Fallout New Vegas

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Lilakego

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Lilakego

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42 comments

  1. DesertRanger905
    DesertRanger905
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    With the army stuff retexture and addon where abouts can you find said items? They look really good
  2. Ominos8
    Ominos8
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    Do I load this mod before or after Titans of New West 2.0?
    1. Lilakego
      Lilakego
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      Idk, I don't play with it. In general, preferred retexture should be loaded last. Since it's just textures, you can try either way. I'm not sure it will even work with Titans, iirc it uses their own texture paths, so you better try original PAVE with PAVE-Titans patch rather than this mod
  3. XerionTheBraveWarrior
    XerionTheBraveWarrior
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    Epic and Mega Based
  4. Owrocc
    Owrocc
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    Likely requires a plugin disabling power armor backpacks, at least it does with my setup.
    1. Lilakego
      Lilakego
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      Why? What's wrong with backpacks?
    2. Owrocc
      Owrocc
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      Nevermind sorry, I messed up while testing.
  5. LilShooterE
    LilShooterE
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    Would it be possible for you to edit the textures to get the pave textures working on TOTNW 2.0, like removing stuff that was added/didn't exist on certain meshes to work for the meshes on TOTNW, such as the boots missing that little notch thing that was on it, or the bolts int he collar guard on the TOTNW mesh
  6. courageousAeronaut
    courageousAeronaut
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    You sir are a godsend. I couldn't get the regular version of the mod to work for the life of me. Excellent job, brother 
  7. KamaKazma
    KamaKazma
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    Since the original creator doesn't seem to be updating PAVE, I was hoping that at some point they would add the unique worn out and rusted look that the vanilla Remnant Power Armor has to that and the Tesla set  
    1. Lilakego
      Lilakego
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      I'm not near enough as skilled as original author. Theoretically I can cook something like this, but it will look 6/10 at best and overall not worth neither my time nor your download. Tldr skill issue 
  8. Aceidel
    Aceidel
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    great mod, funny (and good) thing is that it works with non-ttw fallout 3 lol
  9. AndreasSelzer
    AndreasSelzer
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    I noticed in the comments of your other mod you have a "To-Do" list. If you mind me asking what are some of your future plans with both PAVE'd Tweaks for TTW and Simplified Power Armor Visual Enhancement? I have enjoyed and endorsed both of those mods.


    1. Lilakego
      Lilakego
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      I still plan to do a helmet for Ashur's PA with Strider's textures, just have no time because of work. If Tweaks for TTW will get updated with another PA with custom textures, I'll do them too. I wanted to do Rebuild the Capital patch, but decided against it because it's too much of unsupervised content to have in my mod list and too much of retexturing to do. If you know some nice vanilla-derived PA mods, drop them here, I'll eventually try to retexture everything that I'd want to see in my mod list 
    2. AndreasSelzer
      AndreasSelzer
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      Thanks for the response, cannot wait for that Ashur's Power Helmet. When it comes to Power Armours the two mods I normally use are:
      Tribal Power Helmet - Definitive Edition: https://www.nexusmods.com/newvegas/mods/65594
      Tribal Power Armour: https://www.nexusmods.com/newvegas/mods/58328

      But also if I had to make any recommendations it would be to retexture the Neural Interface Suit (left out in PAVE) and to give Christine's CoS Recon Armor and unique decal (or maybe the Outcast Decal) on its shoulder so that it stands out.
  10. Flipyap13
    Flipyap13
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    Do you know why the textures aren't working for the t45? when i load them in outfit studio they are replaced and show correctly but in game they are default.
    1. Lilakego
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      Most probably they are overwritten by some mod using alt texture set feature in GECK. If I have to guess it would be some "bug fixer", "mesh improver", etc. I know YUP does similar wild stuff with preorder pistol for zero reason. If you really have to fix it, try making an ITM record in GECK on t-45 with only vanilla masters, and load resulting plugin after all the others.
      Also, if you are using some PA replacer mod with esp, it could do the same thing. If you're not using mods like this, it's much better to install original PAVE instead of simplified 
    2. Flipyap13
      Flipyap13
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      I should have said I'm using TTW, I'm 100% sure that's why I'm having issues. when I use the full version of PAVE with the TTW patch everything works fine but id rather not use the bulky meshes. I'm also trying to use the t6m meshes with this patch I know its old and says unsupported but it still works fine. I am really unfamiliar with GECK, I know how to use FNVEdit, SSEdit etc. to make an .esp but I have no clue on how to do it in GECK.
    3. Lilakego
      Lilakego
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      Uploaded a file in misc section, try if it works
    4. Flipyap13
      Flipyap13
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      It works now! but the Lyons pride t45 set is still default