Been a few months but I don't actually have that mod myself, as long as it doesn't change the model it Should be fine though. Maybe just to be safe put this mod under/after that mod in the Load Order, it should then overwrite any potential model change without affecting any potential stat changes or such.
How can you wear the Atomic-valence tri-radii-oscillator with a helmet on? I see people wear them with certain glasses and facewear too! But when I try to equip them one of them de-equip to make way for the other? Do you have a mod installed for this?
Ah now that you mention it I think one of the overhaul mods does change Atomic-valence tri-radii-oscillator's equip slot to the Earring or something which most non-modded items do not overlap... Let me see if I can find the source.
Edit: Apparently it's changed by Yukichigai Unofficial Patch - YUP https://www.nexusmods.com/newvegas/mods/51664?tab=description which changes it's from using the Hair & Mask Slots to just the Earring Slot, that mod does so so so so much more than that though and is basically a Must Have. If you already have it then maybe check FNVEdit for any possible mod conflicts, just open the OldWorldBlues.esm then armor and lastly the Atomic-valence tri-radii-oscillator which should tell you all the mods that are changing it.
Oh and for anyone wondering the Blue Shishkebab in the header image is from this mod "Real Unique Flame Weapons" https://www.nexusmods.com/newvegas/mods/76035 of which this mod is also included in the "Essential Vanilla Enhancements Merged" mod https://www.nexusmods.com/newvegas/mods/78877 that most people already have if they followed the Viva New Vegas Mod Tutorial.
Also the halo thing is just the "Atomic-valence tri-radii-oscillator" found in the Old World Blues DLC.
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Edit: Apparently it's changed by Yukichigai Unofficial Patch - YUP https://www.nexusmods.com/newvegas/mods/51664?tab=description which changes it's from using the Hair & Mask Slots to just the Earring Slot, that mod does so so so so much more than that though and is basically a Must Have. If you already have it then maybe check FNVEdit for any possible mod conflicts, just open the OldWorldBlues.esm then armor and lastly the Atomic-valence tri-radii-oscillator which should tell you all the mods that are changing it.
Also the halo thing is just the "Atomic-valence tri-radii-oscillator" found in the Old World Blues DLC.