Fallout New Vegas

File information

Last updated

Original upload

Created by

Wall_SoGB

Uploaded by

WallSoGB

Virus scan

Safe to use

343 comments

  1. WallSoGB
    WallSoGB
    • premium
    • 685 kudos
    Locked
    Sticky
    Awaiting immediate crashes, bugs and other user complaints rn
  2. NoBarkNoBiteNoonan
    NoBarkNoBiteNoonan
    • premium
    • 13 kudos
    Locked
    Sticky
    As a contributor to NVMIM, I'm happy to announce quite a few meshes (somewhere around 90, it was some stuff that was in my WIP folder) will already be patched with Unknown10 in the next update!
    1. Norvito
      Norvito
      • premium
      • 63 kudos
      That's so sexy of you
    2. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 169 kudos
      Nobark doing the real work!
    3. Manan6619
      Manan6619
      • premium
      • 78 kudos
      Terrific news, that's exactly the kind of mod you'd want to see have support for this.
    4. SciRika
      SciRika
      • premium
      • 208 kudos
      Which'll hopefully be out within a week or two, I think we'd want to go over every-everything with env mapping? Wondering about weapons now too, if zilav gives us the button will someone just make a big TTW patch, keep fix-fixes separate from "we've added the flag and rika or nobark will actually address the mesh sucking later down the line"? Will someone update WMIM? I foresee people relying on the override setting in this for... a while.
  3. NexusBram
    NexusBram
    • premium
    • 59 kudos
    Sorry, random spam question here. Does anyone know of a mod that includes shinybright_e.dds in a neutral colour?

    I am playing TTW with a weather mod that removes green tint but all shiny stuff like weapons and armour still have green tint present.
  4. Lucasfalves
    Lucasfalves
    • member
    • 0 kudos
    Sorry but I can't get it to work, tried the settings you've sugested here in another comment, enabling high quality and nothing.
    Not sure what I could be doing wrong. I use the ENHANCED SHADERS - ENB, some retexturing mods, I don't use NVR.
    Did I miss something in the description?

    My specs are:
    Intel i5 4690
    Nvidia 1050ti
    12 gb ram
    1. Alexandr
      Alexandr
      • member
      • 1 kudos
      ENB breaks everything. Don't do it.
    2. TehDave
      TehDave
      • premium
      • 12 kudos
      Use NVR instead, ENBs are pretty much obsolete now.
    3. gdub7208
      gdub7208
      • premium
      • 0 kudos
      your PC specs are way too low to use NVR bro, upgrade then use NVR
  5. TehDave
    TehDave
    • premium
    • 12 kudos
    So if I'm reading this right, for just basic functionality, not accounting for any needed texture tweaks
    -Find the part of the mesh you want to have reflection
    -go to its BSShaderPPLightingProperty branch
    -go to Shader Flags 2 and enable the Unknown10 flag, uncheck Envmap_Light_Fade if it's enabled
    -save file
    1. WallSoGB
      WallSoGB
      • premium
      • 685 kudos
      Correct
    2. TehDave
      TehDave
      • premium
      • 12 kudos
      Sounds easy, unless the bits you want reflective aren't its own separate block
      But you can mask the texture to make everything else non/less reflective right?
    3. WallSoGB
      WallSoGB
      • premium
      • 685 kudos
      Correct
    4. TehDave
      TehDave
      • premium
      • 12 kudos
      Might have a go at patching all the meshes I can find that might benefit from this at some point, time permitting
      I'm greatly considering starting up a new load order for NV in the near future so I can definitely devote some time during that to try and put out a proper pack of meshes/textures set up for this
    5. nexusdownld
      nexusdownld
      • premium
      • 0 kudos
      When you get around to it, could you show a quick how to of this? Would this be inside the GECK? 
  6. xtcydom
    xtcydom
    • member
    • 0 kudos
    Idk if this will even help anyone but I was just messing around in the ini and disabling a bunch of mods to fix my screen flickering, but the culprit was a stupid nvidia filter I had enabled from the overlay 
  7. Fugalism
    Fugalism
    • supporter
    • 3 kudos
    Could this mod potentially cause NPC's eyes to look different? They all look very glassy in my game and someone pointed out RTR is the likely reason.
    If so, is there a way to have this mod not reflect eyes?
  8. oiok
    oiok
    • member
    • 0 kudos
    how do i get the reflections to see me? and how do i make them show the place im in? like in freeside i wanna see a real reflection and not the cube map?
  9. rednaxela712
    rednaxela712
    • supporter
    • 0 kudos
    When pairing this with NillaPlus MIRROR MIRROR, the mirror reflections magnify significantly the further away you are. The only time it looks even close to accurate is with your face smashed right up to the mirror. Is something configured wrong? or is that just the nature of the beast?
    1. WallSoGB
      WallSoGB
      • premium
      • 685 kudos
      Normal. Camera is attached to the player.
    2. rednaxela712
      rednaxela712
      • supporter
      • 0 kudos
      I see. Rather unfortunate in that scenario as I find it incredibly distracting, I guess I will be playing without real time reflective mirrors. Looks good in other scenarios though. Good work sir!
  10. shawnchi
    shawnchi
    • member
    • 0 kudos
    Hi I am new to modding and I know this must be a stupid question. But what is an INI and how do I access it? What settings do I need to tweak in order to set up this mod properly?

    EDIT: Yep, it was a stupid question. For anyone in my position, right click "Real Time Reflections - INI" in Vortex Mod Manager and click "Open in File Manager", then open the file with Notepad to edit settings.
  11. CapnCuck
    CapnCuck
    • supporter
    • 0 kudos
    I guess when a modding community lasts this long, eventually a wizard gets bored and gives it a go. This is awesome.
  12. burst99
    burst99
    • supporter
    • 0 kudos
    spectacular mod! the only issue I have encountered thus far is the annoying reflection on a laser rifle weapon scope from Laser Rifle Rebirth mod

    https://imgur.com/a/OJDGz6b - two images with both realtime reflections enabled/disabled.

    is there a way to fix the issue?

    thanks in advance

    Edit: nevermind, figured out how to edit the shaders in question through nifscope