I tried using some fancy UI menu scripting functions but wasn't able to sorry. Still, you can change anything you don't like about the character after it's been randomized as long as the mod's hardcore setting isnt enabled and even click randomize to re-randomize the character's facegen again.
I just tried the newest version and while my previous issue was resolved I'm getting my stats changed each time I raise ye ol pipboy. I guess the fix didn't work?
I downloaded the lastest update, skill,stat changing problem fixed when I completed "Ain't that a kick in the head" quest. but before complete "Ain't that a kick in the head" quest , or using FNC,DUST the problem still persist. Anyway Thanks for update!
That checks out because the quest isn't stopped until VCG01 is marked complete, which happens right when you get the Pip-Boy and allows you to check your stats in the menu.
I will have to test more with DUST. It uses the vanilla VCG01 quest for its starting script as well. Think of this update as more of a hotfix for now.
Please try the new update. Issues with DUST, TTW and mods that use the CharGen menu instead of the vanilla Vigor Tester should be fixed for good. Note that mod now requires ShowOff script extender as well, but really only if you use the vanilla Vigor Tester rather than the CharGen menu which mods like Better Character Creation and DUST use instead.
Welp, I hate to break it to ya but this update broke things more. SPECIAL and tagged skill are no longer random (appearance and traits still work) and when exiting the vault my SPECIAL is all set to 0.
No, I appreciate the candor. I dont have a TTW install so testing it with TTW has not been possible for me though I was trying my best to ensure compatibility.
I know for a fact it is working good with FNV, Better Character Creation and DUST. But, so not TTW compatible (yet). Got it.
That's a good point. I use Better Character Creation with it, which makes Wild Wasteland a separate menu option like Hardcore Mode that doesn't cost a trait slot.
I'll have to think of a suitable check for situations like that.
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I really want to use it, but my special stat keeps changing every time when I see pip-boy.
EDIT: Yeah, I checked it and it's broken. Taking the mod down till it's fixed.
EDIT: Fixed now in the latest update. Thanks so much for the report.
but before complete "Ain't that a kick in the head" quest , or using FNC,DUST the problem still persist.
Anyway Thanks for update!
I will have to test more with DUST. It uses the vanilla VCG01 quest for its starting script as well. Think of this update as more of a hotfix for now.
I know for a fact it is working good with FNV, Better Character Creation and DUST. But, so not TTW compatible (yet). Got it.
It's unfortunately bugged with Roy's quick start for TTW.I'll have to think of a suitable check for situations like that.