Fallout New Vegas

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Hitman47101

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hitman47101

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145 comments

  1. hitman47101
    hitman47101
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    I'll be rolling out patches for the New Vegas Bounties series of mods soon so you can chop off some named fingers, wasn't included on release due to the sheer number of fingers involved.
  2. Krowww
    Krowww
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    This mods so damn funny. Was playing Old world blues for the first time and it really managed to top off the already wild wasteland trip that was that DLC
  3. Targeteron
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    Coming back to NV and would love for this mod to work but it wont. Downloaded everything fresh today so latest version of everything. Start new game, head up the Goodsprings Graveyard and pick up the cigarette butts and snow globe, no animation. It is likely a conflict, though I haven't installed any other animation mods. Could custom races from FCO cause an issue? 
    1. cpatalic
      cpatalic
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      I don't get it either, I only have his and xilandros interactions and inject mods. The only other animation mod I have is Enhacned Movement. idk what to do
  4. ilovepenguins12345
    ilovepenguins12345
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    So I'm not sure what I'm doing wrong, I have the Framework and everything up to date, but when I download the file and install it using MO2, a significant number of ini files are missing--only the dogtags, brains, heads, and ears get installed, and from the description there should be a lot more.

    Any help would be appreciated.
    1. Kennieml
      Kennieml
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      I have the same issue no matter how i download the file mod manager or manually downloading i am missing so many ini files. did you find a workaround?
    2. ilovepenguins12345
      ilovepenguins12345
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      Not as much of a workaround as I just reinstalled Hit B42 - Interact, and that got it working.  Though, some animations will not play at the start of a new game, I have to save and quit, and then boot the game back up to get all of them working.
  5. GarnetAnimations
    GarnetAnimations
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    Is there a way to make the interactions happen every time? Like for instance once you pick up one blue star bottle cap, you never see the animation again though I love the animations
    1. jimmyrocketfingers
      jimmyrocketfingers
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      I felt the same way so I dug around the file structure a little bit and figured it out. There's no setting that you can flip, it runs based on the name of a folder preceding the animation. But because of this you can easily just change the name of the folder, and it will run the animation every time. You can find it here:

       Hit - B42 Interact Animation Pack\Meshes\B42Interact\EdID\NVStarBottleCap\Add\Once\
      Change "Once" folder to "Dflt" and the animation will trigger every time. 
  6. OuroborosCycles
    OuroborosCycles
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    When i pick up quest items, the screen just fades to black instead of playing the animation
  7. dipsy52
    dipsy52
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    The mod Is not working , I have all the other mods, the main files and I don't even get any compatibility errors, what do I do?
  8. JBoersen21
    JBoersen21
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    Any chance were getting a season 2 or just an update with more items covered for instance the other TTW Schematics?
  9. indola
    indola
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    the -Sunset Star Bottlecap- animation is only displayed on the first Bottlecap.
    no animation is displayed for all further -Sunset Star Bottlecaps-.
    Is this the way it should be?
    1. hitman47101
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      Yeah that's intentional, felt it would get old given you need to pick up/find 50 of them for the quest.
    2. solomansenpai1
      solomansenpai1
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      anyway to make it play  everytime?
    3. Zakken21
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      I'm actually of the opinion that it'd be cool to at least have a toggle to see it every time, I sometimes miss collecting the things so having this "Oh cool, you found a star bottlecap!" reminder would be neat. 

      I however am not the mod maker, you are, so whatever floats your boat.
    4. doodles1123
      doodles1123
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      ahhh I see it thought it was a bug.
      would be nice to get it to play for the 'downing of sunsets' spamming ;P
    5. doodles1123
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      great mod though :)
    6. MoneyManTab
      MoneyManTab
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      should still give the option 🤡🤡🤡
    7. 507310
      507310
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      I really want this option please
    8. m00nsbutt
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      You can change it yourself by renaming a folder. Navigate to the folder where the star bottlecap file is located:

      "Fallout New Vegas\Data\meshes\B42Interact\EdID\NVStarBottleCap\Add"

      There you should find a folder that is named "Once". Rename that folder to "Dflt". Now the animation plays everytime you pick up a star bottle cap.
    9. Thedudeman1985
      Thedudeman1985
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      Much appreciated m00nsbutt - kudos given
    10. pillar9190
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      thanks for the information, m00nsbutt!
    11. WhateverGod
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      Thanks so much you're a god-send.
    12. pastrypal
      pastrypal
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      Amazing thanks
  10. luska233
    luska233
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    Hey so, I don't use TTW, does anyone know how to make the animation play to mod-added bobbleheads, like from "bobblehunt" for instance?
  11. Bigfangus
    Bigfangus
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    Can you add an option to make the animations play every time you pick up a star bottle cap 
    1. KurstVI
      KurstVI
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      You can do that yourself go to "Data\Meshes\B42Interact\EdID\NVStarBottleCap\Add\Once" and change the folder name "once" to "Dflt".
    2. Bigfangus
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      thank you
    3. javier1143
      javier1143
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      Here's a fix if you want to keep getting the Sunset Star Cap animations - Go to "Data\Meshes\B42Interact\EdID\NVStarBottleCap\Add\Once" and change the folder name "once" to "Dflt".
    4. MoneyManTab
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      it doesnt work for me do i need to make the file to not read only?