Fallout New Vegas
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Inthegrave

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56 comments

  1. esonoesmyfault
    esonoesmyfault
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    i can see this being a hit or miss for some ppl, but honestly for a paranoid mf like me that cant sleep knowing my save file will be utterly ravaged one way or another, this eased my phobia 10/10
  2. MrsBigBrain69
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    Would it be possible to make a version of this mod that triggers slower just on death. If you let's say have a mod that adds death lines, they get cut off mid-sentence. I'm just asking for a friend of course. 
    1. Inthegrave
      Inthegrave
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      Hmm, yeah I think I can do that. Thanks for the suggestion!
    2. MrsBigBrain69
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      Thank you! For being so considerate, to my friend of course. 
    3. Lakaiis
      Lakaiis
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      yeah i have the mod that has the OG ron perlman line play "your life ends in the wasteland" and this mod cuts him off lol
  3. Geklmin
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    I have tried to replicate the "objects disappear on game load" bug to no avail.

    I started a new game in doc mitchell's house and I picked up a blood pack.

    I loaded the save mid-session (no restart) and it was there just like it should be.

    What bugs does this prevent, exactly?
    1. Inthegrave
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      That's not the main issue. The issue is most script extender commands persist like ones that make changes to stats of a weapon
      or something like that, too many things to mention and most modders don't account for this in their scripts. In the vanilla mines can
      explode and then not be reset when you load a save. Even worse a vanilla command called "PlaceAtMe" (Which is used frequently) often
      has the spawned object persist when loading a game which could be really bad for heavily scripted stuff.
    2. Geklmin
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      @Inthegrave
      Are there any patches available which fix the bug?

      If not, then...
      Is it possible to force New Vegas to close and re-open when loading a save?
      You've forced it to close. Can you make it re-open loading the proper save?
    3. Inthegrave
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      No there isn't any patches yet, Someone like Stewie would have to fix it at engine level.

      For opening the game back up I had a few ask about this and I am indeed interested in doing this but I have found no solution that would
      allow me to do that yet unfortunately.
    4. Geklmin
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      @Inthegrave
      Alright. I have yet more questions:
      1. is there documentation of these bugs with test cases that reliably reproduce it?
      2. You said that PlaceAtMe "often" has the spawned object persist. This implies it doesn't always happen. Are the exact mechanisms causing the persistence bug well understood?
      3. Does the bug exist in Fallout 4?
      4. I have experienced at least one quest-breaking bug in FNV since I started playing it recently. I somehow managed to talk to Jason Bright, left the repconn site, and came back only to find that I didn't have the repconn basement key.
      I'm wondering if the loading saves mid-session bug is responsible- could it corrupt my keyring?
      5. Is Stewie working on an engine-level fix?
    5. Inthegrave
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      1: No but it's a known issue in all of the Elder Scrolls and Fallout games since Morrowind. Some bugs in these games are unfortunately
      hard to reproduce and are basically up to chance. There is likely a specific way to reproduce it but we haven't found it yet.
      2: No they aren't well understood and it's random but I have run into this bug many times over the years and a few other modders I known
      have as well.
      3: Yes, I don't mod Fallout 4 but I heard it's even worse there in some cases. It effects most Bethesda games.
      4: Hmm hard to say.
      5: I don't think so. Unfortunately I don't think any of the modding communities for these games have completely erased the bug.
    6. Geklmin
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      a "random" bug? There is almost never such a thing.
      The bug is probably some variable, pointer, or bit of memory that gets configured unexpectedly.
      Again, if we can create a sequence of save files which can be loaded in a specific order (perhaps with certain actions being performed) then we could isolate this bug.

      Could be a bug bounty thing.
    7. Inthegrave
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      You didn't listen to what I told you, I said "There is likely a SPECIFIC way to reproduce it but we haven't found it yet."
      I mean random in that we can't find a way to reproduce it thus when you use said command it will sometimes cause the bug
      and sometimes won't thus appearing random.
    8. Geklmin
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      Well I agree with that sentiment then. What needs to happen is we need to try to re-create the bug reliably.

      We could then ship the save files with instructions to someone like stewie.

      Can you give me everything you know about the bug, how it has been triggered, how it behaves, etcetera?

      I realize that from what you describe it probably isn't much, and it's probably quite spotty, but any leads I can get will help.

      If I'm going to try to spam saves while playing vanilla unpatched New Vegas (or whatever proximity thereof would be most useful) for several hours paying extra special attention to land mines and NPCs, I want to get some hints as to how it triggers.

