Fallout New Vegas
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root1

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  1. root1
    root1
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    Make sure to update JohnnyGuitar NVSE to at least 5.00 version for this mod to work properly!
  2. DeskoIsSad
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    It works good for weapons i can ADS with, but for scoped weapons I can't adjust the normal viewmodel...Is there a way around this? 
    Ok, I found a solution but I can't delete comments so no need to reply
    1. Blaktorne
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      How did you fix it?
  3. braders1986
    braders1986
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    Hello there. This mod is exactly what I was looking for.
    Would it be possible to set a global value for all weapons (and those not obtained yet) from the get-go ?

    I only play in first person, and using 0.01 for my current shotgun and pistol works great. I'd like to set everything to the same, so I do not need to do it on a per-gun basis. If this is somehow possible, that would be awesome.
    1. root1
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      I'll try to look into it
    2. root1
      root1
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      Done, check new version
    3. TakeBite
      TakeBite
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      I'm sorry how do I do this? I don't see it in the config ini
  4. pericov1
    pericov1
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    When using b42 optics the clip distance resets
    is there a way to not reset with using optics?
    1. root1
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      With what weapon, anim pack and FOV issue occurs?
    2. pericov1
      pericov1
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      I'll gather more info
    3. pericov1
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      sorry i couldn't replicate it again
      it happened in a previous playthorught with AM snipers whose scopes were so close player could see inside
      if it happen again im goin to try to record it with details
    4. pericov1
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      is it fixed now?
    5. root1
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      sort of, mainly for hip mode.
      b42 optics sets its own clip distance when going into the scope, so it wouldn't clip. i don't see why anyone would want to increase clip distance as it would result in optics clipping.
      now clip distance just returns to what it should be after releasing aim button.
    6. Dondarrion89
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      I was having a similar issue when trying to use New Vegas Animation Overhaul - Guns with weapon zooming disabled in Stewie Tweaks. Without any scopes, I would get clipping when ADSing, most likely caused by the lack of zooming, which the animations were probably not made for.

      This mod would fix the clipping, but as soon as I stopped aiming, the changes I made to the specific weapon would get reset, and the clipping would come back. I "fixed" things by just using the global clip distance setting instead, and setting it to 0.01.
    7. root1
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      yea, it's stated in description that by default this works only while aiming, you can enable hip mode so it would work without aiming.
    8. jchunn
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      Thanks for the b42 optics fix - exactly what I needed!
  5. lukaslinner
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    Super useful! This is a must have for me.
  6. Jayombie
    Jayombie
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    Any other way I can replicate wheel control using something else ?

    Mouse wheel right now controls my weapon change so if I enable this mod and try to use the mouse wheel it changes the gun not the clip distance.
    1. root1
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      Find this line and change 264 and 265 to desirable keys in nvse/plugins/scripts/ln_fneardistance.txt

      iND += 0.2 * (IsKeyPressed 264 2 || -IsKeyPressed 265 2)
  7. pericov1
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    finally b42 optics compatibility
  8. FreedmF1ghter77
    FreedmF1ghter77
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    Good stuff, absolute must have for people playing TOTNW or FO4 Power Armor Replacers, I can finally use my crappy hunting rifle while I shoot with my T-45d early game. Thank you for giving the low level weapons a chance!
  9. Nonday
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    When using b42 optics the hip clip distance resets whenever I zoom in.
    This happens with every single weapon that uses b42 optic zoom for me. I set the distance, I zoom with b42 optics, I unzoom, it's clipping into my screen again.
    1. root1
      root1
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      With what weapon, anim pack and FOV settings issue occurs?
      I don't really want to try every weapon until I find out which has issue.
  10. jedp15
    jedp15
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    How does this differ from HIPControl?
    1. root1
      root1
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      This changes weap clip distance, hipcontrol changes weap hip position. All written in description. 
  11. kazman115
    kazman115
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    any way to make this compat with fov slider? It would be cool because some mods need it.
    1. root1
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      I'll try to look into it.
    2. kazman115
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      Thanks, Youre awesome!
    3. root1
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      done 
    4. InfernO1nu
      InfernO1nu
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      you can change fov use VNV's FalloutCustom.ini
    5. pericov1
      pericov1
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      how is it not compatible?
    6. DracoVampire786
      DracoVampire786
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      Because FOV Slider has its own weapon near distance setting.