3. ZedraxStereo
      ZedraxStereo
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      Thanks Light!
      I have to remember to also enter you so that you can receive comments about the TTW version
  9. handicapsniper
    handicapsniper
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    i use the pip boy 2500 and the sleeve where the old pip boy would be is completely missing is there an easy fix for that? considering it likely works for npc's
    edit: it works now but it was some kind of temporary bug
    1. ZedraxStereo
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      It was fixed in the last update
  10. WastelandSentinel
    WastelandSentinel
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    is this compatible with retextures? 
    1. ZedraxStereo
      ZedraxStereo
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      If it is compatible, yes, but whether it looks good is another thing.
      What the plugin does is make each part of the armor use a specific texture that comes within the mod.
      Maybe, for example, you downloaded a mod that changes the textures of the base combat armor, the winter one for ttw and the army one for lonesome road. Keep in mind that parts are going to be from the mod you downloaded and others from my mod.
      Maybe it looks good but most likely it won't look that good since some textures were made by me.
    2. WastelandSentinel
      WastelandSentinel
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      okay, understandable. i use The Gruntening - 2k Combat Armor Retextures TTW Patch and pave. 
    3. ZedraxStereo
      ZedraxStereo
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      It seems that they are darker textures than vanilla.Keep in mind that there are parts taken from the t45 that were put in to make the Mk I and Mk II and those parts are the ones I changed the textures to match the combat armor parts.I hope you can understand it since English is not my language.
    4. WastelandSentinel
      WastelandSentinel
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      your English is just fine  lol