      I'd like to avoid wasting too much time trying stuff that we already know isn't going to work.
    9. CrestFallen223
      CrestFallen223
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  4. AP84
    AP84
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    With this mod after JIP 56.95-57.21 the game is constantly crashing at any save load.
    1. Inthegrave
      Inthegrave
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      You didn't read the description, read the description.
    2. AP84
      AP84
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      Even at start at 1 level, even in the Doc Mitchell's house, if you try to load quick save once

      Description says - with loading a save game mid game.

      In this case, I think it is better to use my mod for this, then it will not allow loading game saves at all.

      https://www.nexusmods.com/newvegas/mods/83649
    3. Inthegrave
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      "Description says - with loading a save game mid game."
      Exactly, this mod doesn't allow loading any saves mid game, regardless if it's a quicksave or not.

      "In this case, I think it is better to use my mod for this"
      No, this mod makes it faster by closing the game so you can boot it back up for a safe load. Eventually I would like to make this mod
      close the game and automatically boot the game back up. 
    4. AP84
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      Sorry, but restarting the game every time you play is too annoying and eventually leads to some dissatisfaction.
    5. Inthegrave
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      I never said you had to use the mod, if you don't like it then don't use it. The mod was purposefully made this way by design.
      It's supposed to make restarting the game easier / faster because loading saves mid game can lead to issues in some cases.
    6. AP84
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      Anyway i keep endorse for your other great mods :)
    7. Inthegrave
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      Thanks, have fun.
  5. DuperflyBoneson
    DuperflyBoneson
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    Fantastic idea, now will be a permanent addition. TY so much inthegrave
  6. DracoVampire786
    DracoVampire786
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    Platinum's made a scriptrunner version of your mod. You should use it. :PepeStare:
    1. Inthegrave
      Inthegrave
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      Yeah I am looking into it.
    2. Waaaaaaank
      Waaaaaaank
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      link?
    3. DracoVampire786
      DracoVampire786
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      It literally is the main file.
  7. Waaaaaaank
    Waaaaaaank
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    im having a strange crash issue whenever i load a save what is going on? its only when i have this plugin active 
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      It literally says in the description "To prevent these game breaking issues this mod simply prevents you from being able to load save games mid session, this mod will forcibly close the game if you attempt to load a save mid game or if you die to make the process of reloading the game as fast as possible."

      You should always read the description of any mod you use. More often than not, it will have the information you need.
  8. electricsunrise42
    electricsunrise42
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    Just want to say this might have been the cause of my very first game breaking bug way back, on the 360. I was wearing the NCR ranger uniform all the time and probably savescumming a lot and when I took it off I found the game left all my reputations at neutral. I was so angry.

    To this day I am still needlessly wary of the disguise system.
  9. Geklmin
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    @Inthegrave
    Considering how widespread this bug is to the greater community, and how much potential it has to destroy people's runs,

    could you craft some save files which can be used to replicate the bug in an unmodified copy of the game?

    If you don't have the time, I might have the time. If you can explain a way that I could trigger it myself, I might be able to produce some save files which demonstrate the bug and then give that to some talented modders to craft a patch
    1. Inthegrave
      Inthegrave
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      You can't really craft a save effected by the glitch. It's a mid session thing. Once the game unloads it goes away.
    2. Geklmin
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      @inthegrave

      Well, for example, what you could do, is construct a save file to load initially.
      Do some action in that save file, then load save file 2
      do another action, load save file 3...
      You get the picture.
      if the sequence is followed correctly, the bug is reproduced.

      The aim being: Create a 100% reproducible test case.

      These save files could then be given to someone like stewie to create an engine-level patch.
    3. Inthegrave
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      I'm not sure he would fix it anyways. He is winding down as it is.
  10. EmperorLondoMollari
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    Do you think in future updates it will be possible to auto relaunch the game as well?
    1. Inthegrave
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      It's something I am looking into, though so far I haven't seen a way for that to be possible but I will look into it more.
    2. charlesm80
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      In a similar situation (work software) I've had a script create a separate launcher file that contains a delay timer, start that launcher, then close the main software.  The delay had to be long enough for the software to fully close.   A script in the main file then deleted the launcher.  I don't know enough about NV scripting to know if a similar concept could been done while accounting for the infinite installation possibilities.

      Also, I have successfully used this glitch to fix broken saves.  Loaded a save that didn't have the same break, then loaded the broken save and it worked.  Probably broke other things in the process, but one problem at a time.