It's cool to see this, but I've now gone ahead, with the gracious permissions of the original texture authors, integrated these textures and meshes into the main mod of Super Mutant NCR Personnel. Thanks for this! :D
No problem thank you for your work on the original mod and all the other projects you've worked on. They have been a staple of my load order for a long time.
The original mod has a fun concept, but without these armors it just made little sense to me, now they look like proper integrated soldiers. Your fix should just be part of the base mod eventually. Absolute upgrade.
Yeah I knew I could but I'm lazy and kind of a dumbass so I just took the easier option. I can see why people wouldn't want to have to download 2 other mods, but it wasn't a big enough deal to me since they just sit in your load order and don't take up extra esp slots as long as you hide KOR's unnecessary esp. I have plans on releasing more niche mods sometime in the future and maybe then if the perms allow it I'll package needed assets in the archive. Anyways thanks for checking out the mod page.
They looks like they're gonnaTick-tock Heavy like a Brinks truck Looking like I'm tip-top Shining like a wristwatch Time will grab your wrist Lock it down 'til the thing pop Can you stick around for a minute 'til the ring stop? Please, God
7 comments
Your fix should just be part of the base mod eventually. Absolute upgrade.
That way, people won't have to download two other mods that they might not want.
Kewin568 says this under their "Author's instructions" tab for KORs Lily-NCR:
And lordinquisitor says this at the bottom of their description page for Supermutant Upgrades - Bulk pack:
So as long as you follow those instructions, there shouldn't be any issues if you include the assets you make use of!
Heavy like a Brinks truck
Looking like I'm tip-top
Shining like a wristwatch
Time will grab your wrist
Lock it down 'til the thing pop
Can you stick around for a minute 'til the ring stop?
Please, God