I installed this and load it last after the long list of requirements, but nothing show up when I tap the keybind, it slow down and blur but nothing show up ?
great mod! I have been using this in my playthrough ever since but in the new update, after some time the ui breaks and icons and text wont appear. its still usable but without names or icons its literally impossible to know which is which. it broke when I updated to the new version
nvm fixed it by disabling JAM bullet time vats highlight
tried to replicate it again, can confirm its JAM bullet time and it is specifically the setting highlight = vats-like-highlight . default highlight and other settings on bullet time is fine.
This works phenomenally well, but I'm not seeing the YSI Color Fix being applied to the items. They show up correctly for the Aid categories, just not when scrolling over them. Is there any kind of load order concern?
I second this, immersive weapon swapping fixes the arm clipping into view when switching weapons with vanilla animations so i dont want to get rid of that to use this.
Is there anyway to stop the quickslots/hotkeys appearing when holding down the keys to open this menu? For example, when I hold 1, the quick slot panels appears.
I've edited falloutprefs.ini and removed the binds from the entries labelled Hotkey1 - 8, but it still opens the panel.
Nevermind, solved it. Turns out you can't just unbind the keys in falloutprefs.ini, they need to have a value and be rebound.
I opted to just rebind them all to numpad 1-8.
For anyone wondering, the codes for those keys are: Hotkey1=004FFFFF Hotkey3=0051FFFF Hotkey4=004BFFFF Hotkey5=004CFFFF Hotkey6=004DFFFF Hotkey7=0047FFFF Hotkey8=0048FFFF
hey sorry if you get asked this a lot but i consider this mod basically essential at this point but i have a small issue, on controller i cant seem to use your menu without opening the dpad hotkeys from (i believe) either M.U.X. or Revelation Lite/Revelation Extras as it has been reskinned in the style of the revelation extras mod.
Hi! I tired to maximize compatibility with other mods that use the same hotkeys but i actually never played with MUX or Revelation Lite so I wasn't aware of any hotkey conflicts. I'll look into it :)
I love this mod so much, I was wondering if it's possible to change armour/clothes this way? I've looked through the ini and can't seem to find anything for it
As someone who uses a controller and plays without VATS, this menu is essential...
...Tragically though, I can't use this with another essential mod, JIP Companion Command and Control. The controller DPad left/right is essential for both mods.
Please forgive me for asking this, but JIP CCC has an option to hold the controller A button to keep the JIP CCC menu active. Is it remotely possible to somehow have your mod not activate if the controller A button is held down? That would solve the clash.
I'm assuming the answer is no - no matter. I've used JIP CCC as a default mod since 2016 but yours is so good, I'm prepared to go back to the basic companion wheel, sacrificing JIP CCC for Quick Select. It's that amazing.
good morning i would like to know if it is possible to add a way to translate certain things in the interface of this quick menu. i usually do translations to spanish of certain mods but i avoid as much as possible to touch scripts to avoid any incompatibility.
188 comments
great mod! I have been using this in my playthrough ever since but in the new update, after some time the ui breaks and icons and text wont appear. its still usable but without names or icons its literally impossible to know which is which. it broke when I updated to the new version
nvm fixed it by disabling JAM bullet time vats highlightThanks for telling me :)
I set set it up just like you said (vats-like highlights) and it still works...
https://www.nexusmods.com/newvegas/mods/83061
Would be much better than having the weapons pop out of existence imo.
Incredible mod either way! Loving it so far
I've edited falloutprefs.ini and removed the binds from the entries labelled Hotkey1 - 8, but it still opens the panel.
Any ideas?
I opted to just rebind them all to numpad 1-8.
For anyone wondering, the codes for those keys are:
Hotkey1=004FFFFF
Hotkey3=0051FFFF
Hotkey4=004BFFFF
Hotkey5=004CFFFF
Hotkey6=004DFFFF
Hotkey7=0047FFFF
Hotkey8=0048FFFF
GLHF
https://imgur.com/wMeNyZr
I tired to maximize compatibility with other mods that use the same hotkeys but i actually never played with MUX or Revelation Lite so I wasn't aware of any hotkey conflicts.
I'll look into it :)
Look for an option named DPAD Replacer
...Tragically though, I can't use this with another essential mod, JIP Companion Command and Control. The controller DPad left/right is essential for both mods.
Please forgive me for asking this, but JIP CCC has an option to hold the controller A button to keep the JIP CCC menu active. Is it remotely possible to somehow have your mod not activate if the controller A button is held down? That would solve the clash.
I'm assuming the answer is no - no matter. I've used JIP CCC as a default mod since 2016 but yours is so good, I'm prepared to go back to the basic companion wheel, sacrificing JIP CCC for Quick Select. It's that amazing.
Thanks so much for your work!