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onvil

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233 comments

  1. onvil
    onvil
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  2. Runescribe
    Runescribe
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    In the fourth picture, with the floating decapitation stump/invisible neck is there anything that fixes that? Is this a vanilla bug or something? SO immersion breaking when I see it, or does it have something to do with mods that retexture armors etc. Any help would be much appreciated.
    1. spoonsandvich
      spoonsandvich
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      no, he's gonna block you!!!!
    2. onvil
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      its a vanilla problem when theres a helmet hiding the head when the decapitation occurs

    3. Runescribe
      Runescribe
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      I thought so, thanks for the quick reply onvil. Sorry about the off topic question. Keep up the great work.
    4. TheDoomSlayer45
      TheDoomSlayer45
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      Is there a known fix?
  3. Sam33213123
    Sam33213123
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    Are you planning to integrate WMIM into your mod?
  4. HavocSim
    HavocSim
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    Very awesome mod. The only problem I noticed was that the Vault 21 jumpsuit has the Vault 101 symbol on it. Otherwise, fantastic work.
  5. UberMorpth
    UberMorpth
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    Just out of the blue since I'm discovering this mod via Viva New Vegas: How much of this touches Power Armors aside from Remnants Power Armor shown in the screenshots? I often use Titans of The New West 2.0 (as that can change the meshes/textures), curious to know of those two would possibly conflict with each other or not
    1. onvil
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      it edits all of them but i havent heard of an incompatibility with titans
  6. BrayanG574
    BrayanG574
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    Soy nuevo en este mundo de los mods y solo queria dar a conocer mi caso


    seguí la lista de mods de viva new vegas y este mod fue el único que cuando lo activaba el juego no abría para nada, y lo desactivaba y abria normalmente,

    fue el unico mod de la lista que no me dejo abrir el juego, alguna solución?
    1. gwyndolinposting
      gwyndolinposting
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      al parecer el problema es con el YUP, la version del yup en español no es compatible con el mod :( una cagada la verdad
    2. LeRamen
      LeRamen
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      Desafortunadamente, no es preferible tener el juego en español si planeas modearlo. Porque el fallout: nueva verga esta sostenido con cinco padre nuestros y uno de esos padre nuestros que varios mods dependen es el ¡idioma!

      resumido: juego en ingles, juego feliz.

      jodido juego racista, como te amo
    3. No hay mayor motivo para aprender inglés que jugar esta mierda.
  7. Blackwolf52899
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    Does most of the mod work without the esps?
    1. ThorinStahlhaut
      ThorinStahlhaut
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      Yes, but some of the armors will have the wrong textures (the glass from the radiation suit will show the entire 'base image' of the radiation suit instead of being properly transparent) other armors will have the wrong model (female Pimp Boy 3Billion) and some Texture Sets will lack either there glow map (causing the armor to glow pink as in 'missing glow texture' because the new model of the base-armor has one) or environment map (metal parts that look more like plastic -> If you use the TTW version nearly all new PAs are affected)
      The new 'Armor Addons' and 'Formlists' can safely be ignored.
  8. falloutismyfriend
    falloutismyfriend
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    why do i get an error if yup is not installed but it doesnt say its a requirement 

    it says missing master - base game - yup + all dlc.esm

    i hate yup, gets rid of powder ganger spawns + fixes skilled exploit
    1. >gets rid of powder ganger spawns
      Except it doesn't? 

      >fixes skilled exploit
      Who cares about it fixing an exploit? You're playing on PC. You can easily use the console if you want to cheat. 
    2. falloutismyfriend
      falloutismyfriend
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      this does not answer my question 
    3. GilBates011
      GilBates011
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      It doesn't say but it is a master file. So, either install YUP or this won't work. I don't like what YUP does, not because of the exploits. Mostly I don't like fixer, chemist fix and so on. On top of that you need a bunch of YUP patches for almost any plugin.
    4. videojames3250
      videojames3250
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      Version 28

      • removed yup requirement like a baller


      And like clockwork, the YUP requirement is completely gone.
    5. falloutismyfriend
      falloutismyfriend
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      YES HELL YES
  9. Schmuddie
    Schmuddie
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    Safe to update mid-save?
  10. Oatmeal69
    Oatmeal69
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    it was about time you released an update you lazy piece of s#*!
  11. exeworks
    exeworks
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    FYI:

    In the changelog it says that the current mod version is 28, but the main file still says v27. Might lead to confusion as to whether a fix is included in the currently downloadable version 27 or not.