Version 3:Huge balancing update for the main versions of the mod that include the bows!
I've greatly reduced the amount of arrows found in loot. When I made this I was trying to play it safe and ensure that they never ran out of arrows, but I grossly overestimated. No longer will Vipers have 20 arrows on their corpses lmao (sorry.) I've also made it harder to find the valuable Datura Antivenom needed to cure the effects of the Vipers venomous weaponry. Stock up on Stimpacks and cross your fingers if you decide to take them on at a lower level. They will now also drop regular low condition bows upon death.
Thanks to everyone who provided balancing feedback, especially Faded135. They should be more fun to battle now that the stakes have been raised a bit and hopefully should feel more balanced.
If you still find their loot to be too high or if regular vanilla loot is to abundant.. I highly recommend using Unfound Loot by Eddoursul. I've been using it for years now and it makes the game more difficult and randomized. It also does not touch mod added loot so you'll never miss items that need to be where you want them.
Compatible in terms that they won't conflict, yes (unless Hit edits the same leveled list entries; you'd have to look for conflicts in xedit.) The vipers won't use them though.
I made a version of this in xEdit for personal use that cleans all the stuff from B42 Bows out of it, leaving them with just vanilla poisoned melee weapons and throwing spears. I wanted the unique lore-rich Viper enemies but I just didn't feel like adding Bows on top of an already delicately balanced (bloated) load order.
Is that file something you would want by any chance?
Sure, I can add it as another option. I have a version up that doesn't require bows but does leave the bone knives and spears. They do have guns in that file though.
I really wanted to use this mod, but the type 3 bone armor causes issues with my game. Does anyone know a workaround for this? Or is that something the Mod Author would need to make compatibility for?
is there a certain way to load this mod as well as its requirements? for some reason the vipers are just wearing normal raider armor and none of the bone armors.
edit: got the same problem with the vanilla friendly version....
Make sure you're loading after Mojave Raiders or any other mods that might touch raiders. If you aren't using MO2. I highly recommend doing so. It's much easier to tackle conflicts with. You can also always check the mod in xedit to see what if anything is overwriting the records from this mod's plugin.
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I've greatly reduced the amount of arrows found in loot. When I made this I was trying to play it safe and ensure that they never ran out of arrows, but I grossly overestimated. No longer will Vipers have 20 arrows on their corpses lmao (sorry.) I've also made it harder to find the valuable Datura Antivenom needed to cure the effects of the Vipers venomous weaponry. Stock up on Stimpacks and cross your fingers if you decide to take them on at a lower level. They will now also drop regular low condition bows upon death.
Thanks to everyone who provided balancing feedback, especially Faded135. They should be more fun to battle now that the stakes have been raised a bit and hopefully should feel more balanced.
If you still find their loot to be too high or if regular vanilla loot is to abundant.. I highly recommend using Unfound Loot by Eddoursul.
I've been using it for years now and it makes the game more difficult and randomized. It also does not touch mod added loot so you'll never miss items that need to be where you want them.
Please endorse and enjoy!
Is that file something you would want by any chance?
That's completely my fault sorry.
edit: got the same problem with the vanilla friendly version....