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This page was last updated on 03 May 2024, 10:37AM
- Changelogs
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Version 1.56
- There's something incredibly strange about the way New Vegas calculates speed and movement. You see, if I make an animation that makes you go X units forward at a rate of 30 FPS, I might not actually go that speed. No, it seems like the very first and the very last frame of movement relative to each other affects speed somehow. That is true for both time (how far away the first and last keyframe are in seconds) AND spacing (where the "root" bone is on the first and last keyframe). This feature of New Vegas is really, really, really, really fucking stupid. In the end I was able to fix the weird "reversed movement" bug by just elongating the "sneak forward" animation to 3x its normal duration. Don't ask me how this fixes it. I barely know myself.
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Version 1.5
- Improved mtforward (walking forward with no weapon) for males, females, and children.
- Improved and smoothed the running forward animations for no weapon (men, women, and childre), 1-handed melee, throwables, and 1-handed pistols.
- Finally added crouching locomotion animations. Enjoy!
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Version 1.4
- COMPLETELY re-created all walking animations. Walking slowly to the left or right is more extreme but also more fluid, resulting in your player character being able to lean and fire around corners.
- Added a more smooth motion to the "running with rifle/shotgun" forward animation.
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Version 1.3
- Completely re-made all forward running and left running animations. They are now more expressive and smooth.
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Version 1.2
- - Running forward with weapon holstered now looks much better and even more natural. Actor sensibly bounces up-and-down during the running loop once again (for both males and females). Arms were edited to look more like natural running. The gait was made wider on males (reducing the speed of steps, increasing the length of each step).
- - Walking forward animations totally re-done for both males and females. Natural posture. Natural shoulder movement. Legs brought further back during the walk cycle. Arms brought forward during the walk cycle. A small "bounce" is added to each step during the walk cycle. A wider gait was employed (meaning longer steps are taken).
- - Running to the right and to the left with weapon holstered was toned down. Less extreme lurching and more "stiff" or "normal" looking running loop.
- - Children now inherit both female running and female walking animations once again.
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Version 1.1
- - Running to the right with pistols, rifles, and shotguns toned down. Reduced weapon sway, arm movement, and head bobbing.
- - Running forward with pistols now has less side-to-side movement as the actor gallops forward.
- - Running forward with 1-handed melee animation improved. Includes a more natural looking "forward lurch" and a running cycle that bounces up and down to a lesser degree. These changes were applied to the "1gt" anim group as well (grenades and throwing weapons).
- - Walking forward with weapon holstered now has more arm sway. (For both males and females)
- - Running forward with rifles and shotguns: The actor now "dips" his weapon sooner and faster as he rushes forward.
- - Children now inherit the "male walking" animations and the "female running" animations.
- - Slight changes made to running forward with no weapon out. Elbows brought higher during the run cycle. Bouncing up and down reduced. Female running forward animation totally re-done.
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- Author's activity
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May 2024
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03 May 2024, 10:37AM | Action by: PsychorGames
Changelog added
'Change log added for version 1.56'
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03 May 2024, 10:31AM | Action by: PsychorGames
File added
'Dramatic Inertia - 3rd Person Movement Overhaul [version 1.56]'
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03 May 2024, 10:29AM | Action by: PsychorGames
Attribute change
'Mod version changed to 1.56.'
April 2024
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29 Apr 2024, 7:48AM | Action by: PsychorGames
Changelog added
'Change log added for version 1.5'
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29 Apr 2024, 7:43AM | Action by: PsychorGames
File added
'Dramatic Inertia - 3rd Person Movement Overhaul [version 1.5]'
February 2024
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15 Feb 2024, 10:15PM | Action by: PsychorGames
Mod article added
'Here are 35 Mods to improve Fallout New Vegas gunplay'
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02 Feb 2024, 1:52AM | Action by: PsychorGames
Mod video added
' Psychor\'s Dramatic Inertia is insanely fun '
January 2024
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31 Jan 2024, 1:01PM | Action by: PsychorGames
Mod image added
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31 Jan 2024, 11:14AM | Action by: PsychorGames
File added
'Dramatic Inertia - 3rd Person Movement Overhaul [version 1.4]'
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31 Jan 2024, 11:08AM | Action by: PsychorGames
Attribute change
'Mod version changed to 1.4.'
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31 Jan 2024, 11:08AM | Action by: PsychorGames
File added
'Dramatic Inertia - 3rd Person Movement Overhaul [version 1.4]'
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31 Jan 2024, 11:06AM | Action by: PsychorGames
Changelog added
'Change log added for version 1.4'
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25 Jan 2024, 4:59AM | Action by: PsychorGames
Attribute change
'Mod version changed to 1.3.'
December 2023
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26 Dec 2023, 4:29AM | Action by: PsychorGames
Attribute change
'Description changed.'
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18 Dec 2023, 3:48PM | Action by: PsychorGames
Changelog added
'Change log added for version 1.3'
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17 Dec 2023, 11:49PM | Action by: PsychorGames
File added
'Dramatic Inertia - 3rd Person Movement Overhaul [version 1.3]'
July 2023
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16 Jul 2023, 9:13PM | Action by: PsychorGames
Changelog added
'Change log added for version 1.2'
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16 Jul 2023, 9:00PM | Action by: PsychorGames
Changelog added
'Change log added for version 1.1'
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16 Jul 2023, 8:57PM | Action by: PsychorGames
Changelog added
'Change log added for version 1.1'
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16 Jul 2023, 4:31AM | Action by: PsychorGames
File added
'Dramatic Inertia - 3rd Person Movement Overhaul [version 1.2]'
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