it's strange. in my modloader it loads normally as I explain in the post... just in case it is necessary for the original mod to load before because it overwrites the list of armors that the pipboy holo should have
Yep. I confirmed it. Took a loot through FNVEdit. Here's a pic.
FYI, .esp files can be flagged as .esm files (master files, always loaded first and with diferent properties like working navmeshes). In this case there is no way this patch can be loaded after the original mod, because the .esp is flagged as .esm, and a .esm always loads before any .esp, as is the original mod. I've changed the flag by myself in FNVEdit and now it should be loaded properly.
I didn't tested this patch before the tweak anyway, but that .esm flag may cause the game to load the patch before the original mod, which could cause problems.
I am not very experienced with xEdit so I do not know some things but I appreciate that you tell me how to do it to make the respective correction. In itself it is the first .esp that I do
Sip. Estoy trabajando en varias traducciones para mods de TTW pues hago parte del "Proyecto de Traduccion Masiva de TTW" y pues como muchos mods de S6S me han gustado mucho me he tomado la libertad de traducir varios de estos incluyendo S.T.A.R.S.
Pronto los estare subiendo pues quiero testear todo lo necesario para que no se me pase nada.
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EDIT: typo
FYI, .esp files can be flagged as .esm files (master files, always loaded first and with diferent properties like working navmeshes).
In this case there is no way this patch can be loaded after the original mod, because the .esp is flagged as .esm, and a .esm always loads before any .esp, as is the original mod.
I've changed the flag by myself in FNVEdit and now it should be loaded properly.
I didn't tested this patch before the tweak anyway, but that .esm flag may cause the game to load the patch before the original mod, which could cause problems.
Pronto los estare subiendo pues quiero testear todo lo necesario para que no se me pase nada.