It works good for weapons i can ADS with, but for scoped weapons I can't adjust the normal viewmodel...Is there a way around this? Ok, I found a solution but I can't delete comments so no need to reply
Hello there. This mod is exactly what I was looking for. Would it be possible to set a global value for all weapons (and those not obtained yet) from the get-go ?
I only play in first person, and using 0.01 for my current shotgun and pistol works great. I'd like to set everything to the same, so I do not need to do it on a per-gun basis. If this is somehow possible, that would be awesome.
sorry i couldn't replicate it again it happened in a previous playthorught with AM snipers whose scopes were so close player could see inside if it happen again im goin to try to record it with details
sort of, mainly for hip mode. b42 optics sets its own clip distance when going into the scope, so it wouldn't clip. i don't see why anyone would want to increase clip distance as it would result in optics clipping. now clip distance just returns to what it should be after releasing aim button.
I was having a similar issue when trying to use New Vegas Animation Overhaul - Guns with weapon zooming disabled in Stewie Tweaks. Without any scopes, I would get clipping when ADSing, most likely caused by the lack of zooming, which the animations were probably not made for.
This mod would fix the clipping, but as soon as I stopped aiming, the changes I made to the specific weapon would get reset, and the clipping would come back. I "fixed" things by just using the global clip distance setting instead, and setting it to 0.01.
Good stuff, absolute must have for people playing TOTNW or FO4 Power Armor Replacers, I can finally use my crappy hunting rifle while I shoot with my T-45d early game. Thank you for giving the low level weapons a chance!
When using b42 optics the hip clip distance resets whenever I zoom in. This happens with every single weapon that uses b42 optic zoom for me. I set the distance, I zoom with b42 optics, I unzoom, it's clipping into my screen again.
89 comments
Ok, I found a solution but I can't delete comments so no need to reply
Would it be possible to set a global value for all weapons (and those not obtained yet) from the get-go ?
I only play in first person, and using 0.01 for my current shotgun and pistol works great. I'd like to set everything to the same, so I do not need to do it on a per-gun basis. If this is somehow possible, that would be awesome.
is there a way to not reset with using optics?
it happened in a previous playthorught with AM snipers whose scopes were so close player could see inside
if it happen again im goin to try to record it with details
b42 optics sets its own clip distance when going into the scope, so it wouldn't clip. i don't see why anyone would want to increase clip distance as it would result in optics clipping.
now clip distance just returns to what it should be after releasing aim button.
This mod would fix the clipping, but as soon as I stopped aiming, the changes I made to the specific weapon would get reset, and the clipping would come back. I "fixed" things by just using the global clip distance setting instead, and setting it to 0.01.
Mouse wheel right now controls my weapon change so if I enable this mod and try to use the mouse wheel it changes the gun not the clip distance.
iND += 0.2 * (IsKeyPressed 264 2 || -IsKeyPressed 265 2)
This happens with every single weapon that uses b42 optic zoom for me. I set the distance, I zoom with b42 optics, I unzoom, it's clipping into my screen again.
I don't really want to try every weapon until I find out which has issue.