Can you build something where you can assign the sounds to the creatures ingame. Fallout 3 uses only the normal sound flags like Attack, Aware, deaht. Fallout New Vegas uses eight additional Auxilarrys. Aux 1 - 8 Unfortunately, the meaning and application of the Auxilarrys is nowhere documented. Thus, it would be helpful to try out the ingame what is used when and fits best to the creature.
"and home designer" o.O is that an ingame interior decorator I hope? Portable camp stuff generally works but is showing its age. If this is one of your upcoming mods could you include a F4 style in menu object scrapper (I mean just remove object since we don't have scrap system) it would be so much nicer to clean up an interior in real time with a button than to use console disable for all the static stuff!
Can you add a setting option for the water with reflections and all its features. The settings are possible in the "Geck". but it is very difficult to find the right settings here. If this would go ingame, it would be easier. The same goes for the underwater settings. The setting of the Fog is with the Geck is so far extremely complex. Since it is difficult to observe. In addition, it is only adjustable up to 1000. Had used NVEdit to get beyond the 1000 or below -1000. Maybe that can also make more sense as an extra feature like your UX Editors.
Not sure how much of a deal this is for any serious user, but on a casual test this isn't compatible with simple open strip or freeside. Many of the wall meshes and textures are added back in, despite them remaining two contiguous cells as intended. Bit of an oversight IMO lmao it was Project Big Apple, which makes way less sense (you can even see in the gallery that OP is using walled Vegas like a console peasant). Poor bug testing on my part.
As far as user review, I only got this to test on-the-fly invisible wall removal for said spaces. Can't say it did what I wanted, or that it claimed to.
Well Idk what I'm doing wrong but it's not working and this is what I see on the mcm. For some reason it detects a controller when I'm not using one. Unless you made it so it requires controller, in that case I'll try tomorrow because it's already too late for me and I need to fix my sleep schedule
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Fallout New Vegas uses eight additional Auxilarrys.
Aux 1 - 8
Unfortunately, the meaning and application of the Auxilarrys is nowhere documented.
Thus, it would be helpful to try out the ingame what is used when and fits best to the creature.
The same goes for the underwater settings. The setting of the Fog is with the Geck is so far extremely complex. Since it is difficult to observe. In addition, it is only adjustable up to 1000. Had used NVEdit to get beyond the 1000 or below -1000. Maybe that can also make more sense as an extra feature like your UX Editors.
also I didn’t make UX Editors.
Not sure how much of a deal this is for any serious user, but on a casual test this isn't compatible with simple open strip or freeside. Many of the wall meshes and textures are added back in, despite them remaining two contiguous cells as intended. Bit of an oversight IMOlmao it was Project Big Apple, which makes way less sense (you can even see in the gallery that OP is using walled Vegas like a console peasant). Poor bug testing on my part.As far as user review, I only got this to test on-the-fly invisible wall removal for said spaces. Can't say it did what I wanted, or that it claimed to.
by default you hit p to enter. It controls like the geck render window with buttons.
Edit: I lied, it's the \ key by default